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In Fuuun Shourinken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. Fuuun Shourinken was followed up one year later with one sequel, [[Fuuun Shourinken: Ankoku no Maou]], which combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to choose different paths. | In Fuuun Shourinken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. Fuuun Shourinken was followed up one year later with one sequel, [[Fuuun Shourinken: Ankoku no Maou]], which combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to choose different paths. | ||
''Note that this game is commonly mistakenly referred to | ''Note that this game is commonly mistakenly referred to as "Fuuun Shaolin Kyo" throughout the internet. This is not the correct pronunciation of the title in Japanese.'' | ||
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Revision as of 21:40, 14 August 2009
Fuuun Shourinken (風雲少林拳 Fūun Shourinken?, lit. "Element (or Wind) Shaolin Kung-fu"). Is a one on one fighting game developed for the Famicom Disk System by Jaleco, and published in 1987. It follows in the vein of Yie Ar Kung-Fu, and predates the original Street Fighter by only a couple of months. It features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans.
In Fuuun Shourinken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. Fuuun Shourinken was followed up one year later with one sequel, Fuuun Shourinken: Ankoku no Maou, which combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to choose different paths.
Note that this game is commonly mistakenly referred to as "Fuuun Shaolin Kyo" throughout the internet. This is not the correct pronunciation of the title in Japanese.
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Title screen
Controls
Attacks in this game are initiated by a direction, or a direction button combination. The direction that you input is relative to the direction that you are facing. The chart below assumes that your fighter is facing right. Mirror the input if your fighter is facing left. Note that your character will not automatically turn around if the opponent is behind you. You must instruct your fighter to do so by pressing the appropriate direction. Refer to the chart below for a full listing.
- : The A button is only used to jump on stages 9 and 10, and to throw a sword on stages 11 through 13.
- : Press the Start button to pause the action mid-game.
Opponents
Stages 1 & 2
Stages 3 & 4
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Stages 5 & 6
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Stages 7 & 8
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Stages 9 & 10
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Stages 11, 12 & 13
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Bonus stages
After defeating the three kings, you are given an ending message, and the game continues on at Stage 14. Stages 14 through 26 are a repeat of the first 13 stages, only the opponents are more difficult in some way. Additionally, you can't store extra health meters like you can in the original stages. The following table explains how things change.
Stages | Fighters | Description |
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14 & 15 | Shadows | The Shadows are just like Lee-Pairun and Lee-Shaorun, only the scenery is invisible, and you and your opponents are only silhouettes. This doesn't necessarily make the fight more difficult, but what does make them harder is their ability to suddenly rise up in the air and spit three fireballs down at you. They come in three waves of three before the fighters return to the ground. Beyond that, you will be fine if you stick to the strategies that you used in the first two stages. |
16 & 17 | Hong-Wang & Hei-Wang | Hong-Wang and Hei-Wang are much tougher opponents than Kuan-Taren and Kuan-Yuen. Their legs are still vulnerable to your attacks, but it takes far more hits to damage them. As a result, jumping up to the platforms to attack their heads becomes much more useful. However, while Hong-Wang still knocks you down with his powerful kicks, Hei-Wang actually has the ability to throw a fireball at you if you dare to jump up. If you're going to do it, time your attack carefully. |
18 & 19 | Mo-Ton & Mo-Zhu | Mo-Ton is very much like Wang-Fu, except he now possesses the ability to spit tiny little copies of his head at you (much like the two that pop out of Pao-Chu's balloon attack.) Pao-Chu also has this power. Aside from that, they aren't really that different, and are essentially still the two easiest opponents. |
20 & 21 | Double Shadows | Just as with stages 14 & 15, these fights will be conducted against a blue background with only the silhouettes of you and your opponents showing. In fact, these shadows don't even have any new tricks, so they're just like Fuei and Ryan. They can even be trapped in the corner like them. |
22 & 23 | Yaxing & Minzu | Aside from the fact that they seem a little stronger, and that the screen shudders with lightning whenever these old wizards toss out fireballs, there doesn't appear to be any significant difference between them and Raichen and Yuechen. Still, they are two of the tougher opponents, so it won't be an easy fight. |
24, 25 & 26 | Yu-Long, Lei-Long & Tian-Long | These devil kings have acquired no new abilities, but they certainly have increased in strength, with several of their attacks easily removing one complete fan from your health meter. In addition, the sword is still needed to defeat them, but it does less damage, so you'll need to bring them closer to death than you had to previously. |