Heroes of Might and Magic III: The Restoration of Erathia/Artifacts: Difference between revisions

Jump to navigation Jump to search
m
cleanup
m (cleanup)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
== Information ==
{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}}
 
{{floatingtoc}}
All artifacts must be equipped on the hero to provide any benefits.
All artifacts must be equipped on the hero to provide any benefits.


'''Bonus Information'''
;Bonus Information
 
Most bonuses are additive in this game.  For example, if the hero has both the Ring of Conjuring and Cape of Conjuring, then the hero's spells will have their duration increased by 5 rounds.  Similarly, for percentage bonuses, a Hero with the Amulet of the Undertaker and the Dead Man's Boots will receive a 20% bonus to his Necromancy skill.
Most bonuses are additive in this game.  For example, if the hero has both the Ring of Conjuring and Cape of Conjuring, then the hero's spells will have their duration increased by 5 rounds.  Similarly, for percentage bonuses, a Hero with the Amulet of the Undertaker and the Dead Man's Boots will receive a 20% bonus to his Necromancy skill.


In the case of bonuses to skills, the hero only gains the bonuses if he has learned the relavant skill.
In the case of bonuses to skills, the hero only gains the bonuses if he has learned the relevant skill.
 
'''Item Classes'''
 
Item Classes are used by the game to determine a lot of different things in the game.  There are four ranks of items, and from weakest to strongest, they are Treasure, Minor, Major, and Relic.  As expected, the higher the rank the item, there will be less of them available on the map, they will be guarded more heavily, and they will cost more.
 
== Artifacts ==
=== Head ===


;Item Classes
Item Classes are used to determine a lot of different things in the game.  There are four ranks of items, and from weakest to strongest, they are Treasure, Minor, Major, and Relic.  As expected, the higher ranked the item, there will be less of them available on the map, they will be guarded more heavily, and they will cost more.
{{-}}
==Head==
Each hero can equip one head item.
Each hero can equip one head item.


Line 76: Line 72:
|}
|}


=== Neck ===
==Neck==
 
Each hero can equip one neck item.
Each hero can equip one neck item.


Line 173: Line 168:
|}
|}


=== Shoulders ===
==Shoulders==
 
Each hero can equip one shoulders item.
Each hero can equip one shoulders item.


Line 230: Line 224:
|}
|}


=== Right Hand ===
==Right Hand==
 
Each hero can equip one right hand item.
Each hero can equip one right hand item.


Line 257: Line 250:
|-
|-
|  
|  
| Red Dragon Flame Tounge
| Red Dragon Flame Tongue
| Minor
| Minor
| Increases both Attack and Defense by 2 points.
| Increases both Attack and Defense by 2 points.
Line 287: Line 280:
|}
|}


=== Left Hand ===
==Left Hand==
 
Each hero can equip one left hand item.
Each hero can equip one left hand item.


Line 339: Line 331:
|}
|}


=== Torso ===
==Torso==
 
Each hero can equip one torso item.
Each hero can equip one torso item.


Line 381: Line 372:
|-
|-
|  
|  
| Titan's Curiass
| Titan's Cuirass
| Relic
| Relic
| Increases Power by 10 points, but reduces Knowledge by 2 points.
| Increases Power by 10 points, but reduces Knowledge by 2 points.
Line 391: Line 382:
|}
|}


=== Finger ===
==Finger==
 
Each hero can equip up to two finger items.
Each hero can equip up to two finger items.


Line 453: Line 443:
|}
|}


=== Feet ===
==Feet==
 
Each hero can equip one feet item.
Each hero can equip one feet item.


Line 495: Line 484:
|}
|}


=== Miscellaneous ===
==Miscellaneous==


Each hero can equip up to five miscellaneous items.
Each hero can equip up to five miscellaneous items.
Line 734: Line 723:
|}
|}


== Combination Artifacts ==
==Combination Artifacts==
 
Combination Artifacts can be made from certain artifacts.  To form a Combination Artifact, you must equip all artifacts needed on your hero, and then {{mouse|r}} on one of the component items.  You'll then get a prompt to make the artifact.  A Combination Artifact gives all the bonuses of the component parts, plus an extra bonus.  However, even though it is displayed as only one item, it will still take up all the slots the component parts used.  If you wish, you can disassemble a Combination Artifact back into the component parts by {{mouse|r}} on the artifact.  There is no limit to how many times you create or disassemble a Combination Artifact.
Combination Artifacts can be made from certain artifacts.  To form a Combination Artifact, you must equip all artifacts needed on your hero, and then right-click on one of the component items.  You'll then get a prompt to make the artifact.  A Combination Artifact gives all the bonuses of the component parts, plus an extra bonus.  However, even though it is displayed as only one item, it will still take up all the slots the component parts used.  If you wish, you can disassemble a Combination Artifact back into the component parts by right-clicking on the artifact.  There is no limit to how many times you create or disassemble a Combination Artifact.
 
