MapleStory/Bonus Stats: Difference between revisions

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This page covers the equipment bonus stat system by both GlobalMS as well as other MapleStory Services.
[[File:MS Item with bonus stats.jpg]]
GlobalMS uses the Nebulite system while other servers use the Additional Options system.
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This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements.


==Additional Options==
The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats). The bonuses generally '''increases with equipment level''' but some of the bonuses are not subjected to equipment level. Bonus stats on equipments will be written in '''green'''.
Additional Options is a system that replaces the randomisation of stats, which causes an item to be slightly better or worse than average.
The Additional Options system always add stats and it will never deduct stats (unless you apply a Resurrection Flame on an old item that has been applied before, which resets the bonus stats)
The bonuses generally increases with equipment level but some of the items have no level limit.
You can get 1 to 4 additional option lines on an equipment and on boss equipments, it will always receive 4 lines.
For every line, there are 6 levels in it. They are random and do not work like potentials and every line has its own level (though most of them are within Level 1 to 3).
Dropped equipments and normal Resurrection Flames will usually begin with a Level 1 to 3 options (Boss equips have a higher chance of Level 2 or 3 option). Master Craftsman level crafting ensures a higher chance of a Level 4 to 6 option while Meister level crafting ensures an even higher chance of a Level 4 to 6 option and the minimum option is Level 2. (No chance of Level 1)
Dropped new equipments automtically come with additional options (usually Level 1 to 3) and normal Resurrection Flames cannot be used. However special ones from crafting can be used (on both new and old equips).
Equips from Elite Bosses have a much higher chance of getting Level 4 to Level 6 option as well as maximum Special Additional Options.


===Resurrection Flames===
'''Note that the following equipment types cannot receive Bonus Stats'''.
These flames give additional options to old items whose level is equal or below the level stated in the flame. Fierce Rebirth Flame and Rainbow Rebirth Flame can also be used on new items.
*Rings
*Resurrection Flame Level 100 (Gachapon, untradeable)
*Shoulderpad (Scarlet Shoulderpad can be flamed however)
*Resurrection Flame Level 110 (Zakum, Root Abyss, Horntail, Easy Magnus)
*Medals
*Resurrection Flame Level 120 (Hilla, Von Leon, Horntail)
*Emblems
*Resurrection Flame Level 130 (Arkarium)
*Badges
*Resurrection Flame Level 140 (Empress Cygnus)
*Android
*Resurrection Flame Level 150 (Hard Magnus)
*Android Hearts
*Fierce Rebirth Flame (Master Craftsman Accessory Crafting)
*Secondary Weapons (including shield and  katara)
**Has a '''higher chance''' of additional options being a '''Level 4 or higher''' instead of Level 1 to 3.
*Rainbow Rebirth Flame (Meister Accessory Crafting)
**Additional Option will be guaranteed '''at least Level 4''' for '''at least 1 line'''. While the item may state that it provides the "maximum possible Additional Option stats", it actually only ensures that '''1 or more lines''' are of '''Level 4 or higher''' and '''does not''' make all Additional Option lines automatically at '''max level'''.


===Stats===
==Mechanics==
Here are the possible stats. Stats obtained will add together with enhancement stats and different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.
*For every line, there are 7 tiers in it. They are random and do not work like potentials. Every line has its own tier.
The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 250.
*For Elite Boss/Rune of Njord drops, the higher tier is '''only applied when it is first obtained''', usage of flames will treat it as a normal equipment (and hence limited to tiers 1~5).
Duplicate lines are not possible (except Stat increase with Double Stat increase, in which Double Stat increases contain the stat in Stat increase)
*Certain items have a fixed tier for flame stats.
*Note: Stats may be inaccurate since it is based on experimental data and without extractions, so it may be inconclusive.
*Lines cannot be duplicated. All the possible stats have an equal chance of appearing.
A summary table is provided for convenience.
;Number of Lines
{|{{prettytable|notwide=1}}
!Normal Equips!!Elite Boss and Rune of Njord Equips!!Flame Advantage Equips
|-
|1~4 (2~4 for Meister crafting/fusing)||1~4 (2~4 for Meister crafting/fusing)||4
|}
;Tier Range
{|{{prettytable|notwide=1}}
!Method!!Normal Equips!!Elite Boss Equips!!Flame Advantage Equips
|-
|Crafting/Fusing (Level 1~10)||1~3||1~3||3~5
|-
|Powerful/Crimson/Obsidian Resurrection Flame, Fusing (Master Craftsman)||1~4||1~4||3~6
|-
|Bought from NPC/Equipment Shard, Crafting (Master Craftsman)||1~5||1~5||3~7
|-
|Monster Drop||1~5||3~7||3~7
|-
|Equipment Shard Chance Time, Eternal/Rainbow/Black Resurrection Flame, Crafting, Fusing (Meister)||2~5||2~5||4~7
|-
|Certain items (Tier 1)||1||1||1
|-
|Certain items (Tier 2)||2||2||2
|-
|Certain items (Tier 3)||3||3||3
|-
|Certain items (Tier 4)||4||4||4
|}
 
For normal items (equipment without flame advantage), elite boss drops and rune of njord drops, the number of lines are determined with a set chance, and it varies based on the method of resetting the stats.
{|{{prettytable|notwide=1|text center=1}}
!Method!!1 line!!2 lines!!3 lines!!4 lines
|-
|Using a Resurrection Flame||40%||40%||16%||4%
|-
|Crafting (Master Craftsman)||21%||50%||25%||4%
|-
|Crafting (Meister)||{{n/a}}||56%||40%||4%
|-
|Others||41%||40%||15%||4%
|}


