Hydro Thunder/Nile Adventure: Difference between revisions

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{{Header Nav|game=Hydro Thunder}}
{{Header Nav|game=Hydro Thunder}}
==Bonus Track==
 
Of the bonus tracks, Nile Adventure is the only non-circuit.  Instead it's the longest track of all, more than a third longer than most of the others (based on time).  As with many tracks you start on a long straight this time heading for a bridge with three archways.  Head for the middle archway and try to boost over it - a 4 second hidden boost is waiting for you.  As you land or go through an archway, the track heads right under a bridge and immediately right after the bridge to a pair of ramps.  The closest ramp offers a 9 second boost and the farther ramp a 4 second boost.  Grab a boost and by the time you land the track will be headed left again only to turn sharply right at the end of the rock face you've no doubt hit once or twice. Take the right-hander and cross the first check point before turning left onto a long straight.  The straight has a drop halfway along with a 4 second boost hanging in the air in the near distance.  To get the boost you can either jump from before the drop and boost to get it or drop and immediately jump to grab it.  Either way, there are a pair of waterfalls, one to either side and an entrance to a tunnel. Take the tunnel as these waterfalls only mask rocks.  Once in the tunnel the track takes a series of turns, between each turn the water slopes downward.  The turns are left, right, right and finally left with a 4 second boost after the first right.
Of the bonus tracks, Nile Adventure is the only non-circuit.  Instead it's the longest track of all, more than a third longer than most of the others (based on time).  As with many tracks you start on a long straight this time heading for a bridge with three archways.  Head for the middle archway and try to boost over it - a 4 second hidden boost is waiting for you.  As you land or go through an archway, the track heads right under a bridge and immediately right after the bridge to a pair of ramps.  The closest ramp offers a 9 second boost and the farther ramp a 4 second boost.  Grab a boost and by the time you land the track will be headed left again only to turn sharply right at the end of the rock face you've no doubt hit once or twice. Take the right-hander and cross the first check point before turning left onto a long straight.  The straight has a drop halfway along with a 4 second boost hanging in the air in the near distance.  To get the boost you can either jump from before the drop and boost to get it or drop and immediately jump to grab it.  Either way, there are a pair of waterfalls, one to either side and an entrance to a tunnel. Take the tunnel as these waterfalls only mask rocks.  Once in the tunnel the track takes a series of turns, between each turn the water slopes downward.  The turns are left, right, right and finally left with a 4 second boost after the first right.