King's Knight: Difference between revisions

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71 bytes added ,  10 April 2015
+ Bits Laboratory developer
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{{Infobox|title=King's Knight
{{Infobox|title=King's Knight
|image=King's Knight FC box.jpg
|image=King's Knight FC box.jpg
|developer=[[Squaresoft]]
|developer=[[Bits Laboratory]]
|publisher=[[Squaresoft]]
|publisher=[[Squaresoft]]
|distributor=[[Wii Virtual Console]]
|distributor=[[Wii Virtual Console]]
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}}
}}


'''King's Knight''' was published by [[Square]] for the [[NES]] and [[MSX]] in [[1986]].  King's Knight is often incorrectly credited both as Square's first development and an RPG.  It was, however, Square's first North American release under Square Soft, Inc. and their first release as an independent company.  King's Knight saw a second release in 1987 on the NEC PC-8801 and the Sharp X1. The game was titled King's Knight Special and was released exclusively in Japan.  King's Knight was scored by Nobuo Uematsu. It was Uematsu's fourth work of video game music composition.
'''King's Knight''' was developed by [[Bits Laboratory]] and published by [[Square]] for the [[NES]] and [[MSX]] in [[1986]].  King's Knight is often incorrectly credited both as Square's first development and an RPG.  It was, however, Square's first North American release under Square Soft, Inc. and their first release as an independent company.  King's Knight saw a second release in 1987 on the NEC PC-8801 and the Sharp X1. The game was titled King's Knight Special and was released exclusively in Japan.  King's Knight was scored by Nobuo Uematsu. It was Uematsu's fourth work of video game music composition.


King's Knight is a vertically scrolling shooter, where the main objective is to dodge or destroy all on-screen enemies and obstacles. Various items, however, add depth to the game. As any character, the player can collect various power-ups to increase a character's level (maximum of twenty levels per character): as many as seven Jump Increases, seven Speed Increases, three Weapon Increases, and three Shield Increases. There are also Life Ups, which are collected to increase the character's life meter. To balance out the Life Ups, there are also Life Downs. Other on-screen icons can affect the stage, such as hidden cave entrances/exits and a "secret revealer," which reveals hidden stones that block progress. Finally, there are four types of elements to be collected in each level, which are vital to the completion of the last stage.
King's Knight is a vertically scrolling shooter, where the main objective is to dodge or destroy all on-screen enemies and obstacles. Various items, however, add depth to the game. As any character, the player can collect various power-ups to increase a character's level (maximum of twenty levels per character): as many as seven Jump Increases, seven Speed Increases, three Weapon Increases, and three Shield Increases. There are also Life Ups, which are collected to increase the character's life meter. To balance out the Life Ups, there are also Life Downs. Other on-screen icons can affect the stage, such as hidden cave entrances/exits and a "secret revealer," which reveals hidden stones that block progress. Finally, there are four types of elements to be collected in each level, which are vital to the completion of the last stage.
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[[Category:Wii Virtual Console]]
[[Category:Wii Virtual Console]]
[[Category:Square]]
[[Category:Square]]
[[Category:Bits Laboratory]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:1986]]
[[Category:1986]]
[[Category:Single player]]
[[Category:Single player]]
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