====STR increase====
The probability of each tier is described as such.
;Equipment without flame advantage
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Method/Item!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5
|-
|Monster Drop, Bought from NPC/Equipment Shard||25%||30%||30%||14%||1%
|-
|-
|0-19||1||2||3||4||5||6
|Equipment Shard Chance Time||{{n/a}}||30%||50%||19%||1%
|-
|-
|20-39||2||4||6||8||10||12
|Resurrection Flame Level 100/110/120/130/140/150||50%||40%||9%||1%||{{n/a}}
|-
|-
|40-59||3||6||9||12||15||18
|Powerful/Crimson/Obsidian Resurrection Flame||20%||30%||36%||14%||{{n/a}}
|-
|-
|60-79||4||8||12||16||20||24
|Eternal/Rainbow/Black Resurrection Flame||{{n/a}}||29%||45%||25%||1%
|-
|-
|80-99||5||10||15||20||25||30
|Crafting (Level 1~10), Fusing (Level 1~10)||50%||40%||10%||{{n/a}}||{{n/a}}
|-
|-
|100-119||6||12||18||24||30||36
|Crafting (Master Craftsman)||15%||30%||40%||14%||1%
|-
|-
|120-139||7||14||21||28||35||42
|Fusing (Master Craftsman)||25%||35%||30%||10%||{{n/a}}
|-
|-
|140-159||8||16||24||32||40||48
|Crafting (Meister)||{{n/a}}||19%||50%||30%||1%
|-
|-
|160-179||9||18||27||36||45||54
|Fusing (Meister)||{{n/a}}||40%||45%||14%||1%
|-
|-
|180-199||10||20||30||40||50||60
|Certain items (Tier 1)||100%||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
|-
|-
|200-219||11||22||33||44||55||66
|Certain items (Tier 2)||{{n/a}}||100%||{{n/a}}||{{n/a}}||{{n/a}}
|-
|-
|220-239||12||24||36||48||60||72
|Certain items (Tier 3)||{{n/a}}||{{n/a}}||100%||{{n/a}}||{{n/a}}
|-
|-
|240-250||13||26||39||52||65||78
|Certain items (Tier 4)||{{n/a}}||{{n/a}}||{{n/a}}||100%||{{n/a}}
|}
|}


====DEX increase====
;Equipment with flame advantage
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Method/Item!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-19||1||2||3||4||5||6
|Monster Drop, Bought from NPC/Equipment Shard||25%||30%||30%||14%||1%
|-
|-
|20-39||2||4||6||8||10||12
|Equipment Shard Chance Time||{{n/a}}||30%||50%||19%||1%
|-
|-
|40-59||3||6||9||12||15||18
|Resurrection Flame Level 100/110/120/130/140/150||97%||1%||1%||1%||{{n/a}}
|-
|-
|60-79||4||8||12||16||20||24
|Powerful/Crimson/Obsidian Resurrection Flame||20%||30%||36%||14%||{{n/a}}
|-
|-
|80-99||5||10||15||20||25||30
|Eternal/Rainbow/Black Resurrection Flame||{{n/a}}||29%||45%||25%||1%
|-
|-
|100-119||6||12||18||24||30||36
|Crafting (Level 1~10), Fusing (Level 1~10)||50%||40%||10%||{{n/a}}||{{n/a}}
|-
|-
|120-139||7||14||21||28||35||42
|Crafting (Master Craftsman)||15%||30%||40%||14%||1%
|-
|-
|140-159||8||16||24||32||40||48
|Fusing (Master Craftsman)||25%||35%||30%||10%||{{n/a}}
|-
|-
|160-179||9||18||27||36||45||54
|Crafting (Meister)||{{n/a}}||19%||50%||30%||1%
|-
|-
|180-199||10||20||30||40||50||60
|Fusing (Meister)||{{n/a}}||40%||45%||14%||1%
|-
|-
|200-219||11||22||33||44||55||66
|Certain items (Tier 3)||100%||{{n/a}}||{{n/a}}||{{n/a}}||{{n/a}}
|-
|-
|220-239||12||24||36||48||60||72
|Certain items (Tier 4)||{{n/a}}||100%||{{n/a}}||{{n/a}}||{{n/a}}
|}
 
{{tochide|Certain items (Tier 1)}}
*Alien in My Head
*White Coat Book
*Prosecutor
*Zweihander
*Crescent Blade
*Crystal Crusher
*Tome of Black Magic
{{tochide}}
 
{{tochide|Certain items (Tier 2)}}
*Maple Racer Gloves
*Maple Racer Shoes
*Maple Racer Helmet
*Maple Racer Suit
*Black Feather's Glass
*Spiegelmann's Moustache
*Traditional Game Winning Earrings
{{tochide}}
 
