Ghosts 'n Goblins/Enemies: Difference between revisions

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Tombstones line the ground of stage 1, and rocks occupy the floor of stage 3.  If Arthur fires 15 weapons upon either of these objects, a Magician will suddenly appear.  When he is solid, he unfurls his wings and sends a spell Arthur's way.  If Arthur is hit by this spell, he will be transformed into a Frog, and be defenseless for a number of seconds, before transforming back into a human.  He can be destroyed with one hit, and he is worth 2000 points, but it's best to avoid seeing him all together.
Tombstones line the ground of stage 1, and rocks occupy the floor of stage 3.  If Arthur fires 15 weapons upon either of these objects, a Magician will suddenly appear.  When he is solid, he unfurls his wings and sends a spell Arthur's way.  If Arthur is hit by this spell, he will be transformed into a Frog, and be defenseless for a number of seconds, before transforming back into a human.  He can be destroyed with one hit, and he is worth 2000 points, but it's best to avoid seeing him all together.
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=== Crows ===
=== Raven ===
[[Image:GnG_Enemy_Crow_Blue.gif|left]][[Image:GnG_Enemy_Crow_Red.gif|right]]
[[Image:GnG_Enemy_Crow_Blue.gif|left]][[Image:GnG_Enemy_Crow_Red.gif|right]]
There are two types of crows in Arthur's land.  They are found in stages 1 and 2, are destroyed in one hit, and are worth 100 points.  Blue crows launch themselves straight forward whenever Arthur gets close to one of them.  Red crows are only found in stage 2, towards the end of the stage.  They differ from blue crows in that they won't only travel horizontally.  They will take a diagonal flight path in order to attack you.
There are two types of Raven in Arthur's land.  They are found in stages 1 and 2, are destroyed in one hit, and are worth 100 points.  Blue Raven launch themselves straight forward whenever Arthur gets close to one of them.  Red Raven are only found in stage 2, towards the end of the stage.  They differ from blue crows in that they won't only travel horizontally.  They will take a diagonal flight path in order to attack you.
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=== Green Monsters ===
=== Green Monsters ===
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The Green Monsters, also known as Eyeball Plants, are carnivorous plants whose favorite snack is knights in crunchy armor.  They are stationary and their tops are covered with eyeballs.  They have so many eyeballs to spare, that occasionally, they open their mouths and spit one at you.  They take only one shot to hit, and are worth 100 points, but watch out for the eyeball projectile that they shoot at you.
The Green Monsters, also known as Eyeball Plants, are carnivorous plants whose favorite snack is knights in crunchy armor.  They are stationary and their tops are covered with eyeballs.  They have so many eyeballs to spare, that occasionally, they open their mouths and spit one at you.  They take only one shot to hit, and are worth 100 points, but watch out for the eyeball projectile that they shoot at you.
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=== Red Arremer ===
=== Red Devil ===
[[Image:GnG_Enemy_Red_Arremer.gif|left]]
[[Image:GnG_Enemy_Red_Arremer.gif|left]]
The Red Arremer is possibly one of the most frustating enemies in Ghosts 'n Goblins, second only to the Satans. They are found in every stage but the second stage and the final stage. They are intense guardians that rarely allow intruders past their posted position. They begin on the ground, and leap into the air when fired upon.  They can spit balls of fire at you, and they like to maintain their aerial dominance as long as you are chucking weapons about.  After staying in the air for a while, they begin to swoop down on Arthur with deadly accuracy.  Only the fastest players will be able to outrun their dive.  Red Arremers take three hits to destroy, and are worth 1000 points.  They may also be holding pots.  Players rarely see the same Arremer for 50 seconds, as they usually destroy them, or get destroyed by them before that time.  However, if you do deal with the same Arremer for 50 seconds, they turn white and become even more aggressive.
The Red Devil is possibly one of the most frustating enemies in Ghosts 'n Goblins, second only to the Satans. They are found in every stage but the second stage and the final stage. They are intense guardians that rarely allow intruders past their posted position. They begin on the ground, and leap into the air when fired upon.  They can spit balls of fire at you, and they like to maintain their aerial dominance as long as you are chucking weapons about.  After staying in the air for a while, they begin to swoop down on Arthur with deadly accuracy.  Only the fastest players will be able to outrun their dive.  Red Arremers take three hits to destroy, and are worth 1000 points.  They may also be holding pots.  Players rarely see the same Arremer for 50 seconds, as they usually destroy them, or get destroyed by them before that time.  However, if you do deal with the same Arremer for 50 seconds, they turn white and become even more aggressive.


''One particular Arremer becomes the hero of the game [[Gargoyle's Quest]], and is a playable secret character in [[SVC_Chaos:_SNK_vs._Capcom/Characters/Red_Arremer|SVC Chaos]].''
''One particular Arremer becomes the hero of the game [[Gargoyle's Quest]], and is a playable secret character in [[SVC_Chaos:_SNK_vs._Capcom/Characters/Red_Arremer|SVC Chaos]].''
