Half-Life: Opposing Force/Welcome to Black Mesa: Difference between revisions

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{{Header Nav|game=Half-Life: Opposing Force}}
{{Header Nav|game=Half-Life: Opposing Force}}


== Introduction ==
{{sidebar|class=banner|float=right|width=128px|title=Skipping|contents=You can skip the intro by typing <code>map of1a1</code> in the console.}}
{{sidebar|class=banner|float=right|width=128px|title=Skipping|contents=You can skip the intro by typing <code>map of1a1</code> in the console.}}
 
The introduction is rather short, where you are in transit to the Black Mesa facility.  However, before you are given your orders, the tram is shot down.   
The introduction is rather short, where you are in transit to the Black Mesa facility.  However, before you are given your orders, the is shot down.   
{{-}}
 
== Black Mesa ==
== Black Mesa ==
You awaken near a scientist that managed to revive you, but couldn't help the other two soldiers.  He recommends using the radio located near the crash site to call for help.  
You awaken near a scientist that managed to revive you, but couldn't help the other two soldiers.  He recommends using the radio located near the crash site to call for help.  
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{{sidebar|class=banner|float=right|width=125px|title=G-Man|contents=look through the door to the right.}}
{{sidebar|class=banner|float=right|width=125px|title=G-Man|contents=look through the door to the right.}}
Head crabs drop from the ceiling in the next corridors.  Head up the stairs.
Head crabs drop from the ceiling in the next corridors.  Head up the stairs.
 
{{-}}
== Outside cliff ==
== Outside cliff ==
Head outside, and jump down to the ground below the bridge.
Head outside, and jump down to the ground below the bridge. Loop around and head up to the concrete and jump across.  Enter the building and then hole in the back-right.
Loop around and head up to the concrete and jump across.  Enter the building and the hole the back-right.


The airplane is right against an electric fence. AS such, you have to go around to the right. You should get to a generator occupied by Otis, who then tries climbing the electrified fencing.  To turn it off, head into the ductwork to the right, and circle around to the right around the sparking generator to the generator.  Flip the switch in the corner to disable the generator.  
The airplane is right against an electric fence. As such, you have to go around to the right. You should get to a generator occupied by Otis, who then tries climbing the electrified fencing.  To turn it off, head into the ductwork to the right, and circle around to the right, around the sparking generator to the other generator.  Flip the switch in the corner to disable the generator.  


Return to the airplane; two slaves will teleport in. The radio will tell you that there are orders to pull out, and to go through the transit system.   
Return to the airplane; two slaves will teleport in. The radio will tell you that there are orders to pull out, and to go through the transit system.   
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== Slime works ==
== Slime works ==
 
Get the shotgun from the dead soldier, and go down the ladder. Enter the door on the lowest floor, and turn left when you see the lift. Jump across the broken bridge, and when you reach the other side of the room, a high-voltage generator will start blasting the floor; stay away from it.
Get the shotgun from the dead solder, and go down the ladder. Enter the door on the lowest floor, and turn left when you see the lift. Jump across the broken bridge, and when you reach the other side of the room, a high-voltage generator will start blasting the floor; stay away from it.


Eventually, it will knock down a floor on the upper portion - climb on it before the slime starts rising.  The G-Man to the left will open the door for you just before as you approach the door.  Head down the lift.  
Eventually, it will knock down a floor on the upper portion - climb on it before the slime starts rising.  The G-Man to the left will open the door for you just before as you approach the door.  Head down the lift.  


== Transit ==
== Transit ==
In the next room, you see that slime has leaked through the secure access door.  Jump over it by the conveyor and head into the visible control room (by the floor or window).  Move the conveyor to the left of the control room window, then use it to jump across to the door switch on the left. Open the door, jump back onto the lift, then onto the metal box on the right of the door.  Jump off.  
In the next room, you see that slime has leaked through the secure access door.  Jump over it by the conveyor and head into the visible control room (by the floor or window).  Move the conveyor to the left of the control room window, then use it to jump across to the door switch on the left. Open the door, jump back onto the lift, then onto the metal box on the right of the door.  Jump off.  


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== Sewers ==
== Sewers ==
Swim through the sewers and go up the ladder. The catwalk won't collapse, thus head into the sewage overflow control.


Swim through the sewers and go up the ladder. The catwalk won't collapse, thus head into the seqage overflow control.
A robotic loader is trying to operate, but is blocked by boxes.  Shoot an explosives box to clear the path.  Head down the ladder, jump across the boxes and start the pump to clear the area.  
 
A robotic loader is trying to operate, but is blocked by boxes.  Shoot an explosives box to clear the path.  Head down the ladder , jump across the boxes and start the pump to clear the area.  


Head up the lift. Move the trolly to the left, and climb aboard the tram.   
Head up the lift. Move the trolly to the left, and climb aboard the tram.   


{{Footer Nav|game=Half-Life: Opposing Force|prevpage=Walkthrough|nextpage=We Are Pulling Out}}
{{Footer Nav|game=Half-Life: Opposing Force|prevpage=Walkthrough|nextpage=We Are Pulling Out}}