{{tochide|Certain items (Tier 3)}}
*Dimension Gloves
*Advanced Dimension Gloves
*Black Set (from burning events)
*Frozen Set
*10th Anniversary Black Weapons
*10th Anniversary Black Chicle
*10th Anniversary Black Pendant
*11th Anniversary Saint Weapons
*11th Anniversary Saint Chicle / BEYOND Chicle
*11th Anniversary Saint Pendant / BEYOND Pendant
*Maple Treasure Weapons
*Maple Treasure Bubble
*Beryl Boots
*Beryl Suit
*Spiegelman Strong Mustache
*Spiegelman Strong Bow Tie
*Spiegelmann Strong Cape
*Ellinel's Bracelet
*Alchemist's Cloak
*Alchemist's Hat
*Alchemist's Smock
*Musical Note Earrings
*Rebecca's Broken Glasses
*Rebecca's Maple Leaf
*Rebecca's Blood Mask
*Rebecca's Sweet and Sour Earrings
*Rebecca's Classic Glasses
*Rebecca's Grape Earrings
*Rebecca's Pinocchio Nose
*Lin's Broken Glasses
*Lin's Blood Mask
*Lin's Sweet and Sour Earrings
*Lin's Classic Glasses
*Lin's Pinocchio Nose
*Mush King’s Leather Gloves
*Maple Leaf
{{tochide}}
 
{{tochide|Certain items (Tier 4)}}
*Rebecca's Blood Mask
*Rebecca's Sweet and Sour Earrings
*Rebecca's Classic Glasses
{{tochide}}
 
(For older items with flame advantage in MSEA, their tiers might be lower as the bonus stat is not changed after 8 August 2018)
 
For Rune of Njord drops, '''the tier is decided once and applied to all the stats at once, and the tier will be 2 tiers above the stated of equipmemt without flame advantage'''. For other items, the tier is decided separately for each stat.
 
The same probabilities can be found on the Korean MapleStory website here: https://maplestory.nexon.com/Guide/OtherProbability/game/gameAddOption
 
The sample used to determine flame advantage probabilities are:
*Resurrection Flame Level 100/110/120/130/140/150 on an equipment without flame advantage: https://youtube.com/watch?v=J9hCDnYKT74
*Resurrection Flame Level 100/110/120/130/140/150 on an equipment with flame advantage: https://youtube.com/watch?v=1TYXjZuIaeA
*Karma Black Resurrection Flame on Black Set: https://youtube.com/watch?v=NLS46Md9kiI
 
==Flame Advantage==
Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.
*It will always receive 4 lines.
*Minimum and maximum flame tier from Powerful Rebirth Flame and Eternal Rebirth Flame is 2 tiers higher for flame advantage items vs non-flame advantage items
[[File:MS Flame advantage.jpg]]
[[File:MS Normal item.jpg]]
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Pink Holy Grail is a Flame Advantage item while Xiamen Earring is a normal item.
 
==Resetting Bonus Stats==
Bonus Stats can be reset using Rebirth Flames by double clicking on the flame. It will then bring you to the equipment tab, where equipment that the flame cannot be used on will have its box coloured red.
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[[File:MS Inventory while using flame.jpg]]
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Upon successful usage, there will be a notice on the chatbox.
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[[File:MS Using flame notice.jpg]]
 
Item type will determine whether or not the flame can be used. The type of flame used as well as whether or not the equipment has Flame Advantage, will determine the stat quality.
 
===Item Dots===
On the top left of the item icon in the item stats, there will be a dot in the icon which determines whether or not levelled flames can be applied.
*Transparent Dot (If an item has a Transparent dot then all flames can be used on it however, flames with item level restrictions cannot be used on a level 151 and above item with a transparent dot, since these flames only work on items up to level 150)
*White Dot (If an item has a White dot then only flames without item level restrictions can be used on it)
 
===Rebirth Flames===
There are a few types of flames with varying performance. '''Karma type flames can only be used on untradable items, and the performance follows that of the normal type flames'''.
*Rebirth Flames Level 100/110/120/130/140/150
These flames give bonus stats to [[#Item Dots|Transparent Dot]] items whose level is '''equal or below the level stated in the flame'''.
*Powerful Rebirth Flame
Has a '''higher chance''' of bonus stats being a '''Tier 4''' instead of Tiers 1~3 (Tiers 3~5 with a chance of Tier 6 for Flame Advantage equips) compared to levelled flames.
*Eternal Rebirth Flame
Bonus Stats will be guaranteed '''at least Tier 2 (Tier 4 for Flame Advantage equips)'''. Lines will be usually Tiers 2~4 with a 1% chance of it being Tier 5 (Tiers 4~6, with a 1% chance of Tier 7 for Flame Advantage equips)
*Obsidian Flame
Bonus Stats tier are the same as '''Powerful Rebirth Flame''', additionally allows you to '''choose before and after''' bonus stats results.
*Black Rebirth Flame
Bonus Stats tier are the same as Eternal Rebirth Flame, additionally allows you to '''choose before and after''' bonus stats results.
 
==Flame Acquisition Methods==
You can get flames through various methods. All flames are '''tradable unless specified'''.
 
;Levelled Rebirth Flames (sorted in order by each respective boss's crystal price):
*Level 100: Gachapon ('''untradable''')
*Level 110: Normal Zakum, Easy Papulatus, Easy Magnus, Chaos Zakum, Normal Root Abyss, Julieta, OMNI-CLN / Kawoong, Normal Magnus, Normal Papulatus, Chaos Papulatus
*Level 120: Normal Hilla, Normal Mori Ranmaru, Easy Horntail, Normal Horntail, Easy Von Leon, Julieta, Chaos Horntail, Normal Pink Bean, Normal Von Leon
*Level 130: Easy Arkarium, Julieta, Hard Von Leon, Normal Arkarium, Hard Mori Ranmaru, Hard Hilla, Chaos Pink Bean
*Level 140: Easy Cygnus, Normal Cygnus, Princess No
*Level 150: Chaos Root Abyss, Hard Magnus, Akechi Mitsuhide, Normal Lotus, Normal Damien, Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
'''These can be extracted for Rebirth Fragments to craft Powerful, Eternal and Black Rebirth Flames.''' Additionally, harvesting special herbs and mines can also award Rebirth Flames Level 110/120/130/140/150 randomly.
 