=== Admiral's Hat ===


===Admiral's Hat===
The hero does not take any penalties from boarding or unboarding a ship.
The hero does not take any penalties from boarding or unboarding a ship.


'''Items Needed'''<br />
;Items Needed
Necklace of Ocean Guidance (Neck)<br />
*Necklace of Ocean Guidance (Neck)
Sea Captain's Hat (Head)<br />
*Sea Captain's Hat (Head)
 
=== Angelic Alliance ===
 
Allows you to mix Good and Neutral town creatures (i.e. Castle, Rampart, Tower, Conflux, Fotress, and Stronhold) without taking morale penalties.  Additionally, all of your troops will have Prayer cast on them at the start of every battle.


'''Items Needed'''<br />
===Angelic Alliance===
Armor of Wonder (Torso)<br />
Allows you to mix Good and Neutral town creatures (i.e. Castle, Rampart, Tower, Conflux, Fortress, and Stronghold) without taking morale penalties.  Additionally, all of your troops will have Prayer cast on them at the start of every battle.
Celestial Necklace of Bliss (Neck)<br />
Helm of Heavenly Enlightenment (Head)<br />
Lion's Shield of Courage (Left Hand)<br />
Sandals of the Saint (Feet)<br />
Sword of Judgment (Right Hand)<br />


=== Armor of the Damned ===
;Items Needed
*Armor of Wonder (Torso)
*Celestial Necklace of Bliss (Neck)
*Helm of Heavenly Enlightenment (Head)
*Lion's Shield of Courage (Left Hand)
*Sandals of the Saint (Feet)
*Sword of Judgment (Right Hand)


===Armor of the Damned===
All enemy units have Curse, Disrupting Ray, Misfortune, Slow, and Weakness cast on them at the start of every battle.
All enemy units have Curse, Disrupting Ray, Misfortune, Slow, and Weakness cast on them at the start of every battle.


'''Items Needed'''<br />
;Items Needed
Blackshard of the Dead Knight (Right Hand)<br />
*Blackshard of the Dead Knight (Right Hand)
Rib Cage (Torso)<br />
*Rib Cage (Torso)
Shield of the Yawning Dead (Left Hand)<br />
*Shield of the Yawning Dead (Left Hand)
Skull Helmet (Head)<br />
*Skull Helmet (Head)
 
=== Bow of the Sharpshooter ===


===Bow of the Sharpshooter===
All of your ranged troops ignore the penalties for shooting at a target too far away and for shooting at a target behind an obstacle.  Also, your ranged troops will do full damage in melee.
All of your ranged troops ignore the penalties for shooting at a target too far away and for shooting at a target behind an obstacle.  Also, your ranged troops will do full damage in melee.


'''Items Needed'''<br />
;Items Needed
Angel Feather Arrows (Misc)<br />
*Angel Feather Arrows (Misc)
Bow of Elven Cherrywood (Misc)<br />
*Bow of Elven Cherrywood (Misc)
Bowstring of the Unicorn's Mane (Misc)<br />
*Bowstring of the Unicorn's Mane (Misc)
 
=== Cloak of the Undead King ===


===Cloak of the Undead King===
Allows the hero to convert 30% of killed units into Skeletons at the end of each battle.  If the hero has the Necromancy skill, he instead gains an extra 30% creatures from his Necromancy skill.  Also, instead of Skeletons, he will raise Zombies with basic Necromancy, Wights with advance Necromancy, or Liches with expert Necromancy.
Allows the hero to convert 30% of killed units into Skeletons at the end of each battle.  If the hero has the Necromancy skill, he instead gains an extra 30% creatures from his Necromancy skill.  Also, instead of Skeletons, he will raise Zombies with basic Necromancy, Wights with advance Necromancy, or Liches with expert Necromancy.


'''Items Needed'''<br />
;Items Needed
Amulet of the Undertaker (Neck)<br />
*Amulet of the Undertaker (Neck)
Dead Man's Boots (Feet)<br />
*Dead Man's Boots (Feet)
Vampire's Cowl (Shoulders)<br />
*Vampire's Cowl (Shoulders)
 
=== Cornucopia ===


===Cornucopia===
This artifact will add 4 Crystal, 4 Gems, 4 Mercury, and 4 Sulfur per day to your resource pool.
This artifact will add 4 Crystal, 4 Gems, 4 Mercury, and 4 Sulfur per day to your resource pool.


