Gears of War/Act Two: Nightfall: Difference between revisions

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[[Category:Locations]]
[[Category:Locations]]


==Act 2: Chapter 8 - Last Stand==
==Act 2: Chapter 1 - Tick Tick Boom==


===Repel The Locust Attack===
===Find a Mode on Transport===


Now Marcus and Dom have made their way back to the Stranded Camp to help out the Stranded and your squad mates Baird and ColeHead towards the right over the wooden bridge to meet up the BairdFrom here you can easily close the [[Emergence Hole]] that opens with a [[Frag Grenade]].  Stay low though, the [[Sniper|Snipers]] in the building have great aim and will take you out in no time if you get out of cover for too long.
Outside the tomb you must make a decision again on which way to goYou can goto the Right or the Left pathWhichever way yo chose, you will be stuck with [[Damon Baird|Baird]] for the duration.


The rest of this level occurs in a different order every time you play it.  The same events happen, just not in the same order.  There will be two more [[Emergence Hole|Emergence Holes]] as well as a few waves of [[Sniper|Snipers]] to contend with.  At one point the game points out to you a loose rock over a pipe on the far building.  Use a weapon or the [[Troika]] gun at the center of the platform to shoot at the rock to burst a gas pipe open.  Fire onto the gas leak to cause an explosion and take care of some of the snipers.  From the [[Troika]] you should be able to easier to close the [[Emergence Hole|Emergence Holes]].


A [[Boomer]] along with another wave of [[Drone|Drones]] start to pour out of the building.  Use the [[Troika]] gun to spray the building with fire to take out as many as you can.  Once they are fairly well under cover, take cover yourself and take them out one by one with the [[Longshot]] and [[Frag Grenade|Frag Grenades]].
====Split Off to Right - High Route====


After they are all cleared out a forth gigantic [[Emergence Hole]] opens with three [[Boomer|Boomers]] inside.  You can either take them out, or create another gasoline leak using the toppled over gas tank resulted from the hole openingOnce the gas starts to leak out, use the propane tanks as the igniter and you'll get some toasty flat [[Boomer|Boomer]] cakes.
[[Damon Baird|Baird]] and you take the lower trench, but find it's not suitable and goes nowhereBefore you leave the trench, grab the [[Frag Grenade|Frag Grenades]] at the end of the trench past the ramp.  You'll need it later.


You have now completed Act 2.
After you two ascend the trench, enter the building on the left behind the barricade.  As you enter you will see two [[Boomer|Boomers]] holding down [[Augustus Cole|Cole]] and [[Dominic Santiago|Dom]].  Toss your newly found grenade at their feet to take them out to save your squad mates.


<div align="center">'''Continue the Single-Player Walkthrough in [[:Category:Act 3|Act 3]]'''</div>
As you continue you see a [[Corpser]] scurry away, a taste of something to come maybe?  Clear out the few Locust that appear after the [[Corpser]] and continue on  through the next few rooms. 
 
Eventually you will reach an alleyway on the street with a few more Locust.  Clear out the Locust and eliminate the [[Troika]] at the end of the hallway. Tell the squad to cease fire so you can toss some grenades down at the [[Troika]].  Once the area is clear, you are reunited with the rest of your squad. 
 
Also, go through all the rooms around this area to find ammo drops and weapons, including a replacement [[Lancer]] in the fenced in yard for those who accidentally lost it in a previous level.
 
====Split Off to Left - Low Route====
 
(to do...)
 
 
 
====Squad Together Again====
 
Once you are regrouped have [[Jack]] cut the door in the room next to the [[Troika]].  Beyond [[Dominic Santiago|Dom]] tells a story of a [[Stranded]] that may have a "Junker" vehicle for the squad to use.
 
==Act 2: Chapter 2 -  Grist ==
=== Find The Stranded's Settlement ===
 
[[Image:CogTag13.jpg|thumb|100px|right|Cog Tag 13]]Work your way outside of the building.  Outside you will run into a [[Boomer]] and some [[Drone|Drones]].  Destroy the [[Boomer]] and take his [[Boomshot]] for some extra firepower.
 
Continue the fight through them on the streets towards the left.  Also be careful there is a [[Sniper]], or two, lurking on the right side in the buildings.
 
[[Image:CogTag14.jpg|thumb|100px|right|Cog Tag 14]]
Once inside the building, there are a few [[Wretch|Wretches]] to take care of along the cat walks.  The [[Seeder]] is still around as well as you keep noticing the ground tremble as you move from room to room.  So be careful and stock up on ammo and weapons.
 
Down the next street you will find a few [[Drone|Drones]] and another [[Boomer]].  Just use cover and take them out, be sure to grab the [[Boomshot]] from the [[Boomer]] if you don't have one already.  You'll need it up ahead.
 
You have now reached a bridge with a [[Troika]] mounted up at the end of it.  Push the abandoned car forward with the [[X Button]] while under cover to get down the bridge.    Use your [[Boomshot]] to take out the [[Gunner]] and then work your way close to the other side to throw some grenades into the Emergence Hole to seal it up.
 
[[Image:CogTag15.jpg|thumb|100px|right|Cog Tag 15]]You now have a free an open path to the Stranded's settlement.  Once inside, [[Dominic Santiago|Dom]] will give up [[Augustus Cole|Cole]] and [[Damon Baird|Baird]] for the keys to the car.  It's just now a problem with how to get to it.
 
 
<div align="center">'''Continue the Single-Player Walkthrough in [[Old Ephyra]]'''</div>
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