Gothic/The Old Camp: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Protection: adding basic explanation of getting your own protection
(made major improvements to better explain fighting and housebreaking; added some more headings to help readers find what they want more easily)
(→‎Protection: adding basic explanation of getting your own protection)
Line 24: Line 24:
===Protection===
===Protection===
A handful of no-name NPCs are under the protection of the guards, so attacking them will earn you a crossbow bolt in the neck; if you get shot at simply run away for a while and both the guards and your victim will forget all about it. Diggers are a sure bet as only a couple of them are protected, and the guards will just watch and laugh as you beat them into the dust. You can attack the protected diggers without problems as long as the guards are offscreen.
A handful of no-name NPCs are under the protection of the guards, so attacking them will earn you a crossbow bolt in the neck; if you get shot at simply run away for a while and both the guards and your victim will forget all about it. Diggers are a sure bet as only a couple of them are protected, and the guards will just watch and laugh as you beat them into the dust. You can attack the protected diggers without problems as long as the guards are offscreen.
You can pay for protection as well. Simply talk to the named guards patrolling the fenceline of the three areas of the Camp. You'll know who they are because they'll almost always initiate conversation with you upon first seeing you. For a small sum of Ore (paid on roughly a daily basis), they'll watch your back. The one exception, as they explain, is that they won't help if you attack someone who is also protected.
If you don't have enough Ore you can pay as much as you have, but they expect the rest later. Each must be paid individually, so if you pay one protection money but then get into trouble in another's area the first won't come to help you. You can stop paying protection money at any time (either by talking to them or by simply avoiding coming within talking range of them) without any consequences other than (obviously) losing their support.


===Finishing moves===
===Finishing moves===