Lineage II/Notable Locations/Field of Whispers: Difference between revisions

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'''Field of Whispers''' ('''FoW''') is located just west of Heine; if you come out from Heine, you are pretty much in '''FoW'''. '''FoW''' is approximately the southern half of the '''Innadril''' penisula, the northern half being the '''Field of Silence'''.  
'''Field of Whispers''' ('''FoW''') is located just west of Heine; if you come out from Heine, you are pretty much in '''FoW'''. '''FoW''' is approximately the southern half of the '''Innadril''' penisula, the northern half being the '''Field of Silence'''.  


'''FoW''' is connected to the '''Garden of Eva''' on the southern part of the penisula, but as that location is an underwater location, it is not advisable for PCs to go there without proper preparation and/ or a party.
'''FoW''' is connected to the '''Garden of Eva''' on the southern part of the penisula, but as that location is an underwater location, it is not advisable for [[Lineage_2/Definitions#P|PCs]] to go there without proper preparation and/ or a party.


== Layout ==
== Layout ==
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'''FoW''' is full of rolling hills and small¹ ponds filled with tall vegetation. Trees are not plentiful, but tall grass is everywhere.  
'''FoW''' is full of rolling hills and small¹ ponds filled with tall vegetation. Trees are not plentiful, but tall grass is everywhere.  


On its own, the tall grass is sufficient to hide mobs and you may run into mobs without realising it. Combined with the rolling hills and ridges, if you are not careful and run over a ridge without checking, you can end up retreating over said ridge with a bunch of very irate ''Crokians'' hot on your heels -- that's not a good way to live.
On its own, the tall grass is sufficient to hide [[Lineage_2/Definitions#M|mobs]] and you may run into [[Lineage_2/Definitions#M|mobs]] without realising it. Combined with the rolling hills and ridges, if you are not careful and run over a ridge without checking, you can end up retreating over said ridge with a bunch of very irate ''Crokians'' hot on your heels -- that's not a good way to live.


There is no real dominating terrain in '''FoW'''. It literally '''IS''' one big swamp. It's a nicely rendered swamp though. :)
There is no real dominating terrain in '''FoW'''. It literally '''IS''' one big swamp. It's a nicely rendered swamp though. :)<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->
''&sup1; "Small" being a relative word, of course. As can be seen in the image, some of the "small" ponds can be rather big, if shallow.''


''&sup1; "Small" being a relative word, of course. As can be seen in the image, some of the "small" ponds can be rather big, if shallow.''<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->
[[Image:Saints_Necropolis.jpg|400px|thumb|Entrance to the Saints Necropolis.]]
[[Image:Saints_Necropolis.jpg|400px|thumb|Entrance to the Saints Necropolis.]]
In Chronicle 3, a Seven Signs Necropolis (Saints Necropolis) has been placed into '''FoW'''. Not much is known about this Necropolis at the moment, except that it is an underwater dungeon for high levels (70s to 80s).<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->
In Chronicle 3, a Seven Signs Necropolis (Saints Necropolis) has been placed in '''FoW'''. Not much is known about this Necropolis at the moment, except that it is an underwater dungeon for high levels (70s to 80s).<BR style="clear:both;"><!-- this BR is to adjust the overall page so that the image looks correct. -->


== Rest Spots ==
== Rest Spots ==
* Rest Spots are plentiful in '''FoW'''. The percentage of non-aggressive mobs is rather high, especially near the west coast. A PC can even find spots along the coast where s/ he can go AFK without worrying too much. The interior of '''FoW''' is another matter and can have a higher concentration of aggressive mobs. In the interior, resting spots have to be carefully scouted.
* Rest Spots are plentiful in '''FoW'''. The [[Lineage_2/Definitions#M|mobs]] are rather scattered, so a [[Lineage_2/Definitions#P|PC]] can find spots where s/ he can rest without worrying too much. The interior of '''FoW''' tends to have a higher concentration of aggressive [[Lineage_2/Definitions#M|mobs]], so resting spots have to be carefully scouted.