;Powerful Rebirth Flames/Crimson Resurrection Flame
*Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (100 Union/Legion coin each, each character can buy 3 per week, '''untradable''', expires in 10 days)
*[[MapleStory/Mu Lung Dojo|Mu Lung Dojo]] (25,000 Points, 1 per week, '''untradable''', expires in 7 days)
*[[MapleStory/Ursus|Ursus]] (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, '''untradable''', expires in 7 days)
*Bounty Hunter Pouches (low chance from Superior/Premium pouches, '''untradable''', expires in 7 days)
*Monster Collection exploration 6 or 24 hours (low chance, '''tradable within account''', expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Normal Lotus, Normal Damien, Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Karma Powerful Rebirth Flames/Karma Crimson Resurrection Flames
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (50 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)
 
;Eternal Rebirth Flames/Rainbow Resurrection Flame
*Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
*Bounty Hunter Pouches (low chance from Premium pouches, '''untradable''', expires in 7 days)
*Monster Collection exploration 24 hours (low chance, '''tradable within account''', expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*Event shops ('''usually untradable''' and expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Normal Guardian Angel Slime, Easy Lucid, Normal Lucid, Normal Will, Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Karma Eternal Rebirth Flames/Karma Rainbow Resurrection Flames
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (150 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)
*Fairy Bros.' Daily Gift (18 given on Day 11, x2 for MVP Bronze IV or higher, '''untradable''', expires in 7 days)
 
;Obsidian Rebirth Flames
*Gachapon events
 
;Black Rebirth Flame/Black Resurrection Flames
*Meister Accessory crafting recipe (x500 Mana Crystal, x30 Rebirth Fragment, x50 Grand Spell Essence, x5 Forever Unrelenting Black Flame, expires in 7 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Normal Gloom / Dusk, Normal Darknell / Djunkel, Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Karma Black Rebirth Flames/Karma Black Resurrection Flames
*Events, Event shops ('''usually untradable''' and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Legion Coin Shop]] (250 Union/Legion coin each, each world can buy 20 per week, '''untradable''', expires in 10 days)
*Fairy Bros.' Daily Gift (1 given on Day 25, x2 for MVP Gold or higher, '''untradable''', expires in 7 days)
 
Unrelenting Flames, Forever Unrelenting Flames and Forever Unrelenting Black Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames, Eternal Rebirth Flames and Black Rebirth Flames respectively.
;Unrelenting Flames
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Forever Unrelenting Flames
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
;Forever Unrelenting Black Flames
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Monster|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
*The following bosses as of the Maple LIVE update (sorted in order by each respective boss's crystal price):
**Hard Damien, Hard Lotus, Hard Lucid, Hard Will, Chaos Guardian Angel Slime, Chaos Gloom / Dusk, Hard Darknell / Djunkel, Hard Verus Hilla / Heretic Hilla, Hard Chosen Seren / Serene, Black Mage
 
==Flame Score==
Flame score is a social construct to easily measure the power of a set of stats provided by the bonus stat system. Generally, this is used on non-weapons where stats provided can be ambiguous in whether it is truly better or worse.
 
It involves utilising stat equivalence ratios. One such example of a set of ratios are:
*1 secondary stat = 0.125 primary stat
*1 job ATT = 4 primary stat
*1% all stats = 10 primary stat
Then, by using the primary stat equivalent as the basis of comparison, we could determine the power of a set of stats easily. This primary stat equivalent value (the damage increase is very similar to adding that number of base primary stat directly) is called '''flame score'''.
 
It is more accurate to determine the correct stat equivalent for your character, as each character's stat configuration can differ quite wildly. As per the stat equivalence logic, it only applies to the current stat configuration, and any changes to the stats can change such ratios as well. Be careful when making judgements (it should not be too severe in the case of bonus stats).
 
Some ways to find out your stat equivalence easily can be found below.
*https://amph.shinyapps.io/starforce/ (tap on "Equivalence Calculator", credits to amphs of MapleSEA)
*https://docs.google.com/spreadsheets/d/1Q1Dj-2xEovBE1Ldlcqrdcjl1il7IfqF7opJJ2ZXyWl4 (Maple Meta Calculator (Google Sheets version), credits to redditor Masterobert)
 
The recommended flame score for items are lined out below, and it is calculated based on the example ratios given (in particular, 1% all stats = 10 primary stat ratio). '''This is just a general guideline, you should always reset the weakest set of bonus stat, and take into account flame advantages''' (items without flame advantage have much lower flame scores in general)
 
