Guitar Hero III: Legends of Rock/Walkthrough: Difference between revisions

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"to to"->"to perform"
(→‎Boss Battles: Adding general tips from my experience.)
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*General: Regardless of the difficulty you play in, your opponent will always miss notes when you fire any attack at him, even those that do not stop them from playing like Amp Overload or Double Notes. Therefore, attacking often is crucial to win. While you can stack up to three attacks at once, it's usually best to only throw more than one at once when you have a good combination, such as Double Notes followed by Whammy Break, which deplete the opposite Rock Meter very quickly. Keep in mind that Difficulty Up and Double Notes take effect only a couple of seconds after they are fired, so timing is essential to use them. Lastly, pay attention to the meter in the middle - the farther up it goes, the closer to the end of the song you are, and you'll get hit with Death Drain and lose.
*General: Regardless of the difficulty you play in, your opponent will always miss notes when you fire any attack at him, even those that do not stop them from playing like Amp Overload or Double Notes. Therefore, attacking often is crucial to win. While you can stack up to three attacks at once, it's usually best to only throw more than one at once when you have a good combination, such as Double Notes followed by Whammy Break, which deplete the opposite Rock Meter very quickly. Keep in mind that Difficulty Up and Double Notes take effect only a couple of seconds after they are fired, so timing is essential to use them. Lastly, pay attention to the meter in the middle - the farther up it goes, the closer to the end of the song you are, and you'll get hit with Death Drain and lose.
*What to do when you are attacked: Basically, concentrate. If you are already good enough with the game, Difficulty Up will not be a problem. Knowing certain parts of the songs also helps with Lefty Flip and Amp Overload, but in the latter case, since it only affects their visibility, pay close attention as the notes come so you can keep hitting them normally. Whammy and Broken String can be fixed quickly and, in lower difficulties, you hardly even need to bother with the latter if you are attacked during your part - play normally, then when your turn to play is over, get to fixing the broken fret button. Finally, while Double Notes does require extra dexterity to solo with chords, make sure you find a pattern when you see the doubled/tripled notes coming.
*What to do when you are attacked: Basically, concentrate. If you are already good enough with the game, Difficulty Up will not be a problem. Knowing certain parts of the songs also helps with Lefty Flip and Amp Overload, but in the latter case, since it only affects their visibility, pay close attention as the notes come so you can keep hitting them normally. Whammy and Broken String can be fixed quickly and, in lower difficulties, you hardly even need to bother with the latter if you are attacked during your part - play normally, then when your turn to play is over, get to fixing the broken fret button. Finally, while Double Notes does require extra dexterity to solo with chords, make sure you find a pattern when you see the doubled/tripled notes coming.
*Tom Morello: The best strategy is collect certain powerups and if there still is any left prior to the Death Drain, unleash all of them! The Whammy and Lefty powerups work the best in this battle. Beat him, and he appears for buying in the store for 10,000 dollars. You are then asked to to an encore song with Tom Morello. You have unlocked the song "Bulls on Parade".
*Tom Morello: The best strategy is collect certain powerups and if there still is any left prior to the Death Drain, unleash all of them! The Whammy and Lefty powerups work the best in this battle. Beat him, and he appears for buying in the store for 10,000 dollars. You are then asked to perform an encore song with Tom Morello. You have unlocked the song "Bulls on Parade".
*Slash: The strategy is the same as Tom Morello but is more difficult. Remember the tips on the bottom to help you out if you're new to this. Once you beat him, you will play "Welcome to the Jungle" for an encore, with Slash accompanying you; he will also be available in the store.
*Slash: The strategy is the same as Tom Morello but is more difficult. Remember the tips on the bottom to help you out if you're new to this. Once you beat him, you will play "Welcome to the Jungle" for an encore, with Slash accompanying you; he will also be available in the store.
*Lou the Devil: The strategy is the same as Slash but is very difficult. You need knowledge and quick reflexes and try to find the best time to use the weapon items. Since the song is very long, you need to use the items very frequently. Ideally, you might be able to beat him during the Devil's part (he has some very long stretches of notes where power-ups like Whammy and Broken String can cause big damage), but you'll often find yourself getting as far as Johnny's part. Beating him sends you straight to the final part of the song ("Now Finish Him!"), and once that's over, Solo Career is beaten and Lou is available for purchase in the store.
*Lou the Devil: The strategy is the same as Slash but is very difficult. You need knowledge and quick reflexes and try to find the best time to use the weapon items. Since the song is very long, you need to use the items very frequently. Ideally, you might be able to beat him during the Devil's part (he has some very long stretches of notes where power-ups like Whammy and Broken String can cause big damage), but you'll often find yourself getting as far as Johnny's part. Beating him sends you straight to the final part of the song ("Now Finish Him!"), and once that's over, Solo Career is beaten and Lou is available for purchase in the store.
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