Heroes of Might and Magic III: The Shadow of Death/Hack and Slash: Difference between revisions

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===Tenth and eleventh week===
===Tenth and eleventh week===


Crag Hack visits all remaining stat enhancers; build Mage Guilds at maximum level useful, then replenish his army, goes to two-way monolith (see image)
 
[[Image:HMM3_hack_and_slash_black_sheep_monolith_2way_to_quest_zone.png|thumb]]
[[Image:HMM3_hack_and_slash_black_sheep_monolith_2way_to_quest_zone.png|thumb]]






 
Crag Hack visits all remaining stat enhancers; build Mage Guilds at maximum level useful, then replenish his army, goes to two-way monolith (see image) and through it, turns south then west (rest of SW zone is not interesting), enters swamp zone (ambush of 100 Lizardmen and 40 Lizard Warriors) until arrives at Subterranean Gate (near it ther is a sign saying "Admittance to excavation prohibeted upon pain of death. Signed Marzeth"), goes underground where is Marzeth (attack 10, defense 7, power 7, knowledge 6) with 70 Dread Knigths, 70 Crusaders, lots of Vampires and some Wigths and Skeletons. Crag Hack will crush him easily (he tends to use blind; Cure it), capturing Blackshard of Dead Knight and some other artifacts in the process around end of eleventh week.
 
 
and through it, turns south then west (rest of SW zone is not interesting), enters swamp zone (ambush of 100 Lizardmen and 40 Lizard Warriors) until arrives at Subterranean Gate (near it ther is a sign saying "Admittance to excavation prohibeted upon pain of death. Signed Marzeth"), goes underground where is Marzeth (attack 10, defense 7, power 7, knowledge 6) with 70 Dread Knigths, 70 Crusaders, lots of Vampires and some Wigths and Skeletons. Crag Hack will crush him easily (he tends to use blind; Cure it), capturing Blackshard of Dead Knight and some other artifacts in the process around end of eleventh week.


==A Cage in the Hand==
==A Cage in the Hand==
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