Also, '''jumping between these sample guidelines have a wide gap due to combination probability''', so when crossing from average to above average, you might need '''hundreds or thousands of flames'''. Please be careful. For instance, the guidelines are set based on '''Rainbow/Black Resurrection Flame''' standards.
*Starters: 80th percentile (5 rainbow/black flames / 10 crimson flames)
*Average: 95th percentile (20 rainbow/black flames / 50 crimson flames)
*Above Average: 99th percentile (100 rainbow/black flames / 300 crimson flames)
*Minmax: 99.9th percentile (1,000 rainbow/black flames / >5,000 crimson flames)
For starters and average, the equivalent crimson resurrection flames needed would be about double this value. For above average, the crimson resurrection flames needed would be about triple to quadruple the value. For minmax, you are better off using rainbow resurrection flames. <s>(that is why it is called minmax)</s>
 
;Items with flame advantage
*Level 250+ items: 80 flame score for starters, 115 flame score for average, 140 flame score for above average, 175 flame score for minmax
*Level 200~249 items: 75 flame score for starters, 105 flame score for average, 130 flame score for above average, 160 flame score for minmax
*Level 160~199 items: 65 flame score for starters, 90 flame score for average, 115 flame score for above average, 140 flame score for minmax
*Level 140~159 items: 60 flame score for starters, 80 flame score for average, 105 flame score for above average, 125 flame score for minmax
 
;Items without flame advantage
*Level 160~199 items: 20 flame score for starters, 35 flame score for average, 50 flame score for above average, 75 flame score for minmax
*Level 140~159 items: 20 flame score for starters, 30 flame score for average, 45 flame score for above average, 70 flame score for minmax
*Level 120~139 items: 20 flame score for starters, 30 flame score for average, 45 flame score for above average, 65 flame score for minmax
 
For '''Xenons''', you would just need to look at All Stats %, Weapon ATT, as well as STR+DEX+LUK. All Stats % and Weapon ATT would have a higher weight (about 1.5x to 2x) than other jobs due to the structure of Xenon's stat composition. For the flame score, we assume that:
*1 job ATT = 8 primary stat
*1% all stats = 20 primary stat
*1 STR = 1 DEX = 1 LUK = 1 primary stat
**If we compare the equivalent chance of a set value of all stat % against that of a set value of a single stat %, they are pretty similar (3% all stat is similar to 9% single stat on epic, 6% all stat is similar to 15% single stat on unique, 9% all stat is similar to 18% single stat on legendary). However, even though the chance is similar, the "all stats %" configuration would add more damage, so we can assume that all xenons should go for "all stats %" potentials regardless of the stage of the game, so the power of each primary stat should be similar.
 
;Items with flame advantage
*Level 250+ items: 175 flame score for starters, 245 flame score for average, 275 flame score for above average, 310 flame score for minmax
*Level 200~249 items: 165 flame score for starters, 225 flame score for average, 255 flame score for above average, 290 flame score for minmax
*Level 160~199 items: 150 flame score for starters, 200 flame score for average, 225 flame score for above average, 260 flame score for minmax
*Level 140~159 items: 140 flame score for starters, 180 flame score for average, 205 flame score for above average, 240 flame score for minmax
 
;Items without flame advantage
*Level 160~199 items: 60 flame score for starters, 80 flame score for average, 105 flame score for above average, 145 flame score for minmax
*Level 140~159 items: 50 flame score for starters, 75 flame score for average, 96 flame score for above average, 135 flame score for minmax
*Level 120~139 items: 45 flame score for starters, 70 flame score for average, 90 flame score for above average, 130 flame score for minmax
 
For '''Demon Avengers''', no flame score is needed. Just focus on HP and Weapon ATT. In general, '''2 Weapon ATT is similar to +1 tier of HP''', so it can be converted to number of tiers of HP or Weapon ATT easily. Since the wildcards available to Demon Avengers are very wide (only requires 2 out of 4 desirable lines), there are no complex ratios to be used.
 
;Items with flame advantage
*Starters: Tier 4 HP
*Average: (Tier 4 HP + Tier 4 Weapon ATT) or Tier 6 HP
*Above Average: (Tier 5 HP + Tier 6 Weapon ATT) or (Tier 6 HP + Tier 4 Weapon ATT)
*Minmax: (Tier 6 HP + Tier 6 Weapon ATT) or (Tier 7 HP + Tier 4 Weapon ATT)
 
;Items without flame advantage
*Starters: Tier 1 Weapon ATT or Tier 1 HP (Tier 1 HP is stronger, but the probability is too low to fulfill the "Starters" classification)
*Average: (Tier 1 HP + Tier 4 Weapon ATT) or (Tier 2 HP + Tier 2 Weapon ATT) or Tier 3 HP
*Above Average: (Tier 2 HP + Tier 5 Weapon ATT) or (Tier 3 HP + Tier 3 Weapon ATT) or (Tier 4 HP + Tier 1 Weapon ATT)
*Minmax: (Tier 4 HP + Tier 4 Weapon ATT) or (Tier 5 HP + Tier 2 Weapon ATT)
 
==Stats==
Here are the possible stats. '''Different lines that add the same stat will be combined together to show the total bonus stats''' instead of displaying separately.
 
