Heroes of Might and Magic III: The Shadow of Death/Rise of the Necromancer: Difference between revisions

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(added walkthrough with screenshots for "Master" scenario)
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* north of town a two-way monolith, beyond a mountain range.  
* north of town a two-way monolith, beyond a mountain range.  
So it seems that the probable exits are east and west.
So it seems that the probable exits are east and west.


===Days 1-4===
===Days 1-4===
 
Recruit two secondary heroes (both level 3). Put all available Necropolis troops on Sandro. A secondary hero with one Skeleton goes west, picking loose resources and flagging an Ore Pit. The other secondary hero remains in Cessacioun to guard it.  
Recruit two secondary heroes (both level 3). Put all available Necropolis troops on Sandro. A secondary hero with 1 Skeleton goes west, picking loose resources and flagging an Ore Pit. The other secondary hero remains in Cessacioun to guard it.  
Sandro flags Estate and recruits four Vampires, then goes east, flagging a Gold Mine and the Sawmill. Vidomina follows him. Next Sandro turns north and northwest, passing by a seemingly unguarded Sulfur Dune (do not try to flag it; there is an ambush of three Green Dragons) and that two-way monolith (blocked by Black Border Guard).
Sandro flags Estate and recruits 4 Vampires, then goes east, flagging a Gold Mine and the Sawmill. Vidomina follows him. Next Sandro turns north and northwest, passing by a seemingly unguarded Sulfur Dune (do not try to flag it; there is an ambush of three Green Dragons) and that two-way monolith (blocked by Black Border Guard).


At end of day 4:
At end of day 4:
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* the secondary hero who went west arrived where lava terrain gives way to grass; there Blue player movements could be seen.
* the secondary hero who went west arrived where lava terrain gives way to grass; there Blue player movements could be seen.
* Cessacioun: Town Hall, Cursed Temple, Graveyard
* Cessacioun: Town Hall, Cursed Temple, Graveyard


===Days 5-7===
===Days 5-7===
 
Sandro marches toward the Ore Pit, flags it, then conquers Green Falls (Rampart, Citadel, level 1-3 dwellings, City Hall; belongs to Green player). Meanwhile movements of Orange player have been seen behind Black Border Guard. Afterwards Sandro goes north, passing by Purple Border Gate (blocks access to  
 
Sandro marches toward thar Ore Pit, flags it, then conquers Green Falls (Rampart, Citadel, level 1-3 dwellings, City Hall; belongs to Green player). Meanwhile movements of Orange player have been seen behind Black Border Guard. Afterwards Sandro goes north, passing by Purple Border Gate (blocks access to  
northwestern zone of map); also north of Green Falls there is a Subterranean Gate and further north Red Keymaster's Tent guarded by several Dread Knights.
northwestern zone of map); also north of Green Falls there is a Subterranean Gate and further north Red Keymaster's Tent guarded by several Dread Knights.
Build Citadel in Cessacioun if some Blue player approaches.
Build Citadel in Cessacioun if some Blue player approaches.


At end of week 1:
At end of week 1:
* Cessacioun - Citadel, level 1-2 and 4 dwellings, Mage Guild level 1, Necromancy Amplifier; a garrisoned level 3 hero with 15-20 Walking Dead and 10-15 Skeletons
* Cessacioun - Citadel, level 1-2 and four dwellings, Mage Guild level 1, Necromancy Amplifier; a garrisoned level 3 hero with 15-20 Walking Dead and 10-15 Skeletons
* Sandro - near Subterranean Gate, level 7; 45-50 Liches in 2 stacks, 60 Skeletons, few Wights, few vampires
* Sandro - near Subterranean Gate, level 7; 45-50 Liches in two stacks, 60 Skeletons, few Wights, few vampires
* Vidomina - somewhere in center of map
* Vidomina - somewhere in center of map


There are 5 two-way monolith of the same type as that blocked by Black Border Guard, one in northwest (Orange player zone), one near Green Falls, one in center of map, one in west of map (Blue player zone) and that blocked.
There are five two-way monolith of the same type as that blocked by Black Border Guard, one in northwest (Orange player zone), one near Green Falls, one in center of map, one in west of map (Blue player zone) and that blocked.
 


