Halo 2/Gameplay: Difference between revisions

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==Campaign==
==Campaign==
The game is playable in campaign mode either single-player or cooperative. This mode follows the story to the Halo series and is the second of the three games (the third and final part of the series is still not published). When playing in this mode the player(s) must complete a series of episodes. Some of these episodes require the player to compete as a Covenant Elite called The Arbiter, while some, but not the majority are still played as the Master Chief. Aside from variations caused simply by switching sides in the conflict, most notably The Arbiter is different from Master Chief in that his armor lacks a flashlight and is equipped with a short duration rechargeable form of active camouflage that will drop if the player attacks or is shot. His shield is also weaker than the Master Chief's - probably a result of its age. Another possibility is that the Arbiter was designed to be less of a battering ram than the Master Chief, which subsequently requires different tactics. Additionally, the story line while playing as the Arbiter changes to one of fighting an internal faction within the Covenant, with the elites, hunters and grunts forming one team and the brutes, jackals, prophets and drones forming the other.
The game is playable in campaign mode either single-player or cooperative. This mode follows the story to the Halo series and is the second of the three games (the third and final part of the series is still not published). When playing in this mode the player(s) must complete a series of episodes. Some of these episodes require the player to compete as a Covenant Elite called The Arbiter, while some, but not the majority are still played as the Master Chief. Aside from variations caused simply by switching sides in the conflict, most notably The Arbiter is different from Master Chief in that his armor lacks a flashlight and is equipped with a short duration rechargeable form of active camouflage that will drop if the player attacks or is shot. His shield is also weaker than the Master Chief's - probably a result of its age. Another possibility is that the Arbiter was designed to be less of a battering ram than the Master Chief, which subsequently requires different tactics. Additionally, the story line while playing as the Arbiter changes to one of fighting an internal faction within the Covenant, with the elites, hunters and grunts forming one team and the brutes, jackals, prophets and drones forming the other.


There are four levels of difficulty: Easy, Normal, Heroic and Legendary, the latter of which has been described as "suicide" by the game's developers. An increase in difficulty will result in an increase in the health of opponents, an increase in their accuracy, and a reduction of health in the player.
There are four levels of difficulty: Easy, Normal, Heroic and Legendary, the latter of which has been described as "suicide" by the game's developers. An increase in difficulty will result in an increase in the health of opponents, an increase in their accuracy, and a reduction of health in the player.


==Multiplayer==
==Multiplayer==
[[Image:Halo2 multi 2 1094806396.jpg|thumb|right|''Halo 2'' multiplayer screenshot from press kit, featuring the map Zanzibar]]
[[File:Halo 2 Zanzibar Multiplayer Screenshot.jpg|thumb|right|''Halo 2'' multiplayer screenshot from press kit, featuring the map Zanzibar]]
There are varying modes, several of which have returned from the original ''Halo'' game. A typical classic free for all or team deathmatch game known as Slayer, a team based Capture The Flag game, a game which you plant a bomb in your enemies base to score called Assault, a more esoteric free-for-all (FFA) or team game of keep away called Oddball, a game extrapolated from a child's game of "tag" called Juggernaut, King of the Hill, where players race to control a specified area of the map, and finally, Territories, which bears some resemblance to King of the Hill, but with multiple hills. All of these modes can be twisted and changed in thousands of unpredictable ways, resulting in incredibly varied multiplayer gameplay. Of the preset variations present in the original game, only Race is missing.
There are varying modes, several of which have returned from the original ''Halo'' game. A typical classic free for all or team deathmatch game known as Slayer, a team based Capture The Flag game, a game which you plant a bomb in your enemies base to score called Assault, a more esoteric free-for-all (FFA) or team game of keep away called Oddball, a game extrapolated from a child's game of "tag" called Juggernaut, King of the Hill, where players race to control a specified area of the map, and finally, Territories, which bears some resemblance to King of the Hill, but with multiple hills. All of these modes can be twisted and changed in thousands of unpredictable ways, resulting in incredibly varied multiplayer gameplay. Of the preset variations present in the original game, only Race is missing.


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==Damage system==
==Damage system==
[[Image:Shieldhalo2.JPG|thumb|right|The shield's new placement lets the player check damage and motion detector simultaneously.]]
[[File:Shieldhalo2.JPG|thumb|right|The shield's new placement lets the player check damage and motion detector simultaneously.]]
The damage system in ''Halo 2'' is slightly different from that in ''Halo: Combat Evolved''. The player has a regenerating shield, but now has regenerating health as well.
The damage system in ''Halo 2'' is slightly different from that in ''Halo: Combat Evolved''. The player has a regenerating shield, but now has regenerating health as well.


* '''Shields:''' The shield in ''Halo 2'' is much stronger, and recharges at a higher rate. It covers the player's entire body, and slowly decreases in power as it sustains damage. After it takes damage, it starts to recharge 4 seconds after the last time damage was sustained. The power is displayed above the motion tracker in the bottom-left of the screen. Like in the original Halo, once the shields become low an alarm informs the player that they are out.
* '''Shields:''' The shield in ''Halo 2'' is much stronger, and recharges at a higher rate. It covers the player's entire body, and slowly decreases in power as it sustains damage. After it takes damage, it starts to recharge 4 seconds after the last time damage was sustained. The power is displayed above the motion tracker in the bottom-left of the screen. Like in the original Halo, once the shields become low an alarm informs the player that they are out.
* '''Health:''' In ''Halo 2'', once the shields run out, the player also has a buffer of health. Unlike the first ''Halo'', health regenerates after the shield. The amount of health left is not visible to the player, and is also much smaller than in the original game.
* '''Health:''' In ''Halo 2'', once the shields run out, the player also has a buffer of health. Unlike the first ''Halo'', health regenerates after the shield. The amount of health left is not visible to the player, and is also much smaller than in the original game.