Gothic/Skills: Difference between revisions

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This page describes various skills that can be aquired in Gothic and if you should get them or not. Note: this advice is based on how the game is balanced. If you ''like'' sneaking around the forest with a bow, by all means, aquire those skills! Note: SP = skill points.
This page describes various skills that can be aquired in Gothic and if you should get them or not. Note: this advice is based on how the game is balanced. If you ''like'' sneaking around the forest with a bow, by all means, aquire those skills! Note: SP = skill points.


==Two-handed weapons (guard) vs. magic conundrum==
==Two-handed weapons vs. magic conundrum==
If you join the old camp, you'll have a choice somewhere during chapter 2 to become a guard ''or'' a fire magician. A guard can learn two-handed weapon skills, a magician can learn how to use runes.<!-- I THINK if you become a guard and learn two-handed weapon skills, you can still become a water magician later on -->
Regarding [[Gothic/Using magic|magic circles]]: circles 1-4 are the most useful. The fifth circle has Wave of Ice (Ice Block for groups of enemies) and Rain of Fire. (Fireball/Storm of Fire for groups of enemies) You will generally only get the rune for Rain of Fire by chapter 5. (buy from Xardas) While these spells are very powerful, they also take quite some time to charge during which enemies will keep trying to hit you. If they manage to hit you, you'll have to restart charging the spell. This can make it a bit tricky to actually cast these. The sixth circle offers Breath of Death and Uriziel's Wave of Death. While cool, you only get these quite near the end of the game and to get Uriziel's Wave of Death you'll have to give up something else. You're not majorly missing out if you stick to the fourth circle.


If you're not a magician, you can use magic by using spell scrolls. These are one-use only and only a limited supply is available from merchants, chests etc. This means you can't go around killing the majority of enemies using magic. If you're not a guard, you can use two-handed weapons anyway (assuming you have enough strength), but only untrained. This means you can't use the weapon very efficiently. Not being able to strike in quick succession makes it nearly impossible to take down stronger enemies.
If you're not a magician or templar, you can use magic by using spell scrolls. These are one-use only and only a limited supply is available from merchants, chests etc. This means you can't go around killing the majority of enemies using magic. If you're a magician you can use two-handed weapons, but only untrained. This means you can't use the weapon very efficiently. Not being able to strike in quick succession makes it nearly impossible to take down stronger enemies.


Almost everything before the end of the game, even trolls, can essentially be handled with one-handed weapons, provided you obtain one of the stronger one-handed weapons like Lares' axe, Raven's sword or Scar's sword. Near the end of the game, you '''will''' be forced to use either a two-handed weapon or a sixth circle rune. Becoming a sixth circle magician may well be impossible at this point if you don't have enough skill points and everything is already dead. It may also be impossible if you're not a fifth circle magician yet and you've upset Saturas, because Xardas will just keep telling you to go back to Saturas to learn the fifth circle.
Almost everything before the end of the game, even trolls, can essentially be handled with one-handed weapons, provided you obtain one of the stronger one-handed weapons like Lares' axe, Raven's sword or [[Gothic/Getting good gear#Scar on ice|Scar's sword]]. Near the end of the game, you '''will''' be forced to use either a two-handed weapon or a sixth circle rune. Becoming a sixth circle magician may well be impossible at this point if you don't have enough skill points and everything is already dead. It may also be impossible if you're not a fifth circle magician yet and you've upset Saturas, because Xardas will just keep telling you to go back to Saturas to learn the fifth circle. '''As a magician, even untrained with two-handed weapons, you ''can'' beat the game with the two-handed weapon.''' It'll just be harder.


As a magician, even untrained with two-handed weapons, you ''can'' beat the game with the two-handed weapon. It'll just be harder.
===Old camp===
If you join the old camp as a ''shadow'', you'll have a choice in chapter 2 after [[Gothic/Secretion of the Minecrawlers|Secretion of the Minecrawlers]] to become a guard ''or'' a fire magician. A guard can learn two-handed weapon skills, a fire magician can learn [[#Magic|how to use runes]]. (up to the fourth circle)<!-- I THINK if you become a guard and learn two-handed weapon skills, you can still become a water magician later on --> As a fire magician, you will have a chance to become a water magician (up to the fifth circle) later on.
 
