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< Gateway II: Homeworld
Revision as of 13:20, 4 February 2011 by Keyan (talk | contribs) (expansion)
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Maze to the Heechee ship; A shows the first screen of the maze, Z shows the pit.

  o o-o o-o o o-o-o-o
  | |   |  / \     \ 
  o o-o o-o o-o-o o-o
   \  | | |/  |\ \ \ 
  o o o-o o o-o o o o
  | |    /      | | |
  o o-o-o o o-o-o o o
  |   |  /      | | |
  o-o o o o-o-o o o o
  | |  \|  \  | |  \|
  o o-o-o o Z o o-o A-
  |  /  |\ \  |    /|
  o-o-o-o o o-o o-o o
   /| | |  \ / \  |\ 
o-o-o-o o-o o o o o o
|     |       | |   |
o-o   o-o o-o-o o o o
 /|    \ \| |/  |/  |
o o-o   o o o-o o o-o

In other words, the directions are: nw, n, n, nw, w, s, w, sw, sw, s, se, se, ne, n, n, w, w, se. Notice that once you reach the pit, you won't have to take the same route to and fro, the game will immediately take you to the exit once you leave the screen.

Near the pit, go DOWN; the ladder is broken so you have to find another way out of the pit. In the meantime you find a Heechee ship. OPEN PANEL in which you discover a clamp similar to the one you have. PUSH BLUE BUTTON and GET CORRODED CLAMP, DROP CORRODED CLAMP. BUT CLEAN CLAMP IN DRIVE, PUSH RED BUTTON. Now OPEN HATCH and you discover a dead Heechee, actually the first you ever meet. GET POD which he wears.

Now to get out of the pit, PUSH RED BUTTON, GET CLEAN CLAMP. If you experiment a bit, you will see that you can't hold together two turned-on clamps. So PUT CLEAN CLAMP ON CORRODED CLAMP, STEP ON CLEAN CLAMP, STEP ON RED BUTTON. The clamp begins to hover high enough so that you can exit the pit.

Now it is time to get rid of the tentacled monster. Go north to the cave entrances and go west or east to see the spikey ice formation you saw in the Kord vision earlier. Enter the cave by going north and don't stop until you find the vein of the red crystal, and the dead Kord seen in the vision. CUT DEAD KORD WITH CUTTER, GET DEAD KORD. Notice that if you visit the Kord village holding the red crystal, the parser will mention that the Kords are afraid of you.

Go to the pool of the tentacled monster and THROW DEAD KORD TO POOL. You will see that by touching the red crystal, the monster will also be affected and will be 'killed'. Now the Kords begin visiting the place and harvest their dust. Go up and north until you end up to an icy wall. BREAK ICE WITH CUTTER, and a diggle will come to open the path for you through the Heechee stone. Go inside and when you get outside a door, INSERT POD IN IMPRESSION. The door opens and you find an ancient Heechee base.

You are on an intersection. To the left is the storage room, it contains a robot but you don't need to go there; to the north is the hangar with a Heechee ship which you can enter, but the controls will be close; and to the right is a dark room. Go to the right and GET CONTROL MODULE, EXAMINE MODULE. You are now controlling a robot which can open doors. Push the button to open the door and go to the east until you come to the dark room. Push again the door button to open an previously unseen door. Exit the module and go north to the room with the generator. PUT HAND ON HANDPRINT and the base comes to life.

Go back to the previously-dark-room and watch the screen. Notice how the machine malfunctions because of the cracked crystal inside the shield. Notice also that each screen has a different color, and the gauge below which indicates a different number.

  1. Red
  2. Yellow
  3. Blue
  4. Orange
  5. Green
  6. Purple

Leave the room and go north to the hangar; now the ship controls will work but a flashing warning sign will tell you that ceiling is closed. EXAMINE MODULE and bring the robot with you. To the north there is a tunnel which you can't enter, however the robot can. Go to the north and at the controls, activate the claw button. Exit the module and you will see that the ceiling has opened, and lampreys fly inside the base. The lampreys flying in the cockpit won't let you approach the controls. Go to the machine below the ship and HIT FORK. The crystal will crack and the screaming sound will drive them away.

Go to the ship and again EXAMINE module. Send the robot to the south and to the east, in the previously dark room with the flashing screen. The robot sees no colors however noticing the gauge under the screen which tells you the correct color. For example, if the gauge is in position one, exit the module and PUSH RED BUTTON.

The ship ignites and leaves the planet, transporting you to a Black Hole where the Heechee have retreated.