From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(I know this game isn't by Namco, but I still love it anyway)
 
No edit summary
Line 1: Line 1:
{{Header Nav|game=I, Robot|num=0}}
{{Header Nav|game=I, Robot|num=1}}
{{Infobox
{{Infobox
|title=I, Robot
|title=I, Robot

Revision as of 14:58, 16 January 2009

Template:Infobox

I, Robot is an arcade game that was released by Atari in 1983. It was the first game to feature filled 3D polygonal graphics, and is in no way related to Isaac Asimov's book of the same name.

Introduction

The player must take control of "Unhappy Interface Robot #1984", a servant robot who has become self-aware and questions his totalitarian society, ruled by the sadistic "Big Brother". The object of the game is to destroy the gigantic, blinking eye of Big Brother that watches over each level. In order to do this, the robot must move over the red squares that cover the playfield, turning them blue and destroying the shield that protects the eye. However, one of Big Brother's arbitrary laws is "no jumping"; if the eye is open while the robot is in the act of jumping, it will destroy the robot. Each level is on a strict time limit, and other enemies, such as birds, bombs, and flying sharks, serve to prevent the robot from completing his task. Between levels, the robot flies through outer space, and must shoot through polygonal "tetras", meteors, and enemies to reach the next board.

Table of Contents

edit