===New camp===
If you join the new camp as a ''rogue'', you'll have to become a mercenary first (similar to guard and can learn two-handed weapon skill) and you will get the opportunity later to become a water magician. (up to the fifth circle) As a water magician, you'll still be able to learn two-handed weapon skills from Lee. The downside here is that it'll take longer before you can become a magician. (shortly after the start of chapter 4)
 
===Swamp camp===
If you join the swamp camp as a ''novice'', you can only become a templar. You can learn magic circles 1-4 from Baal Cadar right away once you become a novice, much earlier than the other two camps. However, you won't be able to become a water magician later on so you'll never be able to enter circles 5 and 6. Learning magic circles from Baal Cadar won't prevent you from learning two-handed weapons because you're not a magician or guru, so you can have both magic and two-handed weapons if you join the swamp camp.


==Strength==
==Strength==
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Trainers: Scatty in the old camp, Cord in the new camp, Gor Na Toth in the swamp camp
Trainers: Scatty in the old camp, Cord in the new camp, Gor Na Toth in the swamp camp


10 SP for level 1, 20 SP for level 2. You will have a rather hard time in the beginning without this, but if you are aiming to be a guard, maybe skip level 2 as two-handed weapons are superior.
10 SP for level 1, 20 SP for level 2. You will have a rather hard time in the beginning without at least level 1, so get it. Level 2 is also a requirement to start learning two-handed weapons.


==Two-handed weapons==
==Two-handed weapons==
Trainers: Thorus in the old camp (guards only), Lee in the new camp (Mercenaries only), Cor Angor in the swamp camp (templars only)
Trainers: Thorus in the old camp (guards only), Lee in the new camp (Mercenaries only), Cor Angor in the swamp camp (templars only)


30 SP for level 1, 40 SP for level 2. Get it if you're not a magician.
30 SP for level 1, 40 SP for level 2. Beware: you must learn one-handed weapons level 1 and 2 first, otherwise your trainer won't even have a dialog option to learn two-handed weapons. Get it if you're not a fire or water magician.


==Bow==
==Bow==
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Trainers: Fingers (keep talking to Diego or he'll ignore you), Wedge
Trainers: Fingers (keep talking to Diego or he'll ignore you), Wedge


10 SP for level 1, 20 SP for level 2. If you are using any of the [[Gothic/Secrets#Get-rich-quick schemes|get-rich-quick schemes]] this is not worth it. You can pick locks without training, you'll just need to buy more picklocks. But mosts chests have sufficient value to make it worth breaking a few picklocks on them. However, if you don't want to use a get-rich-quick scheme (or savescum to open chests), level 1 can be worth it to loot every single chest you find. You can buy a few hundred picklocks in the game, but their supply is finite.
10 SP for level 1, 20 SP for level 2. If you are using any of the [[Gothic/Get-rich-quick_schemes|get-rich-quick schemes]] this is not worth it. You can pick locks without training, you'll just need to buy more picklocks. But mosts chests have sufficient value to make it worth breaking a few picklocks on them. However, if you don't want to use a get-rich-quick scheme (or savescum to open chests), level 1 can be worth it to loot every single chest you find. You can buy [[Gothic/Merchants|a few hundred picklocks]] in the game, but their supply is finite.


==Sneaking==
==Sneaking==
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Trainers: Fingers, Wedge
Trainers: Fingers, Wedge


10 SP for level 1, 20 SP for level 2. Completely worthless. Any character who would be worth stealing from "can't be stolen from". (literally the message that appears on screen if you try to pickpocket Gomez) A complete waste that allows you to steal apples from diggers. Actually, even if you master pickpocketing you will '''still''' get caught on a regular basis. And while breaking a picklock just means buying more picklocks, failing to pickpocket has more severe consequences.
10 SP for level 1, 20 SP for level 2. Also requires the sneaking skill above. Completely worthless. Any character who would be worth stealing from "can't be stolen from". (literally the message that appears on screen if you try to pickpocket Gomez) A complete waste that allows you to steal apples from diggers. Actually, even if you master pickpocketing you will '''still''' get caught on a regular basis. And while breaking a picklock just means buying more picklocks, failing to pickpocket has more severe consequences.


