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Attacks in this game are initiated by a direction, or a direction button combination.  The direction that you input is relative to the direction that you are facing.  The chart below assumes that your fighter is facing right.  Mirror the input if your fighter is facing left.  Note that your character will not automatically turn around if the opponent is behind you.  You must instruct your fighter to do so by pressing the appropriate direction.  Refer to the chart below for a full listing.
Attacks in this game are initiated by a direction, or a direction button combination.  The direction that you input is relative to the direction that you are facing.  The chart below assumes that your fighter is facing right.  Mirror the input if your fighter is facing left.  Note that your character will not automatically turn around if the opponent is behind you.  You must instruct your fighter to do so by pressing the appropriate direction.  Refer to the chart below for a full listing.


* {{nes|A}}: The A button is only used when an item or weapon is available to be employed.
* {{nes|A}}: The A button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
* {{nes|Start}}: Press the Start button to pause the action mid-game.
* {{nes|Start}}: Press the Start button to pause the action mid-game.


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| {{cade|DR}} || Punch || ''nothing''
| {{cade|DR}} || Punch || ''nothing''
|-
|-
| {{cade|Down}} || Low Punch || Foot Sweep Kick
| {{cade|Down}} || Crouching Punch || Foot Sweep Kick
|-
|-
| {{cade|DL}} || Back Flip || ''nothing''
| {{cade|DL}} || Back Flip || ''nothing''
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| {{cade|UL}} || Forward Flip || Reverse High Kick
| {{cade|UL}} || Forward Flip || Reverse High Kick
|}
|}
== Fighters ==
== Opponents ==
=== Stages 1 & 2 ===
{|
|
{| {{prettytable|notwide=1}}
! [[Image:Fuuun Shourinken FDS Lee-Pairun.png]]<br/>Lee-Pairun
| The first two fighters that you encounter, Lee-Pairun and Lee-Shaorun, are traditional kung-fu fighters.  They will attack with a set of moves that are similar to your own.  Many attacks are effective against them, including crouching punches, foot sweep kicks, high punches and jump kicks when you are the proper distance apart (approximately two body-lengths).  Lee-Shaorun isn't much more challenging than Lee-Pairun, except that he has a higher tendency to leap about.
! [[Image:Fuuun Shourinken FDS Lee-Shaorun.png]]<br/>Lee-Shaorun
|}
| [[Image:Fuuun Shourinken FDS Stage 1-2.png|thumb|right|Stages 1 & 2]]
|}
{{-}}
=== Stages 3 & 4 ===
{|
|
{| {{prettytable|float=left}}
! [[Image:Fuuun Shourinken FDS Kuan-Taren.png]]<br/>Kuan-Taren
| Kuan-Taren and Kuan-Yuen are very tall fighters.  As a result, you will find certain attack ineffective against them, including a high punch or kick, and foot sweep kicks.  However, jump kicks, low kicks, and crouching punches work fairly well.  You can actually leap up to the blue structures off the floor and attack from those platforms.  You will do significant damage if you manage to hit them in the head with a sweep kick.  Both Kuans attack with powerful kicks that have incredible reach.  You are generally safe from attack if you stay inside their range.  A gourd of some kind will float across the screen during your fight with Kuan-Taren in stage 3.  It's purpose is not fully known at this time.
! [[Image:Fuuun Shourinken FDS Kuan-Yuen.png]]<br/>Kuan-Yuen
|}
| [[Image:Fuuun Shourinken FDS Stage 3-4.png|thumb|right|Stages 3 & 4]]
|}
{{-}}
=== Stages 5 & 6 ===
{|
|
{| {{prettytable|float=left}}
! [[Image:Fuuun Shourinken FDS Wang-Fu.png]]<br/>Wang-Fu
| These two round chinese kung-fu masters attack with a variety of weird attacks.  Wang-Fu starts each battle by summoning a bowling ball of sorts which he will bounce back off his stomach.  You'll need to leap off the ground to avoid getting hit.  He also has the ability to dash forward, leading with his stomach, in an attempt to mow you down.  Pao-Chu is even weirder.  He seems to have the ability to blow up a balloon which resembles his head.  The balloon will float to the sky before popping, releasing two smaller versions of his head which can damage you if they hit.  He will also summon a bouncing ball which travels one way across the screen.  Both fighters are rather susceptible to high punches and kick when they are not attacking.
