Grand Theft Auto IV/Phil: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
No edit summary
 
Line 62: Line 62:
==To Live And Die In Alderney==
==To Live And Die In Alderney==


You won't get your car back and you will need full armor and having the max number of your rounds for your RPG will be handy, even if they are expensive.
You won't get your car back. You will want to have the max number of RPGs (8).


The main action starts with the feds and police chasing Phil in one car while you and his friend ride in another car. Your only goal is to try to keep up with Phil until he stops in an alley, which isn't that hard as long as you don't get held up too long by vehicles crashing into you. Once Phil says they are going on foot, the time pressure is off. You can take your time getting to him.
The main action starts with the feds and police chasing Phil in one car while you and his friend ride in another car. Your only goal is to try to keep up with Phil until he stops in an alley. What makes this a difficult chase is that vehicles will keep getting in your way and crashing into you. In particular, there is a right turn where a bus is turning before you and blocks the intersection. You need to go around him on the sidewalk to the right before it gets to that point.


While Phil and his friend are fighting cops with rifles, whip out your RPG and blow the cop cars at one end. Make sure Phil isn't too close to them or you will kill him. Switch to an automatic weapon and grenades, if needed.
Just in case you DO get lost, bring up the map and look for the Internet Cafe which is about in the center of Alderney. An alley runs north-south just behind (east of) it. This is where Phil will end up. Set a waypoint on the street at the north end of the alley. If you do this before getting to the mission, you don't have to stop in the middle of the chase to do it. You cannot just go to the destination when the chase starts. If you do not attempt to follow Phil, you will probably lose him before getting to the destination. However, near the end, the GPS tracking of Phil gets kind of spotty and you should rely more on the GPS path to the waypoint.


At some point Phil will say to go. Be careful not to get into any burning debris which may set you on fire. As you run after Phil, be switching back to your RPG. You will be told to take out the helicopter, and it does not seem to be a time-limited challenge.
While Phil and his friend are fighting cops with rifles, whip out your RPG and blow up the cop car at one end, then turn and get 2-3 cop cars and a cop van at the other end, but be sure to save at least one RPG for the helicopter. Switch to an automatic weapon and grenades if needed.


Hop in the van and hit Pause. Set a waypoint on the top bridge to Algonquin. Return to action and follow the GPS path. You may come to a road block on the bridge, but just go around it. Once on the bridge, you can floor it down a long, straight, lightly populated road where it should be easy to outrun the cops.
At some point Phil will say to go. Be careful not to get into any burning debris which may set you on fire. As you run after Phil, you will be told to take out the helicopter, and it does not seem to be a time-limited challenge. In one run-through, Phil and his pal stopped on the sidewalk before the helicopter came and the game would not progress, requiring a restart.
 
Hop in the van and hit Pause. Set a waypoint on the top bridge to Algonquin. Return to action and follow the GPS path. This usually is not a difficult escape. You may even lose your wanted status before getting to the bridge. Otherwise, once on the bridge, you can floor it down a long, straight, lightly populated road where it should be easy to outrun the cops.


{{Footer Nav|game=Grand Theft Auto IV|prevpage=Faustin|nextpage=Derrick}}
{{Footer Nav|game=Grand Theft Auto IV|prevpage=Faustin|nextpage=Derrick}}
Anonymous user