==Acrobatics==
==Acrobatics==
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10 SP. Looks cool. Allows you to jump further and fall from greater heights. Doesn't seem terribly useful though.
10 SP. Looks cool. Allows you to jump further and fall from greater heights. Doesn't seem terribly useful though.


==Cutting up animals==
==Animal trophies==
Trainer: Drax, Aidan


1 SP each for skinning reptiles, removing claws, removing fur and removing teeth. Basically money for skill points. Not worth it if you're using any of the [[Gothic/Secrets#Get-rich-quick schemes|get-rich-quick schemes]] or have opted for the lockpicking skill. Also, don't get it before you can kill wolves. Scavengers, bloodflies and meatbugs don't have removable claws/fur/etc.
1 SP each for skinning reptiles, removing claws, removing fur and removing teeth. Basically money for skill points. Not worth it if you're using any of the [[Gothic/Secrets#Get-rich-quick schemes|get-rich-quick schemes]] or have opted for the lockpicking skill. Also, don't get it before you can kill wolves. Scavengers, bloodflies and meatbugs don't have removable claws/fur/etc.


==Removing bloodfly stings==
No skills are required for removing:
Trainer: bloodfly book
*{{Gothic/item|ITAT_MEATBUG_01}} from {{Gothic/NPC|Meatbug|meatbugs}}
*{{Gothic/item|ITFOMUTTONRAW}} from {{Gothic/NPC|YMOLERAT}}s and {{Gothic/NPC|YSCAVENGER}}s (1×), {{Gothic/NPC|SCAVENGER}}s and {{Gothic/NPC|MOLERAT}}s (2×) and {{Gothic/NPC|SHADOWBEAST}}s (4×)
*{{Gothic/item|ITAT_BLOODFLY_01}} (2×) from {{Gothic/NPC|Bloodfly|bloodflies}}
*The {{Gothic/item|ITAT_DAMLURKER_01}} from [[Gothic/Lurker at the Dam|Lurker at the Dam]]
 
===Remove bloodfly stings===
Trophy: {{Gothic/item|ITAT_BLOODFLY_02}}<br>
Can be taken from: {{Gothic/NPC|Bloodfly}}<br>
Trainer: {{Gothic/item|ITWR_BLOODFLY_01}} (book)<br>
Cost: 150 ore
 
Buy the book from {{Gothic/NPC|GUR_1208_BAALCADAR}} or {{Gothic/NPC|ORG_855_WOLF}}. Read it (select in your inventory and use+up) and sell/trade it back for 75 ore. Doesn't cost any SP, the book pays for itself many times over.
 
===Remove minecrawler mandibles===
Trophy: {{Gothic/item|ITAT_CRAWLER_01}}<br>
Can be taken from: {{Gothic/NPC|MINECRAWLER}} (and probably {{Gothic/NPC|MINECRAWLERWARRIOR}} and {{Gothic/NPC|OTMINECRAWLER}})<br>
Trainer: {{Gothic/NPC|TPL_1439_GORNADRAK}}<br>
Cost: none
 
===Remove minecrawler plates===
Trophy: {{Gothic/item|ITAT_CRAWLER_02}}<br>
Can be taken from: {{Gothic/NPC|MINECRAWLERWARRIOR}} and {{Gothic/NPC|OTMINECRAWLER}}<br>
Trainer: {{Gothic/NPC|ORG_855_WOLF}}<br>
Cost: none<br>
When you're told [[Gothic/Minecrawler's Plate Armor|Wolf wants to see you]], go see him. It may feel like it could be a trap, but it's not.
 
===Stuff for your ULU-MULU===
Trophy: {{Gothic/item|ITAT_SWAMPSHARK_02}}, {{Gothic/item|ITAT_WARAN_01}}, {{Gothic/item|ITAT_SHADOW_02}}, {{Gothic/item|ITAT_TROLL_02}}<br>
Can be taken from: {{Gothic/NPC|SWAMPSHARK}}, {{Gothic/NPC|FIREWARAN}}, {{Gothic/NPC|SHADOWBEAST}}, {{Gothic/NPC|TROLL}}<br>
Trainer: {{Gothic/NPC|FREEMINEORC}}<br>
Cost: none<br>
Skill is obtained during the [[Gothic/Search for the ULU-MULU|Search for the ULU-MULU]] as these are the parts needed to create an {{Gothic/item|ULUMULU}}.