* The main thing to remember is that typically there is one or two aggressive mobs within a particular area. It is possible for them to wander into your rest areas, so if it looks too close to an aggressive mob, it might be better simply to find another spot.
* The main thing to remember is that typically there is one or two aggressive [[Lineage_2/Definitions#M|mobs]] within a particular area. It is possible for them to wander into your rest areas, so if it looks too close to an aggressive [[Lineage_2/Definitions#M|mob]], it might be better simply to find another spot.


== Tips ==
== Tips ==
* As noted earlier, '''FoW''' is deceptively open. The abundance of tall grass and gullies where mobs are conveninently placed means a PC running full out can end up running straight into aggressive mobs, typically ''Crokians''.
* As noted earlier, '''FoW''' is deceptively open. The abundance of tall grass and gullies where [[Lineage_2/Definitions#M|mobs]] are (in)conveninently placed means a [[Lineage_2/Definitions#P|PC]] running full out can end up running straight into aggressive [[Lineage_2/Definitions#M|mobs]], typically ''Crokians''.


* The best way to travel is actually to zoom out as far as possible and just run as per normal. The extended field of vision is typically enough for you to look over the ridgeline to see if any mobs are on the reverse slope, and once you are on the ridge, those hiding in the grass are often visible.
* The best way to travel is actually to zoom out as far as possible and just run as per normal. The extended field of vision is typically enough for you to look over the ridgeline to see if any [[Lineage_2/Definitions#M|mobs]] are on the reverse slope, and once you are on the ridge, those hiding in the grass are often visible.


* This is still not a foolproof method though, as the lay of the land can really hide a mob till the very last moment (when their IDs automatically appear, by which time you are almost into aggressive range). It is best to run in small stages, zoom out as much as possible, and keep alert and ready to turn back.
* This is still not a foolproof method though, as the lay of the land can really hide a [[Lineage_2/Definitions#M|mob]] till the very last moment (when their IDs automatically appear, by which time you are almost into aggressive range). It is best to run in small stages, zoom out as much as possible, and keep alert and ready to turn back.


* The good news is that the openess of the area allows solo players to easily pull mobs into areas s/ he has previously scouted. '''FoW''' can be a good place to solo, if the proper preparations are made.
* The good news is that the openess of the area allows solo players to easily pull [[Lineage_2/Definitions#M|mobs]] into areas s/ he has previously scouted. '''FoW''' can be a good place to solo, if the proper preparations are made.


= Mobs =
= Mobs =
'''FoW''' has mobs of various levels, as listed below
'''FoW''' has [[Lineage_2/Definitions#M|mobs]] of various levels, as listed below
* Crokians
* Crokians
** Crokians (basic)
** Crokians (basic)
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* Lageos''&sup2;''
* Lageos''&sup2;''
* Pageos''&sup2;''
* Pageos''&sup2;''
''&sup2;'': These [[Lineage_2/Definitions#M|mobs]] are newly added in Chronicle 3. Their behaviour and abilities are not known at this time.
''&sup2;'' These [[Lineage_2/Definitions#M|mobs]] are newly added in Chronicle 3. Their behaviour and abilities are not known at this time.


These varies from mid 30's to low 40's. The density of [[Lineage_2/Definitions#M|mobs]] is moderate, but adequate for hunting purposes. The range of [[Lineage_2/Definitions#M|mobs]] make this an ideal hunting ground for [[Lineage_2/Definitions#P|PCs]] who are close to their 2nd Profession Change, or around level 35 or so. Solo level 32s or so can also hunt here, as the ''Rakuls'' and ''Crokians (basic)'' in particular are only yellow, and give very good [[Lineage_2/Definitions#X|XP]]/ [[Lineage_2/Definitions#S|SP]] and [[Lineage_2/Definitions#A|adena]].
These varies from mid 30's to low 40's. The density of [[Lineage_2/Definitions#M|mobs]] is moderate, but adequate for hunting purposes. The range of [[Lineage_2/Definitions#M|mobs]] make this an ideal hunting ground for [[Lineage_2/Definitions#P|PCs]] who are close to their 2nd Profession Change, or around level 35 or so. Solo level 32s or so can also hunt here, as the ''Rakuls'' and ''Crokians (basic)'' in particular are only yellow, and give very good [[Lineage_2/Definitions#X|XP]]/ [[Lineage_2/Definitions#S|SP]] and [[Lineage_2/Definitions#A|adena]].
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