'''Items Needed'''<br />
;Items Needed
Everflowing Cloak of Crystal (Shoulders)<br />
*Everflowing Cloak of Crystal (Shoulders)
Everpouring Vial of Mercury (Misc)<br />
*Everpouring Vial of Mercury (Misc)
Eversmoking Ring of Sulfur (Finger)<br />
*Eversmoking Ring of Sulfur (Finger)
Ring if Infinite Gems (Finger)<br />
*Ring of Infinite Gems (Finger)
 
=== Elixir of Life ===


===Elixir of Life===
All of your units gain a 25% bonus to their base health values, and they gain the regeneration ability, which will fully heal the top unit of the stack when they act.  This artifact will not benefit undead or unliving creatures.
All of your units gain a 25% bonus to their base health values, and they gain the regeneration ability, which will fully heal the top unit of the stack when they act.  This artifact will not benefit undead or unliving creatures.


'''Items Needed'''<br />
;Items Needed
Ring of Life (Finger)<br />
*Ring of Life (Finger)
Ring of Vitality (Finger)<br />
*Ring of Vitality (Finger)
Vial of Lifeblood (Misc)<br />
*Vial of Lifeblood (Misc)
 
=== Power of the Dragon Father ===


===Power of the Dragon Father===
Increases Attack, Defense, Power, and Knowledge by an additional 6 points each.  Additionally, all of your troops are immune to all level 1 through 4 spells.
Increases Attack, Defense, Power, and Knowledge by an additional 6 points each.  Additionally, all of your troops are immune to all level 1 through 4 spells.


'''Items Needed'''<br />
;Items Needed
Crown of Dragontooth (Head)<br />
*Crown of Dragontooth (Head)
Dragonbone Greaves (Feet)<br />
*Dragonbone Greaves (Feet)
Dragon Scale Armor (Torso)<br />
*Dragon Scale Armor (Torso)
Dragon Scale Shield (Left Hand)<br />
*Dragon Scale Shield (Left Hand)
Dragon Wing Tabard (Shoulders)<br />
*Dragon Wing Tabard (Shoulders)
Necklace of Dragonteeth (Neck)<br />
*Necklace of Dragonteeth (Neck)
Red Dragon Flame Tongue (Right Hand)<br />
*Red Dragon Flame Tongue (Right Hand)
Quiet Eye of the Dragon (Finger)<br />
*Quiet Eye of the Dragon (Finger)
Still Eye of the Dragon (Finger)<br />
*Still Eye of the Dragon (Finger)
 
=== Ring of the Magi ===


===Ring of the Magi===
All of your spells have their duration increased by 50 rounds.
All of your spells have their duration increased by 50 rounds.


'''Items Needed'''<br />
;Items Needed
Cape of Conjuring (Shoulders)<br />
*Cape of Conjuring (Shoulders)
Collar of Conjuring (Neck)<br />
*Collar of Conjuring (Neck)
Ring of Conjuring (Finger)<br />
*Ring of Conjuring (Finger)
 
=== Statue of Legion ===


===Statue of Legion===
When equipped by a hero in the town, growth for all creatures is increased by 50%.  The 50% bonus is calculated off what the Castle would generate before any bonuses are applied.
When equipped by a hero in the town, growth for all creatures is increased by 50%.  The 50% bonus is calculated off what the Castle would generate before any bonuses are applied.


'''Items Needed'''<br />
;Items Needed
Arms of Legion (Misc)<br />
*Arms of Legion (Misc)
Head of Legion (Misc)<br />
*Head of Legion (Misc)
Legs of Legion (Misc)<br />
*Legs of Legion (Misc)
Loins of Legion (Misc)<br />
*Loins of Legion (Misc)
Torso of Legion (Misc)<br />
*Torso of Legion (Misc)


=== Titan's Thunder ===  
===Titan's Thunder===  
The hero with this artifact equipped can use a special spell called Titan's Lightning Bolt. This spell does 600 damage, and costs no spell points. If the hero does not have a spellbook, one will be given to him permanently at no cost.


The hero with this artifact equipped can use a special spell called Titan's Lightning Bolt.  This spell does 600 damage, and costs no spell points.  If the hero does not have a spellbook, one will be given to him permanently at no cost.
;Items needed
*Sentinel's Shield (Left Hand)
*Titan's Curiass (Torso)
*Titan's Gladius (Right Hand)
*Thunder Helmet (Head)


'''Items Needed'''<br />
===Wizard's Well===
Sentinel's Shield (Left Hand)<br />
The hero will regenerate all of his spell points each day.
Titan's Curiass (Torso)<br />
Titan's Gladius (Right Hand)<br />
Thunder Helmet (Head)<br />


=== Wizard's Well ===
;Items Needed
 
*Charm of Mana (Misc)
The hero will regenerate all of his spell points each day.
*Mystic Orb of Mana (Misc)
*Talisman of Mana (Misc)


'''Items Needed'''<br />
{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Spells|nextpage=Cheats}}
Charm of Mana (Misc)<br />
Mystic Orb of Mana (Misc)<br />
Talisman of Mana (Misc)<br />

Navigation menu