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</noinclude>Gauntlet's concept is deceptively simple: progress through 100 floors, killing enemies and grabbing treasures as you go.
</noinclude>Gauntlet's concept is deceptively simple: progress through 100 floors, killing enemies and grabbing treasures as you go.


The levels contain a variety of tiles and items:
The levels contain a variety of tiles and items:<noinclude>


===Exits===
===Exits===
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===Walls===
===Walls===
Darker-colored walls can be shot and destroyed, while lighter-colored ones can't. Blast your way through the darker ones to find alternate paths.
Darker-colored walls can be shot and destroyed, while lighter-colored ones can't. Blast your way through the darker ones to find alternate paths.</noinclude>


===Doors and Keys===
===Doors and Keys===

Revision as of 05:09, 10 June 2007

Gauntlet's concept is deceptively simple: progress through 100 floors, killing enemies and grabbing treasures as you go.

The levels contain a variety of tiles and items:

Exits

Gauntlet NES exit.png

These black squares usually read "EXIT". Some also say "L##", the number indicating what level you'll skip to if you take that exit. Finding these jump exits will get you through the game faster, so using the first exit you find isn't always the best plan. Sometimes the exits are hidden or require a key to access.

Walls

Darker-colored walls can be shot and destroyed, while lighter-colored ones can't. Blast your way through the darker ones to find alternate paths.

Doors and Keys

Gauntlet NES key.png

Doors can be any shape and size, and any door tiles touching will all unlock at once with a single key. Be careful about picking up too many keys as there are only so many doors in a level, and keys share the same inventory space as potions.

Potions

Gauntlet NES potion.png

Potions can be collected or shot. Shooting them is less effective as your character's skill bonus is not applied to their use. These share the same storage space as keys, so always leave a few slots free for any keys you might need.

Treasure

Gauntlet NES treasure.png

Treasure chests are overflowing with loot. Some chests will run away from you, while others will hurt you when you touch them, and then chase you down like Death. Because of this it's best to shoot chests before you grab them to see if they explode. In the NES version treasure increases your score by one point (eventually boosting your HP), while in Gauntlet IV it is used as money; in all other versions it only boosts your score.

Food

Food can have various appearances, but always increases your health by 100. If you shoot it it is destroyed.

Magic Tiles

These pulse or flash, and when stepped on will open up some area of the level (often a place you can't see or haven't even reached yet). These are usually hidden under destructible blocks, so it's always good to destroy those to see if there are magic tiles underneath.

Temporary Invisibility

Enemies cannot find you. On the NES version it is represented by a white box with three lines.

Upgrade Items

Destructible wall blocks sometimes contain potions that boost your abilities. The icon on the bottle shows what it will upgrade. On some home ports these upgrades are visible on the pause screen. Unlike other powerups these are permanent.

Extra armor Represented by a shield. Reduces the damage you take by 1/5.
Extra magic Marked with a bottle. Increases damage your magic does by 1/5.
Extra shot power Marked with a cannonball. Increases the damage your shots do by 1/5.
Extra speed Marked with an arrow. Increases your speed by 1/5.
Extra fight power Marked with a knife or sword. Increases melee damage by 1/5.