GunZ The Duel/Player-made Game Modes: Difference between revisions

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{{All Game Nav|game=GunZ The Duel}}
{{Header Nav|game=GunZ The Duel}}
Player-made game modes are simply that: game modes organized and made by players themselves. In any player-made game mode, players that ignore these rules usually are kicked or forced to leave the game.
Player-made game modes are simply that: game modes organized and made by players themselves. In any player-made game mode, players that ignore these rules usually are kicked or forced to leave the game.


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*'''Line Swap''' — A form of swapping that also commonly takes place in Deathmatch or Berserker game where a group of players (usually four) take turns killing each other for experience. The swapping is done in a line where the one in front will get killed, followed by the second, third, and so on. In a Berserker game, the berserker is at the front of the line with someone behind waiting to kill him/her. This allows for the next person to be "marked" as the last-killing person because they have the Berserker aura. This, like swapping, is also frowned upon by those who do not swap.
*'''Line Swap''' — A form of swapping that also commonly takes place in Deathmatch or Berserker game where a group of players (usually four) take turns killing each other for experience. The swapping is done in a line where the one in front will get killed, followed by the second, third, and so on. In a Berserker game, the berserker is at the front of the line with someone behind waiting to kill him/her. This allows for the next person to be "marked" as the last-killing person because they have the Berserker aura. This, like swapping, is also frowned upon by those who do not swap.
*'''Unofficial Clan War''' — Two clans fight each other in a normal Team Deathmatch, normally played in the map Town. The game is usually passworded, lasts 15 rounds, and takes place in one of the clans' clan channel.
*'''Unofficial Clan War''' — Two clans fight each other in a normal Team Deathmatch, normally played in the map Town. The game is usually passworded, lasts 15 rounds, and takes place in one of the clans' clan channel.
*'''Hide and Seek''' — Normally played in Deathmatch game in which one person is the "demon" who chases the "runners". The "demon" is supposed to eliminate another player in order to pass on the "demon" status. A variant of this game can also be played in Berserker mode, where the "runner" is the single person with the blue aura and the "demons" are the other players.
*'''Hide and Seek''' — Normally played in Deathmatch game in which one person is the "demon" who chases the "runners". The "demon" is supposed to eliminate another player in order to pass on the "demon" status. A variant of this game can also be played in Berserker mode, where the "runner" is the single person with the blue aura and the "demons" are the other players. Another Possible method for Hide and Seek, played in a Team Deathmatch, where one whole team hides, while the other seeks, and teams take turns in Hiding/Seeking. Common rules for this game type include: Hiders cannot run or fight back (meaning a free kill), or, instead of that, the first "seeker" to shoot (only once) a "hider" has a 1v1 fight with that person, therefore, whoever wins, continues their role as "Hider"/"Seeker". Usually "Hide and Seek" games have time limits as to when certain tasks are to be upholded, for example: At 9 minutes remaining, the Seekers begin (Before this, "seekers" wait at their spawn location), at 6 minutes remaining, Hiders give a vague idea as to where they are hiding (such as "Up high" or "near a crystal"), some people make the rule to give the hiders a chance to win the round, so in this case, a common rule could be: At 3 minutes remaining Hiders and Seekers have a duel, or hiders kill seekers for free (NOTE: these rule examples are for a typical 10 minute game). This Game type is commonly played in the dungeon map.
*'''CS TDM''' — A mode based around the popular online first-person shooter, Counter-Strike. In this mode, players imitate the rules, physics and gameplay tactics of Counter-Strike. Only daggers, any type of grenade, and any ranged weapons besides rocket launchers are permitted; however, players may not use the secondary attack with the dagger, nor perform a Massive Strike. Players may only walk to move; they may not dash, tumble, or jump excessively.
*'''CS TDM''' — A mode based around the popular online first-person shooter, Counter-Strike. In this mode, players imitate the rules, physics and gameplay tactics of Counter-Strike. Only daggers, any type of grenade, and any ranged weapons besides rocket launchers are permitted; however, players may not use the secondary attack with the dagger, nor perform a Massive Strike. Players may only walk to move; they may not dash, tumble, or jump excessively.
*'''Is or Ig''' — Normally played in Duel mode, in the beginning, the defending player will ask is or ig, insta sword or insta gun. The players will bow, and then try to perform an insta-fall on the opponent using only swords or kodachis by any means. When a player has performed an insta-fall on the opponent, they will then empty their weapons of their first round of ammo. The player that was successful in performing an insta-fall will go first in trying to juggle the opponent. This is started with an insta-fall, then players will try to keep the enemy in the air. They will take turns doing this. A turn ends when the enemy touches the floor. In insta gun, players are allowed to shoot the opponent as long as they are in the air.
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