From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

This is the first game in the Gauntlet series. For other games in the series see the Gauntlet category.

Box artwork for Gauntlet.
Box artwork for Gauntlet.
Gauntlet
Developer(s)Tengen
Publisher(s)Tengen
Year released1985
System(s)NES, Arcade
Followed byGauntlet II
SeriesGauntlet
Genre(s)Action
Players1-2
ModesSingle player, Multiplayer
LinksGauntlet (NES) ChannelSearchSearch
Gauntlet (NES) marquee

The NES conversion of Gauntlet is a significant departure from the arcade original, retaining only the basic game formula and cast of enemies. 100 entirely new levels were constructed for this version of the game, and the quest was given a definite goal: to retrieve a Magic Orb, located in the 100th level, which could only be accessed by collecting portions of a password found inside clue rooms scattered throughout the other 99 levels. The game includes all the items and enemies of the original and adds some of its own ones into the mix. A password system was also added which let the game be saved.

This was one of only three Tengen titles to be released as officially-licensed Nintendo cartridges (the other two being their conversion of Namco's Pac-Man, and R.B.I. Baseball). The game later returned to the arcades as a title on Nintendo's "PlayChoice-10" hardware in 1986. An unlicensed version was later released following Tengen's split from Nintendo in 1991, and despite being functionally identical to the original licensed one, it sported a black cartridge (instead of the grey ones which were used by licensed games) and came in a gold-trimmed box which stated that it was not endorsed by Nintendo.

The story of the Sacred Orb[edit]

The black clouds swirled over the heads of the chosen ones. Four has come this far, but only two would continue. The portal to their deadly challenge awaited. Foreboding screams rose up from the Gauntlet.
Morak the Evil One cackled in glee as he watched the intrepid warriors prepare to enter his most terrible Gauntlet. He knew they would never reach their goal. The Sacred Orb would remain forever imprisoned at the lowest level of the Gauntlet. Without the Sacred Orb, Morak knew the mortals that inhabited Rendar would be helpless against his evil magic.
Morak had plundered the lands and hidden his booty in the Gauntlet. He garrisoned his henchmen in the Gauntlet to guard it. There were ghosts, grunts, demons, sorcerers, and even incarnations of death itself.
But could the Sacred Orb be in the Gauntlet? No mortal knew for sure. If nothing else, the warriors could retrieve the treasures of Rendar that Morak had plundered and stored in the Gauntlet. If only all four warriors could all continue, on this, the last leg of their quest. Alas, the portal only allowed passage of two mortals.
The warriors need your help. Choose from among them the two that shall continue: Become Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard or Questor the Elf.
The fate of Rendar is in your hands.
© Atari Games 1985

Table of Contents

edit