Buy the bloodfly book for 150 ore. Read it (select in your inventory and use+up) and sell/trade it back for 75 ore. Doesn't cost any SP, the book pays for itself many times over.
===Skinning animals and removing claws, fur and teeth===
You'll pass {{Gothic/NPC|ORG_819_DRAX}} on your way to the Old Camp. When you go from the Old Camp to {{Gothic/NPC|Cavalorn}}, keep going and you'll find {{Gothic/NPC|ORG_859_AIDAN}}. Beware of the wolves.


==Remove minecrawler mandibles==
====Skinning reptiles====
Trainer: Gar Na Drak
Trophy: {{Gothic/item|ITAT_LURKER_02}}<br>
Can be taken from: {{Gothic/NPC|LURKER}}, {{Gothic/NPC|DAMLURKER}}<br>
Trainers: {{Gothic/NPC|ORG_819_DRAX}}, {{Gothic/NPC|ORG_859_AIDAN}}<br>
Cost: 1 SP, some ore


Doesn't cost anything, so get it.
====Removing claws====
Trophy: {{Gothic/item|ITAT_CLAWS_01}}, {{Gothic/item|ITAT_LURKER_01}}<br>
Can be taken from: {{Gothic/NPC|LURKER}} (2×), {{Gothic/NPC|DAMLURKER}} (2×), {{Gothic/NPC|WARAN}} (4×) (and probably {{Gothic/NPC|FIREWARAN}})<br>
Trainers: {{Gothic/NPC|ORG_819_DRAX}}, {{Gothic/NPC|ORG_859_AIDAN}}<br>
Cost: 1 SP, some ore


==Remove minecrawler plates==
====Removing fur====
Trainer: Wolf
Trophy: {{Gothic/item|ITAT_WOLF_01}}, {{Gothic/item|ITAT_WOLF_02}}, {{Gothic/item|ITAT_SHADOW_01}}, {{Gothic/item|ITAT_TROLL_01}}<br>
Can be taken from: {{Gothic/NPC|WOLF}}, {{Gothic/NPC|ORCDOG}}, {{Gothic/NPC|SHADOWBEAST}}, {{Gothic/NPC|TROLL}} (and maybe {{Gothic/NPC|YOUNGTROLL}}?)<br>
Trainers: {{Gothic/NPC|ORG_819_DRAX}}, {{Gothic/NPC|ORG_859_AIDAN}}<br>
Cost: 1 SP, some ore


When you're told Wolf wants to see you, go see him. It may feel like it could be a trap, but it's not.
====Removing teeth====
Trophy: {{Gothic/item|ITAT_TEETH_01}}<br>
Can be taken from: {{Gothic/NPC|WOLF}}<br>
Trainers: {{Gothic/NPC|ORG_819_DRAX}}, {{Gothic/NPC|ORG_859_AIDAN}}<br>
Cost: 1 SP, some ore


==Magic==
==Magic==
Trainers: Corristo and Baal Cador (circles 1-4), Saturas (circles 1-5), Xardas (circle 6)
Trainers: Corristo and Baal Cador (circles 1-4), Saturas (circles 1-5), Xardas (circle 6)


Circles 1-6 cost 10, 15, 20, 25, 30 and 40 respectively. So circle six will cost 10+15+20+25+30+40=140 skill points total. Generally worth it, but note [[#Two-handed weapons (guard) vs. magic conundrum|the caveat]]. Skip bow training and throw fireballs instead in this case.
Circles 1-6 cost 10, 15, 20, 25, 30 and 40 respectively. So circle six will cost 10+15+20+25+30+40=140 skill points total. Generally worth it, but note [[#Two-handed weapons vs. magic conundrum|the caveat]]. Skip bow training and throw fireballs instead in this case.


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