! [[Image:Fuuun Shourinken FDS Pao-Chu.png]]<br/>Pao-Chu
|}
| [[Image:Fuuun Shourinken FDS Stage 5-6.png|thumb|right|Stages 5 & 6]]
|}
{{-}}
=== Stages 7 & 8 ===
{|
|
{| {{prettytable|float=left}}
! [[Image:Fuuun Shourinken FDS Fuei.png]]<br/>Fuei
| Fuei and Ryan are a special pair of fighters who possess the ability to project two instances of themselves at one time.  They will start out with one instance of themselves stacked on the shoulders of the other before leaping off and attacking you with both visions.  Little more distinguishes Fuei and Ryan than that which separates Lee-Pairun and Lee-Shaorun.  In fact, despite the fact that there are two of them, they fight identically to the first pair of fighters you encountered.  As such, they are susceptible to the same set of attacks.
! [[Image:Fuuun Shourinken FDS Ryan.png]]<br/>Ryan
|}
| [[Image:Fuuun Shourinken FDS Stage 7-8.png|thumb|right|Stages 7 & 8]]
|}
{{-}}
=== Stages 9 & 10 ===
{|
|
{| {{prettytable|float=left}}
! [[Image:Fuuun Shourinken FDS Raichen.png]]<br/>Raichen
| Raichen and Yuechen are a pair of ancient mystics, who can tap into schools of knowledge that allow for powers such as levitation and pyrokinesis.  They both have the ability to rise up in the air and float there for an extended period of time.  While there, they like to attack by showering you with a trio of fireballs.  While Raichen has a tendency to stay on the ground for a while before returning to the air, Yuechen's visits to the ground are extremely brief, making fighting him an extremely arduous task.  Additionally, Yuechen will surround himself with a circle of fireballs when his meter is down to one fan, but these fireballs do not hurt as badly as the ones he throws at you.  To help you fight against these hovering opponents, you can press the {{nes|A}} button on these stages to leap high into the air, and follow it up with an attack.  Low kicks are extremely effective against these two when performed in mid-air.  A good strategy is to face the left edge of the screen, and wait for the old men to float over there before you leap up and attack.
! [[Image:Fuuun Shourinken FDS Yuechen.png]]<br/>Yuechen
|}
| [[Image:Fuuun Shourinken FDS Stage 9-10.png|thumb|right|Stages 9 & 10]]
|}
{{-}}
=== Stages 11, 12 & 13 ===
{|
|
{| {{prettytable|float=left}}
! [[Image:Fuuun Shourinken FDS Gyoku-Ryu.png]]<br/>Gyoku-Ryu
| The last scene takes place over three stages, as opposed to two.  The three opponents are primarily the same fighter, but the conditions of the scene change.  All three men, Gyoku-Ryu, Rai-Ryu, and Ten-Ryu, are masters of kung-fu, and have the ability to toss explosive blasts at your feet.  In addition, they cannot be defeated by normal means.  Even if you remove all of the fans from their health meter, they will not fall unless you perform one specific action.  In each stage, a sword will appear on a column.  Once you pick it up, you can launch it forward with {{nes|A}}.  If you hit the fighters in the face with a sword when they are sufficiently low on health, they will be defeated.  You must hit them in the head, no where else will work.  Once you toss it, you will have to pick up another one if you missed.  In Stage 11, the position of the sword remains fixed.  In Stage 12, the position of the sword moves about from column to column until you collect it.  Stage 13 is just like Stage 12, except that the sword is invisible.  You must leap about the room and listen for the sound that indicates that you have collected the sword before you attempt to throw it at Ten-Ryu's head and beat him.
! [[Image:Fuuun Shourinken FDS Rai-Ryu.png]]<br/>Rai-Ryu
! [[Image:Fuuun Shourinken FDS Ten-Ryu.png]]<br/>Ten-Ryu
|}
| [[Image:Fuuun Shourinken FDS Stage 11-13.png|thumb|right|Stages 11, 12 & 13]]
|}
{{-}}
[[Category:Jaleco]]
[[Category:Jaleco]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Famicom Disk System]]
[[Category:Famicom Disk System]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 21:52, 12 August 2009