'''The chance of a particular line appearing (before tier considerations) is equal, and duplicate lines are not possible''' (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)
 
===STR increase===
{|{{prettytable|notwide=1}}
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-19||1||2||3||4||5||6||7
|-
|20-39||2||4||6||8||10||12||14
|-
|40-59||3||6||9||12||15||18||21
|-
|60-79||4||8||12||16||20||24||28
|-
|-
|240-250||13||26||39||52||65||78
|80-99||5||10||15||20||25||30||35
|-
|100-119||6||12||18||24||30||36||42
|-
|120-139||7||14||21||28||35||42||49
|-
|140-159||8||16||24||32||40||48||56
|-
|160-179||9||18||27||36||45||54||63
|-
|180-199||10||20||30||40||50||60||70
|-
|200-229||11||22||33||44||55||66||77
|-
|230+||12||24||36||48||60||72||84
|}
|}


====INT increase====
===DEX increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-19||1||2||3||4||5||6||7
|-
|20-39||2||4||6||8||10||12||14
|-
|40-59||3||6||9||12||15||18||21
|-
|60-79||4||8||12||16||20||24||28
|-
|-
|0-19||1||2||3||4||5||6
|80-99||5||10||15||20||25||30||35
|-
|-
|20-39||2||4||6||8||10||12
|100-119||6||12||18||24||30||36||42
|-
|-
|40-59||3||6||9||12||15||18
|120-139||7||14||21||28||35||42||49
|-
|-
|60-79||4||8||12||16||20||24
|140-159||8||16||24||32||40||48||56
|-
|-
|80-99||5||10||15||20||25||30
|160-179||9||18||27||36||45||54||63
|-
|-
|100-119||6||12||18||24||30||36
|180-199||10||20||30||40||50||60||70
|-
|-
|120-139||7||14||21||28||35||42
|200-229||11||22||33||44||55||66||77
|-
|-
|140-159||8||16||24||32||40||48
|230+||12||24||36||48||60||72||84
|}
 
===INT increase===
{|{{prettytable|notwide=1}}
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|160-179||9||18||27||36||45||54
|0-19||1||2||3||4||5||6||7
|-
|-
|180-199||10||20||30||40||50||60
|20-39||2||4||6||8||10||12||14
|-
|-
|200-219||11||22||33||44||55||66
|40-59||3||6||9||12||15||18||21
|-
|-
|220-239||12||24||36||48||60||72
|60-79||4||8||12||16||20||24||28
|-
|-
|240-250||13||26||39||52||65||78
|80-99||5||10||15||20||25||30||35
|-
|100-119||6||12||18||24||30||36||42
|-
|120-139||7||14||21||28||35||42||49
|-
|140-159||8||16||24||32||40||48||56
|-
|160-179||9||18||27||36||45||54||63
|-
|180-199||10||20||30||40||50||60||70
|-
|200-229||11||22||33||44||55||66||77
|-
|230+||12||24||36||48||60||72||84
|}
|}


====LUK increase====
===LUK increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-19||1||2||3||4||5||6
|0-19||1||2||3||4||5||6||7
|-
|-
|20-39||2||4||6||8||10||12
|20-39||2||4||6||8||10||12||14
|-
|-
|40-59||3||6||9||12||15||18
|40-59||3||6||9||12||15||18||21
|-
|-
|60-79||4||8||12||16||20||24
|60-79||4||8||12||16||20||24||28
|-
|-
|80-99||5||10||15||20||25||30
|80-99||5||10||15||20||25||30||35
|-
|-
|100-119||6||12||18||24||30||36
|100-119||6||12||18||24||30||36||42
|-
|-
|120-139||7||14||21||28||35||42
|120-139||7||14||21||28||35||42||49
|-
|-
|140-159||8||16||24||32||40||48
|140-159||8||16||24||32||40||48||56
|-
|-
|160-179||9||18||27||36||45||54
|160-179||9||18||27||36||45||54||63
|-
|-
|180-199||10||20||30||40||50||60
|180-199||10||20||30||40||50||60||70
|-
|-
|200-219||11||22||33||44||55||66
|200-229||11||22||33||44||55||66||77
|-
|-
|220-239||12||24||36||48||60||72
|230+||12||24||36||48||60||72||84
|-
|240-250||13||26||39||52||65||78
|}
|}


====STR and DEX increase====
===STR and DEX increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====STR and INT increase====
===STR and INT increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====STR and LUK increase====
===STR and LUK increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====DEX and INT increase====
===DEX and INT increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====DEX and LUK increase====
===DEX and LUK increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====INT and LUK increase====
===INT and LUK increase===
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-39||1||2||3||4||5||6
|0-39||1||2||3||4||5||6||7
|-
|-
|40-79||2||4||6||8||10||12
|40-79||2||4||6||8||10||12||14
|-
|-
|80-119||3||6||9||12||15||18
|80-119||3||6||9||12||15||18||21
|-
|-
|120-159||4||8||12||16||20||24
|120-159||4||8||12||16||20||24||28
|-
|-
|160-199||5||10||15||20||25||30
|160-199||5||10||15||20||25||30||35
|-
|-
|200-239||6||12||18||24||30||36
|200-249||6||12||18||24||30||36||42
|-
|-
|240-250||7||14||21||28||35||42
|250+||7||14||21||28||35||42||49
|}
|}


====Weapon ATT increase (Armors)====
===Attack Power increase (Non-weapons)===
Not affected by Equip Level.
Not affected by Equip Level. However, the item must be at least level 60 and above.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|1||2||3||4||5||6
|1||2||3||4||5||6||7
|}
|}


====Weapon ATT increase (Weapons)====
===Attack Power increase (Weapons)===
{{sect-stub}}
Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Base Magic Attack.
Not affected by Equip Level but is affected by Weapon's Base ATT. For weapons with base Weapon ATT and base Magic ATT before any bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT, not Magic ATT.
;Derived formula (based off experimental values, may be inaccurate): <math>OptionLevel \times BaseWeaponATT/25 </math>, rounded up


====Magic ATT increase (Armors)====
The proportionality constant of the next tier is 10% higher than the previous tier, and it is stacked up to 4 times (46.41% higher than the lowest possible tier). For normal weapons, it is counted from tier 1, and for weapons with flame advantage, it is counted from tier 3.
Not affected by Equip Level.
 
