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{{Header Nav|game=Kozmik Krooz'r|num=2|onepage=1}}
{{Header Nav|game=Kozmik Krooz'r}}
{{Infobox
{{Game
|completion=1
|image=Kozmik Krooz'r flyer.jpg
|title=Kozmik Krooz'r
|title=Kozmik Krooz'r
|image=Kozmik Krooz'r flyer.jpg
|developer=[[Bally Midway]]
|developer=[[Bally Midway]]
|publisher=[[Bally Midway]]
|publisher=[[Bally Midway]]
|genre=Multi-directional [[shooter]]
|year=1982
|systems=[[Arcade]]
|systems={{syslist|cade}}
|released={{rd|1982}}
|genre=[[Shooter]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
{{marquee|Kozmik Krooz'r marquee.jpg}}
{{marquee|Kozmik Krooz'r marquee.jpg}}
'''Kozmik Krooz'r''' is a multidirectional [[shooter]] arcade game that had been released by [[Bally Midway]] in [[1982]]; it runs on their MCR-2 hardware, and the player must an 8-way joystick to control a green alien named "Kapt. Krooz'r" (with a single button, to make him fire shots at the enemies, as well as a rotary controller to aim and activate shield). Ram Ships, Space Mines and Formation Fighters are worth 100 points, while Shooter Ships, Strike Ships and Mine Layers are worth 200, Scout Ships and Spy Ships are worth 300, and Speed Demons are worth 2500 - and, the player must guide Kapt. Krooz'r into the mothership (represented by a yellow plastic spaceship upon the cabinet, which spins around) when it emits a tractor beam. If you are using [[MAME]] to play this game, all you will see is the tractor beam on the screen; you'll also receive 5000 bonus points, every time you enter it. Every fifth round is a bonus round where Kapt. Krooz'r has to collect spare parts in the "Kozmik Junkyard" (without his ship) such as fuel tanks, motors, and bullet boxes - and if he takes them back to his ship, he'll earn an extra life. Kapt. Krooz'r also later reappears as the main character in [[Wacko]], another MCR-2 game from 1982.
'''Kozmik Krooz'r''' is a multidirectional [[shooter]] arcade game that had been released by [[Bally Midway]] in [[1982]]; it runs on their MCR-2 hardware, and the player must an 8-way joystick to control a green alien named "Kapt. Krooz'r" (with a single button, to make him fire shots at the enemies, as well as a rotary controller to aim and activate shield). Ram Ships, Space Mines and Formation Fighters are worth 100 points, while Shooter Ships, Strike Ships and Mine Layers are worth 200, Scout Ships and Spy Ships are worth 300, and Speed Demons are worth 2500 - and, the player must guide Kapt. Krooz'r into the mothership (represented by a yellow plastic spaceship upon the cabinet, which spins around) when it emits a tractor beam. If you are using [[MAME]] to play this game, all you will see is the tractor beam on the screen; you'll also receive 5000 bonus points, every time you enter it. Every fifth round is a bonus round where Kapt. Krooz'r has to collect spare parts in the "Kozmik Junkyard" (without his ship) such as fuel tanks, motors, and bullet boxes - and if he takes them back to his ship, he'll earn an extra life. Kapt. Krooz'r also later reappears as the main character in [[Wacko]], another MCR-2 game from 1982.
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File:Kozmik Krooz'r mothership.jpg|The game's mothership.
File:Kozmik Krooz'r mothership.jpg|The game's mothership.
</gallery>
</gallery>
{{ToC}}


[[Category:Midway Games]]
[[Category:Midway Games]]
[[Category:Arcade]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 17:46, 5 March 2022

Box artwork for Kozmik Krooz'r.
Box artwork for Kozmik Krooz'r.
Kozmik Krooz'r
Developer(s)Bally Midway
Publisher(s)Bally Midway
Year released1982
System(s)Arcade
Genre(s)Shooter
Players1-2
ModesSingle player, Multiplayer
LinksKozmik Krooz'r ChannelSearchSearch
Kozmik Krooz'r marquee

Kozmik Krooz'r is a multidirectional shooter arcade game that had been released by Bally Midway in 1982; it runs on their MCR-2 hardware, and the player must an 8-way joystick to control a green alien named "Kapt. Krooz'r" (with a single button, to make him fire shots at the enemies, as well as a rotary controller to aim and activate shield). Ram Ships, Space Mines and Formation Fighters are worth 100 points, while Shooter Ships, Strike Ships and Mine Layers are worth 200, Scout Ships and Spy Ships are worth 300, and Speed Demons are worth 2500 - and, the player must guide Kapt. Krooz'r into the mothership (represented by a yellow plastic spaceship upon the cabinet, which spins around) when it emits a tractor beam. If you are using MAME to play this game, all you will see is the tractor beam on the screen; you'll also receive 5000 bonus points, every time you enter it. Every fifth round is a bonus round where Kapt. Krooz'r has to collect spare parts in the "Kozmik Junkyard" (without his ship) such as fuel tanks, motors, and bullet boxes - and if he takes them back to his ship, he'll earn an extra life. Kapt. Krooz'r also later reappears as the main character in Wacko, another MCR-2 game from 1982.

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Kozmik Krooz'r/Table of Contents