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The tortured souls of knights who died in battle have become restless and now haunt the forest that leads to the gates to the Makai village.  They travel in a wave-like motion, oblivious to everything around them, launching into a battle the ended eons ago.  They carry their shields with them, which makes them invulnerable to attacks from the front.  A single attack which hits them from behind will destroy them.  They are worth 100 points, and they can carry pots with them.
The tortured souls of knights who died in battle have become restless and now haunt the forest that leads to the gates to the Makai village.  They travel in a wave-like motion, oblivious to everything around them, launching into a battle the ended eons ago.  They carry their shields with them, which makes them invulnerable to attacks from the front.  A single attack which hits them from behind will destroy them.  They are worth 100 points, and they can carry pots with them.
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=== Wraiths ===
=== Forest Ghost  ===
[[Image:GnG_Enemy_Wraith.gif|left]]
[[Image:GnG_Enemy_Wraith.gif|left]]
Also known as Woody Pigs, these ethereal beings float about at various points along stages 1, 3, 5, and 6.  They fly about, making an eerie sound as they do.  They carry with them a spear made of green onion.  They can launch it forward at you, or drop it down like a bomb.  They only take one hit to destroy, are worth 100 points, and can carry a pot, but their motion can be hard to predict.  Be especially careful when they are just above the height of your head.
Also known as Woody Pigs, these ethereal beings float about at various points along stages 1, 3, 5, and 6.  They fly about, making an eerie sound as they do.  They carry with them a spear made of green onion.  They can launch it forward at you, or drop it down like a bomb.  They only take one hit to destroy, are worth 100 points, and can carry a pot, but their motion can be hard to predict.  Be especially careful when they are just above the height of your head.
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=== Blue Imps ===
=== Blue Demon ===
[[Image:GnG_Enemy_Imp_Blue.gif|right]]
[[Image:GnG_Enemy_Imp_Blue.gif|right]]
Blue Imps are hearty creatures that can survive a wide range of temperatures.  They are the first enemy that greets you when you arrive at the Ice Palace in Stage 2, and they are also present over the fire bridge in Stage 4.  They can also be found in stage 5 as well.  They dart to and fro in the air, and sometimes position themselves over your head to bomb you with fireballs.  They are destroyed in one hit, are worth 100 points, and carry pots with them.
Blue Demon are hearty creatures that can survive a wide range of temperatures.  They are the first enemy that greets you when you arrive at the Ice Palace in Stage 2, and they are also present over the fire bridge in Stage 4.  They can also be found in stage 5 as well.  They dart to and fro in the air, and sometimes position themselves over your head to bomb you with fireballs.  They are destroyed in one hit, are worth 100 points, and carry pots with them.
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=== Little Devils ===
=== Petite Devils ===
[[Image:GnG_Enemy_Goblin.gif|left]]
[[Image:GnG_Enemy_Goblin.gif|left]]
Little Devils are found in stages 2 and 3.  They appear onto the scene, and dive down to the ground.  They will chase after you for a while before deciding to leap up into the air and fly for a bit.  They rarely turn around, but they are frequently a nuisance.  They can be killed with one hit, netting you 100 points.  They are also likely to carry pots.
Petite Devils are found in stages 2 and 3.  They appear onto the scene, and dive down to the ground.  They will chase after you for a while before deciding to leap up into the air and fly for a bit.  They rarely turn around, but they are frequently a nuisance.  They can be killed with one hit, netting you 100 points.  They are also likely to carry pots.
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=== Ogres ===
=== Ogres ===
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Bats takes up residence in regions of Stage 3 and 5.  They are fairly mindless and easy to deal with, but their numbers can quickly overwhelm you if you try to move past too many of them too quickly.  They drop down from the ceiling and begin to hover at roughly head level.  From there, they proceed to fly in one direction until they leave the screen, or are destroyed.  It only takes one shot to kill them, and they are worth 100 points.
Bats takes up residence in regions of Stage 3 and 5.  They are fairly mindless and easy to deal with, but their numbers can quickly overwhelm you if you try to move past too many of them too quickly.  They drop down from the ceiling and begin to hover at roughly head level.  From there, they proceed to fly in one direction until they leave the screen, or are destroyed.  It only takes one shot to kill them, and they are worth 100 points.
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=== Monster Tower ===
=== Tower Monster ===
[[Image:GnG_Enemy_Golem.gif|right]]
[[Image:GnG_Enemy_Golem.gif|right]]
Also known as a Golem, the monster towers look like innocent pieces of rock until you get very close to them.  Then they suddenly flash into life, bearing two distinct faces, or only one at a time.  For each face that appears, the tower will spit a fireball at you.  They require four hits to be destroyed, and they are worth 100 points (despite reporting that you earned 300.  In the Famicom/NES-based versions, you do in fact earn 300 points).
Also known as a Golem, the tower monster looks like innocent pieces of rock until you get very close to them.  Then they suddenly flash into life, bearing two distinct faces, or only one at a time.  For each face that appears, the tower will spit a fireball at you.  They require four hits to be destroyed, and they are worth 100 points (despite reporting that you earned 300.  In the Famicom/NES-based versions, you do in fact earn 300 points).
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