Template:Infobox

Fuuun Shourinken (風雲少林拳 Fūun Shourinken?, lit. "Element (or Wind) Shaolin Kung-fu"). Is a one on one fighting game developed for the Famicom Disk System by Jaleco, and published in 1987. It predates the original Street Fighter by only a couple of months, and features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans.

In Fuuun Shourinken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. Fuuun Shourinken was followed up one year later with one sequel, Fuuun Shourinken: Ankoku no Maou, which combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to choose different paths.

Controls

Attacks in this game are initiated by a direction, or a direction button combination. The direction that you input is relative to the direction that you are facing. The chart below assumes that your fighter is facing right. Mirror the input if your fighter is facing left. Note that your character will not automatically turn around if the opponent is behind you. You must instruct your fighter to do so by pressing the appropriate direction. Refer to the chart below for a full listing.

  • A button: The A button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
  • Start button: Press the Start button to pause the action mid-game.
Direction
(facing right)
No button With B button
Arcade-Stick-Up.png High Jump Jump Kick
Arcade-Stick-UR.png High Punch High Kick
Arcade-Stick-Right.png Step forward Kick
Arcade-Stick-DR.png Punch nothing
Arcade-Stick-Down.png Crouching Punch Foot Sweep Kick
Arcade-Stick-DL.png Back Flip nothing
Arcade-Stick-Left.png Step back
(or turn around)
Reverse Low Kick
Arcade-Stick-UL.png Forward Flip Reverse High Kick

Opponents

Stages 1 & 2

Fuuun Shourinken FDS Lee-Pairun.png
Lee-Pairun
The first two fighters that you encounter, Lee-Pairun and Lee-Shaorun, are traditional kung-fu fighters. They will attack with a set of moves that are similar to your own. Many attacks are effective against them, including crouching punches, foot sweep kicks, high punches and jump kicks when you are the proper distance apart (approximately two body-lengths). Lee-Shaorun isn't much more challenging than Lee-Pairun, except that he has a higher tendency to leap about. Fuuun Shourinken FDS Lee-Shaorun.png
Lee-Shaorun
Stages 1 & 2

Stages 3 & 4

Fuuun Shourinken FDS Kuan-Taren.png
Kuan-Taren
Kuan-Taren and Kuan-Yuen are very tall fighters. As a result, you will find certain attack ineffective against them, including a high punch or kick, and foot sweep kicks. However, jump kicks, low kicks, and crouching punches work fairly well. You can actually leap up to the blue structures off the floor and attack from those platforms. You will do significant damage if you manage to hit them in the head with a sweep kick. Both Kuans attack with powerful kicks that have incredible reach. You are generally safe from attack if you stay inside their range. A gourd of some kind will float across the screen during your fight with Kuan-Taren in stage 3. It's purpose is not fully known at this time. Fuuun Shourinken FDS Kuan-Yuen.png
Kuan-Yuen
Stages 3 & 4

Stages 5 & 6

Fuuun Shourinken FDS Wang-Fu.png
Wang-Fu
These two round chinese kung-fu masters attack with a variety of weird attacks. Wang-Fu starts each battle by summoning a bowling ball of sorts which he will bounce back off his stomach. You'll need to leap off the ground to avoid getting hit. He also has the ability to dash forward, leading with his stomach, in an attempt to mow you down. Pao-Chu is even weirder. He seems to have the ability to blow up a balloon which resembles his head. The balloon will float to the sky before popping, releasing two smaller versions of his head which can damage you if they hit. He will also summon a bouncing ball which travels one way across the screen. Both fighters are rather susceptible to high punches and kick when they are not attacking. Fuuun Shourinken FDS Pao-Chu.png
Pao-Chu
Stages 5 & 6

Stages 7 & 8

Fuuun Shourinken FDS Fuei.png
Fuei
Fuei and Ryan are a special pair of fighters who possess the ability to project two instances of themselves at one time. They will start out with one instance of themselves stacked on the shoulders of the other before leaping off and attacking you with both visions. Little more distinguishes Fuei and Ryan than that which separates Lee-Pairun and Lee-Shaorun. In fact, despite the fact that there are two of them, they fight identically to the first pair of fighters you encountered. As such, they are susceptible to the same set of attacks. Fuuun Shourinken FDS Ryan.png
Ryan
Stages 7 & 8

Stages 9 & 10

Fuuun Shourinken FDS Raichen.png
Raichen
Raichen and Yuechen are a pair of ancient mystics, who can tap into schools of knowledge that allow for powers such as levitation and pyrokinesis. They both have the ability to rise up in the air and float there for an extended period of time. While there, they like to attack by showering you with a trio of fireballs. While Raichen has a tendency to stay on the ground for a while before returning to the air, Yuechen's visits to the ground are extremely brief, making fighting him an extremely arduous task. Additionally, Yuechen will surround himself with a circle of fireballs when his meter is down to one fan, but these fireballs do not hurt as badly as the ones he throws at you. To help you fight against these hovering opponents, you can press the A button button on these stages to leap high into the air, and follow it up with an attack. Low kicks are extremely effective against these two when performed in mid-air. A good strategy is to face the left edge of the screen, and wait for the old men to float over there before you leap up and attack. Fuuun Shourinken FDS Yuechen.png
Yuechen
Stages 9 & 10

Stages 11, 12 & 13

Fuuun Shourinken FDS Gyoku-Ryu.png
Gyoku-Ryu
The last scene takes place over three stages, as opposed to two. The three opponents are primarily the same fighter, but the conditions of the scene change. All three men, Gyoku-Ryu, Rai-Ryu, and Ten-Ryu, are masters of kung-fu, and have the ability to toss explosive blasts at your feet. In addition, they cannot be defeated by normal means. Even if you remove all of the fans from their health meter, they will not fall unless you perform one specific action. In each stage, a sword will appear on a column. Once you pick it up, you can launch it forward with A button. If you hit the fighters in the face with a sword when they are sufficiently low on health, they will be defeated. You must hit them in the head, no where else will work. Once you toss it, you will have to pick up another one if you missed. In Stage 11, the position of the sword remains fixed. In Stage 12, the position of the sword moves about from column to column until you collect it. Stage 13 is just like Stage 12, except that the sword is invisible. You must leap about the room and listen for the sound that indicates that you have collected the sword before you attempt to throw it at Ten-Ryu's head and beat him. Fuuun Shourinken FDS Rai-Ryu.png
Rai-Ryu
Fuuun Shourinken FDS Ten-Ryu.png
Ten-Ryu
Stages 11, 12 & 13