Heroes of Might and Magic III: The Shadow of Death/Rise of the Necromancer: Difference between revisions

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added walkthrough with screenshots for "Master" scenario
(removing whitespace, wikifying)
(added walkthrough with screenshots for "Master" scenario)
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* Enemies: 5
* Enemies: 5
* Difficulty: Normal
* Difficulty: Normal
* Start bonus: a scroll of Lightning Bolt OR 8 Walking Dead OR +2 Attack Skill
* Start bonus: a scroll of Lightning Bolt OR 8 Walking Dead OR +2 Attack Skill (choose +2 Attack)
* Level cap: 5
* Level cap: 5
* Loss condition: Sandro is defeated in combat.
* Loss condition: Sandro is defeated in combat.
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* Green Keymaster's Tent is located is southwest of map, behind White Border Guard
* Green Keymaster's Tent is located is southwest of map, behind White Border Guard
* seek Sentinel's Shield and Titan's Gladius; in return for these two artifacts, the visiting hero gets +13 Attack and +13 Defense
* seek Sentinel's Shield and Titan's Gladius; in return for these two artifacts, the visiting hero gets +13 Attack and +13 Defense
==Master==
* Win condition: defeat Ethric and all his allies
* Loss condition: Sandro is defeated in combat
* Level cap: 10
* Starting bonus: 3000 gold OR +2 Knowledge OR 3 Liches (choose the Liches)
* Map size: small (player must move quickly)
* Difficulty: Hard (changeable)
* Enemies: 3
* Sandro: level 5, Attack=20-25, Defense=20, Power=5, Knowledge=10, has pack of Skeletons, few Walking Dead, few Wights
* Vidomina: level 1, pack of Gremlins, few Stone Golems, few Stone Gargoyles
* Starting town: Cessacioun (Necropolis; Fort, Village Hall, Tavern) located in southeastern zone of map on lava terrain
From starting position can be seen:
* south of Cessacioun an unguarded Estate;
* a road flows from east to west;
* east of Cessacioun an unguarded Sawmill;
* north of town a two-way monolith, beyond a mountain range.
So it seems that the probable exits are east and west.
===Days 1-4===
Recruit two secondary heroes (both level 3). Put all available Necropolis troops on Sandro. A secondary hero with 1 Skeleton goes west, picking loose resources and flagging an Ore Pit. The other secondary hero remains in Cessacioun to guard it.
Sandro flags Estate and recruits 4 Vampires, then goes east, flagging a Gold Mine and the Sawmill. Vidomina follows him. Next Sandro turns north and northwest, passing by a seemingly unguarded Sulfur Dune (do not try to flag it; there is an ambush of three Green Dragons) and that two-way monolith (blocked by Black Border Guard).
At end of day 4:
* Sandro near center of map, around a Gem Pond (north of it there is a Green-flagged Ore Pit; some Green player passed by).
* the secondary hero who went west arrived where lava terrain gives way to grass; there Blue player movements could be seen.
* Cessacioun: Town Hall, Cursed Temple, Graveyard
===Days 5-7===
Sandro marches toward thar Ore Pit, flags it, then conquers Green Falls (Rampart, Citadel, level 1-3 dwellings, City Hall; belongs to Green player). Meanwhile movements of Orange player have been seen behind Black Border Guard. Afterwards Sandro goes north, passing by Purple Border Gate (blocks access to
northwestern zone of map); also north of Green Falls there is a Subterranean Gate and further north Red Keymaster's Tent guarded by several Dread Knights.
Build Citadel in Cessacioun if some Blue player approaches.
At end of week 1:
* Cessacioun - Citadel, level 1-2 and 4 dwellings, Mage Guild level 1, Necromancy Amplifier; a garrisoned level 3 hero with 15-20 Walking Dead and 10-15 Skeletons
* Sandro - near Subterranean Gate, level 7; 45-50 Liches in 2 stacks, 60 Skeletons, few Wights, few vampires
* Vidomina - somewhere in center of map
There are 5 two-way monolith of the same type as that blocked by Black Border Guard, one in northwest (Orange player zone), one near Green Falls, one in center of map, one in west of map (Blue player zone) and that blocked.
===Days 8-13===
Sandro goes north, visits Red Keymaster's Tent, passes by monolith one-way entrance (goes to northwest zone, right into Orange heartland) and then to northwest and west until arrives at Wendell the Seer (seeks Spyglass), discovering Orange base, Deepshadow (Dungeon; Fort); afterwards goes back to Subterranean Gate.
Orange retakes mines near Green Falls and found Black Keymaster's Tent (passed by Black Border Guard).
A Blue hero attacks Cessacioun and is defeated.
At end of day 13:
* Sandro - near Subterranean Gate
* Green Falls - Castle; level 1-3 and 5 dwellings, Miner's Guild, Resource Silo
Following is normal walkthrough (upping Sandro as much as possible). See below for speedy walkthrough.
===Days 14-21===
Sandro goes through center of map, then to west passing by a Dragon Vault behind Red Border Guard and conquers Wild Willow (Rampart; Citadel, level 1-5 dwellings), marches north, passes by Subterranean Gate and attacks several War Unicorns guarding a Marletto Tower, then goes underground, visiting Black Keymaster's Tent located near the Gate.
Meanwhile Green Falls has been attacked and resisted successfully.
Recruit a secondary hero te defend Wild Willow.
At end of third week:
* Sandro - near Black Tent; has 80-90 Liches
* Vidomina - level 2; few Elves, few Pegasi, few Dendroid Guards, 10-12 Dwarves, few Stone Golems
* Green Falls (level 1-6 dwellings)
* Cessacioun - Capitol; level 1-2 and 4-5 dwellings; garrisoned level 5 secondary hero (has 25 Vampire Lords)
===Fourth week===
North of Wild Willow there are a Crystal Cavern, a Gold Mine and Zaray the Seer (reach level 10).
Under ground Sandro goes east until arrives at a Gem Pond; should find around Ethric; if yes, chase and defeat him.
At week's end:
* Wild Willow - Castle; level 1-6 dwellings
===Fifth week and beyond===
Vidomina with 20 Unicorns, 60 Grand Elves, 90 Centaurs and 35 Pegasi blocks entrance to Deepshadow (near town there is Purple Keymaster's Tent).
Sandro goes everywhere under and above ground in order to reach level 10; also he visits all stat enhancers. While Sandro is busy, reinforce Vidomina's forces. After Sandro has no more to do, conquer Deepshadow, eliminating Orange, the last enemy standing.
Two months are needed in this case.
===Speedy walkthrough===
<gallery>
Image:HMM3 rise necromancer master monolith one way.png|
Image:HMM3 rise necromancer master two way monolith blue zone.png|
</gallery>
During third week Sandro goes through one-way monolith located in northeastern part of map (see image; the town is Green Falls), conquers Deepshadow, then through two-way monolith (see image; Sandro must exit where the cursor is) arrives in western part of map, goes south until arrives at Wild Willow and conquers it; other heroes defend Cessacioun and Green Falls; in this case scenario is finished in week 3 (but Sandro will reach only level 8).


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