Glover/Atlantis

From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 04:53, 26 June 2015 by Sigma 7 (talk | contribs) (part 2)

Level 1

The first part of Atlantis is simply getting the ball across to the other side, thus the difficulty is from collecting 50 garibs in the level. Of the garibs:

  • 9 are on the beach ahead of the tiled section.
  • 13 appear at the first water section.
  • 5 appear between the two water sections, including those in the cracked object, and the one by defeating the creature.
  • 3 in the cracked pillar
  • 12 appear in the second water section, on the square platforms
  • 8 near the exit, six of which are in a long arc.

There are also three extra balls:

  1. One is found on the right side of the starting area.
  2. One is found in the cracked pillar
  3. One is found at the exit, and is reached by jumping onto the arch above the exit.

There is only one route to the exit, with all parts of the level being one simple line. As you travel, you can detach from the ball as desired to collect garibs. There is plenty of room to maneuver or evade enemies as well.

Between the two water sections, there is one bull-like enemy running back and forth. He can be defeated by two ground slams. There is also a nearby pillar hiding garibs that will wobble when struck with the ball. Even if you can't knock down the pillar, the garibs may still be collected if you strike the correct location on the pillar.

The second water section has two enemies patrolling between the square platforms. They won't chase you, allowing you to reach the ramp on the other side.

To open the exit, slam the button just before the doorway. Bring the ball with you to complete the level.

Level 2

First resevoir - smash here

Garib locations (43/60):

  • In the starting location
    • 2 in the breakable pots
    • 4 on the ledge visible left of the first resevoir
  • After lift:
    • 5 in blue area on the right
    • 5 on roof of structure
    • 3 from killed flies
    • 3 on yellow path leading to checkpoint
    • 1 in pot near checkpoint
  • On tiled pathway
    • 3 from killed creatures
    • 10 on path
  • After second water resevoir
    • 5 on the yellow wall on the left.
    • 2 just left of said wall

In the staritng area, there is a resevoir with a cracked wall section. Smash it with the fist to release the water to the area below, and activate the lift.

Once the lift brings you to the second floor, you can retrieve garibs on the right or from the creatures - continue left for the checkpoint and move along the tiled section until you reach the second water resevoir. Slam the star button just past the resevoir, and roll the ball onto the button in the now-drained resevoir. This will open the exit, but there's no route there yet.

To reach the exit, look for a potion somewhere on the left. When you touch it, you will grow in size and can push against the brown wall with arrows, allowing a bridge to the exit.