===Days 8-13===
===Days 8-13===
Sandro goes north, visits Red Keymaster's Tent, passes by monolith one-way entrance (goes to northwest zone, right into Orange heartland) and then to northwest and west until arrives at Wendell the Seer (seeks Spyglass), discovering Orange base, Deepshadow (Dungeon; Fort); afterwards goes back to Subterranean Gate.
Sandro goes north, visits Red Keymaster's Tent, passes by monolith one-way entrance (goes to northwest zone, right into Orange heartland) and then to northwest and west until arrives at Wendell the Seer (seeks Spyglass), discovering Orange base, Deepshadow (Dungeon; Fort); afterwards goes back to Subterranean Gate.
Orange retakes mines near Green Falls and found Black Keymaster's Tent (passed by Black Border Guard).
Orange retakes mines near Green Falls and found Black Keymaster's Tent (passed by Black Border Guard).
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* Green Falls - Castle; level 1-3 and 5 dwellings, Miner's Guild, Resource Silo
* Green Falls - Castle; level 1-3 and 5 dwellings, Miner's Guild, Resource Silo


Following is normal walkthrough (upping Sandro as much as possible). See below for speedy walkthrough.
Following is normal walkthrough (upping Sandro as much as possible). See below for [[#Speedy walkthrough|speedy walkthrough]].
 


===Days 14-21===
===Days 14-21===
Sandro goes through center of map, then to west passing by a Dragon Vault behind Red Border Guard and conquers Wild Willow (Rampart; Citadel, level 1-5 dwellings), marches north, passes by Subterranean Gate and attacks several War Unicorns guarding a Marletto Tower, then goes underground, visiting Black Keymaster's Tent located near the Gate.
Sandro goes through center of map, then to west passing by a Dragon Vault behind Red Border Guard and conquers Wild Willow (Rampart; Citadel, level 1-5 dwellings), marches north, passes by Subterranean Gate and attacks several War Unicorns guarding a Marletto Tower, then goes underground, visiting Black Keymaster's Tent located near the Gate.
Meanwhile Green Falls has been attacked and resisted successfully.
Meanwhile Green Falls has been attacked and resisted successfully.
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* Green Falls (level 1-6 dwellings)
* Green Falls (level 1-6 dwellings)
* Cessacioun - Capitol; level 1-2 and 4-5 dwellings; garrisoned level 5 secondary hero (has 25 Vampire Lords)
* Cessacioun - Capitol; level 1-2 and 4-5 dwellings; garrisoned level 5 secondary hero (has 25 Vampire Lords)


===Fourth week===
===Fourth week===
North of Wild Willow there are a Crystal Cavern, a Gold Mine and Zaray the Seer (reach level 10).
North of Wild Willow there are a Crystal Cavern, a Gold Mine and Zaray the Seer (reach level 10).
Under ground Sandro goes east until arrives at a Gem Pond; should find around Ethric; if yes, chase and defeat him.
Under ground Sandro goes east until arrives at a Gem Pond; should find around Ethric; if yes, chase and defeat him.
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At week's end:
At week's end:
* Wild Willow - Castle; level 1-6 dwellings
* Wild Willow - Castle; level 1-6 dwellings


===Fifth week and beyond===
===Fifth week and beyond===
Vidomina with 20 Unicorns, 60 Grand Elves, 90 Centaurs and 35 Pegasi blocks entrance to Deepshadow (near town there is Purple Keymaster's Tent).
Vidomina with 20 Unicorns, 60 Grand Elves, 90 Centaurs and 35 Pegasi blocks entrance to Deepshadow (near town there is Purple Keymaster's Tent).
Sandro goes everywhere under and above ground in order to reach level 10; also he visits all stat enhancers. While Sandro is busy, reinforce Vidomina's forces. After Sandro has no more to do, conquer Deepshadow, eliminating Orange, the last enemy standing.
Sandro goes everywhere under and above ground in order to reach level 10; also he visits all stat enhancers. While Sandro is busy, reinforce Vidomina's forces. After Sandro has no more to do, conquer Deepshadow, eliminating Orange, the last enemy standing.
Two months are needed in this case.
Two months are needed in this case.


===Speedy walkthrough===
===Speedy walkthrough===
<gallery>
<gallery>
Image:HMM3 rise necromancer master monolith one way.png|
Image:HMM3 rise necromancer master monolith one way.png|One-way monolith, Green Falls.
Image:HMM3 rise necromancer master two way monolith blue zone.png|
Image:HMM3 rise necromancer master two way monolith blue zone.png|Two-way monolith (exit at cursor).
</gallery>
</gallery>
During third week Sandro goes through one-way monolith located in northeastern part of map (see image; the town is Green Falls), conquers Deepshadow, then through two-way monolith (see image; Sandro must exit where the cursor is) arrives in western part of map, goes south until arrives at Wild Willow and conquers it; other heroes defend Cessacioun and Green Falls; in this case scenario is finished in week 3 (but Sandro will reach only level 8).
During third week Sandro goes through one-way monolith located in northeastern part of map, conquers Deepshadow, then through two-way monolith arrives in western part of map, goes south until arrives at Wild Willow and conquers it; other heroes defend Cessacioun and Green Falls; in this case scenario is finished in week 3 (but Sandro will reach only level 8).


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