;Normal Weapons (values shown are % of Weapon's base Attack Power, rounded up)
*Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
*'''Zero weapons and weapons from Elite Bosses are classified as normal weapons'''. Zero weapon is '''calculated off Lapis'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-39||1%||2.2%||3.63%||5.324%||7.3205%||8.7846%||10.2487%
|-
|40-79||2%||4.4%||7.26%||10.648%||14.641%||17.5692%||20.4974%
|-
|80-119||3%||6.6%||10.89%||15.972%||21.9615%||26.3538%||30.7461%
|-
|120-159||4%||8.8%||14.52%||21.296%||29.282%||35.1384%||40.9948%
|-
|-
|1||2||3||4||5||6
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|-
|200+||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|}
|}


====Magic ATT increase (Weapons)====
For an easier reference for Zero weapons
{{sect-stub}}
*Type 6: 6/13/21/30/41
Not affected by Equip Level but is affected by Weapon's Base ATT. For weapons without base Magic ATT before bonus stats, when this line is chosen, it is calculated based on the base Weapon ATT.
*Type 7: 9/20/32/47/64
;Derived formula (based off experimental values, may be inaccurate): <math>OptionLevel \times BaseMagicATT/25 </math>, rounded up, if there is base Magic ATT,
*Type 8: 11/23/38/56/76
<math>OptionLevel \times BaseWeaponATT/25 </math>, rounded up, if there is no base Magic ATT.
*Type 9: 18/40/65/95/131
*Genesis: 21/46/75/110/151


====Weapon DEF increase====
;Flame Advantage Weapons (values shown are % of Weapon's base Attack Power, rounded up)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-39||3%||4.4%||6.05%||7.986%||10.2487%
|-
|40-79||6%||8.8%||12.1%||15.972%||20.4974%
|-
|80-119||9%||13.2%||18.15%||23.958%||30.7461%
|-
|120-159||12%||17.6%||24.2%||31.944%||40.9948%
|-
|160-199||15%||22%||30.25%||39.93%||51.2435%
|-
|200+||18%||26.4%||36.3%||47.916%||61.4922%
|}
 
For an easier reference
;Fafnir Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!86
|11||16||21||28||36
|-
!119
|15||21||29||39||49
|-
!125
|15||22||31||40||52
|-
!126
|16||23||31||41||52
|-
!128
|16||23||31||41||53
|-
!153
|19||27||38||49||63
|-
!160
|20||29||39||52||66
|-
!164
|20||29||40||53||68
|-
!171
|21||31||42||55||71
|-
!175
|21||31||43||56||72
|-
!201
|25||36||49||65||83
|-
!204
|25||36||50||66||84
|}
 
;Absolabs Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!103
|16||23||32||42||53
|-
!143
|22||32||44||58||74
|-
!150
|23||33||46||60||77
|-
!151
|23||34||46||61||78
|-
!154
|24||34||47||62||79
|-
!184
|28||41||56||74||95
|-
!192
|29||43||59||77||99
|-
!197
|30||44||60||79||101
|-
!205
|31||46||63||82||106
|-
!210
|32||47||64||84||108
|-
!241
|37||54||73||97||124
|-
!245
|37||54||75||98||126
|}
 
;Arcaneshade Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!149
|27||40||55||72||92
|-
!206
|38||55||75||99||127
|-
!216
|39||58||79||104||133
|-
!218
|40||58||80||105||135
|-
!221
|40||59||81||106||136
|-
!264
|48||70||96||127||163
|-
!276
|50||73||101||133||170
|-
|-
|0-19||1||2||3||4||5||6
!283
|51||75||103||136||175
|-
|-
|20-39||2||4||6||8||10||12
!295
|54||78||108||142||182
|-
|-
|40-59||3||6||9||12||15||18
!302
|55||80||110||145||186
|-
|-
|60-79||4||8||12||16||20||24
!347
|63||92||126||167||214
|-
|-
|80-99||5||10||15||20||25||30
!353
|64||94||129||170||218
|}
 
;Genesis Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|100-119||6||12||18||24||30||36
!172
|31||46||63||83||106
|-
|-
|120-139||7||14||21||28||35||42
!237
|43||63||87||114||146
|-
|-
|140-159||8||16||24||32||40||48
!249
|45||66||91||120||154
|-
|-
|160-179||9||18||27||36||45||54
!251
|46||67||92||121||155
|-
|-
|180-199||10||20||30||40||50||60
!255
|46||68||93||123||157
|-
|-
|200-219||11||22||33||44||55||66
!304
|55||81||111||146||187
|-
|-
|220-239||12||24||36||48||60||72
!318
|58||84||116||153||196
|-
|-
|240-250||13||26||39||52||65||78
!326
|59||87||119||157||201
|-
!337
|61||89||123||162||208
|-
!340
|62||90||124||163||210
|-
!342
|62||91||125||164||211
|-
!348
|63||92||127||167||214
|-
!400
|72||106||146||192||246
|-
!406
|74||108||148||195||250
|}
|}


====Magic DEF increase====
===Magic Attack increase (Non-weapons)===
Not affected by Equip Level. However, the item must be at least level 60 and above.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-19||1||2||3||4||5||6
|1||2||3||4||5||6||7
|}
 
===Magic Attack increase (Weapons)===
Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.
 
