Gunbound: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
no edit summary
No edit summary |
No edit summary |
||
Line 173: | Line 173: | ||
*Ignorance - Items are locked, and shield mobiles stop regaining their shield. | *Ignorance - Items are locked, and shield mobiles stop regaining their shield. | ||
*Thor - Thor shoots a beam wherever the shot hits. | *Thor - Thor shoots a beam wherever the shot hits. | ||
== Gold & GP Bonuses == | |||
Certain shots will give you extra gold and/or GP, and sometimes take them away. | |||
*Double Kill Bonus (Killing 2 or more players at the same time. They have to both be on the opposing team.) - 500G 4GP | |||
*Bunge Shot Bonus (Causing someone to fall off the map.) - 100G 1GP | |||
*Ending Bonus (Killing someone on the opposing team.) - 100G 1GP | |||
*Excellent Shot Bonus (500 or more damage to the opposing team.) - 50G | |||
*Good Shot Bonus (250 or more damage to the opposing team.) - 20G | |||
*Shot Bonus (150 or more damage to the opposing team.) - 10G | |||
*Hurricane Bonus (The shot goes through a hurricane and does 50 or more damage.) - 20G | |||
*High Angle Bonus (Use a 70 degree or more shot, the shot lasts 2.5 seconds or more, and it does at least 50 damage to the opposing team.) - 15G | |||
*Ultra High Angle Bonus (Use a 70 degree angle or more shot, the shot lasts 4 seconds or more, and it does at least 50 damage to the opposing team.) - 30G | |||
*Boomer Shot Bonus (The shot goes past the opponent, comes back, and does at least 50 damage.) - 20G | |||
*Back Shot Bonus (Shoot backwards, then it goes back forward to do at least 50 damage.) - 25G | |||
*3000 Damage Achieved (Do a total of 3000 damage in one game.) - 100G 4GP | |||
*2000 Damage Achieved (Do a total of 2000 damage in one game.) - 100G 2GP | |||
*1000 Damage Achieved (Do a total of 1000 damage in one game.) - 100G 1GP | |||
*More coming soon. |