The proportionality constant of the next tier is 10% higher than the previous tier, and it is stacked up to 4 times (46.41% higher than the lowest possible tier). For normal weapons, it is counted from tier 1, and for weapons with flame advantage, it is counted from tier 3.
 
;Normal Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
*Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
*'''Zero weapons and weapons from Elite Bosses are classified as normal weapons'''. Zero weapon is '''calculated off Lapis'''.
{|{{prettytable|notwide=1}}
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|20-39||2||4||6||8||10||12
|0-39||1%||2.2%||3.63%||5.324%||7.3205%||8.7846%||10.2487%
|-
|-
|40-59||3||6||9||12||15||18
|40-79||2%||4.4%||7.26%||10.648%||14.641%||17.5692%||20.4974%
|-
|-
|60-79||4||8||12||16||20||24
|80-119||3%||6.6%||10.89%||15.972%||21.9615%||26.3538%||30.7461%
|-
|-
|80-99||5||10||15||20||25||30
|120-159||4%||8.8%||14.52%||21.296%||29.282%||35.1384%||40.9948%
|-
|-
|100-119||6||12||18||24||30||36
|160-199||5%||11%||18.15%||26.62%||36.6025%||43.923%||51.2435%
|-
|-
|120-139||7||14||21||28||35||42
|200+||6%||13.2%||21.78%||31.944%||43.923%||52.7076%||61.4922%
|}
 
For an easier reference for Zero weapons
*Type 6: 6/13/21/30/41
*Type 7: 9/20/32/47/64
*Type 8: 11/23/38/56/76
*Type 9: 18/40/65/95/131
*Genesis: 21/46/75/110/151
 
;Flame Advantage Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
{|{{prettytable|notwide=1}}
!Equip level!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|140-159||8||16||24||32||40||48
|0-39||3%||4.4%||6.05%||7.986%||10.2487%
|-
|-
|160-179||9||18||27||36||45||54
|40-79||6%||8.8%||12.1%||15.972%||20.4974%
|-
|-
|180-199||10||20||30||40||50||60
|80-119||9%||13.2%||18.15%||23.958%||30.7461%
|-
|-
|200-219||11||22||33||44||55||66
|120-159||12%||17.6%||24.2%||31.944%||40.9948%
|-
|-
|220-239||12||24||36||48||60||72
|160-199||15%||22%||30.25%||39.93%||51.2435%
|-
|-
|240-250||13||26||39||52||65||78
|200+||18%||26.4%||36.3%||47.916%||61.4922%
|}
|}


====Accuracy increase====
For an easier reference
{|{{prettytable|notwide=1}}
;Fafnir Weapons
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
!86
|11||16||21||28||36
|-
!119
|15||21||29||39||49
|-
!125
|15||22||31||40||52
|-
!126
|16||23||31||41||52
|-
!128
|16||23||31||41||53
|-
!153
|19||27||38||49||63
|-
!160
|20||29||39||52||66
|-
!164
|20||29||40||53||68
|-
!171
|21||31||42||55||71
|-
!175
|21||31||43||56||72
|-
|-
|0-9||1||2||3||4||5||6
!201
|25||36||49||65||83
|-
|-
|10-19||3||6||9||12||15||18
!204
|25||36||50||66||84
|}
 
;Absolabs Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|20-29||6||12||18||24||30||36
!103
|16||23||32||42||53
|-
|-
|30-39||8||16||24||32||40||48
!143
|22||32||44||58||74
|-
|-
|40-49||11||22||33||44||55||66
!150
|23||33||46||60||77
|-
|-
|50-59||13||26||39||52||65||78
!151
|23||34||46||61||78
|-
|-
|60-69||16||32||48||64||80||96
!154
|24||34||47||62||79
|-
|-
|70-79||18||36||54||72||90||108
!184
|28||41||56||74||95
|-
|-
|80-89||21||42||63||84||105||126
!192
|29||43||59||77||99
|-
|-
|90-99||23||46||69||92||115||138
!197
|30||44||60||79||101
|-
|-
|100-109||26||52||78||104||130||156
!205
|31||46||63||82||106
|-
|-
|110-119||28||56||84||112||140||168
!210
|32||47||64||84||108
|-
|-
|120-129||31||62||93||124||155||186
!241
|37||54||73||97||124
|-
|-
|130-139||33||66||99||132||165||198
!245
|37||54||75||98||126
|}
 
;Arcaneshade Weapons
{|{{prettytable|notwide=1|text center=1}}
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|140-149||36||72||108||144||180||216
!149
|27||40||55||72||92
|-
|-
|150-159||38||76||114||152||190||228
!206
|38||55||75||99||127
|-
|-
|160-169||41||82||123||164||205||246
!216
|39||58||79||104||133
|-
|-
|170-179||43||86||129||172||215||258
!218
|40||58||80||105||135
|-
|-
|180-189||46||92||138||184||230||276
!221
|40||59||81||106||136
|-
|-
|190-199||48||96||144||192||240||288
!264
|48||70||96||127||163
|-
|-
|200-209||51||102||153||204||255||306
!276
|50||73||101||133||170
|-
|-
|210-219||53||106||159||212||265||318
!283
|51||75||103||136||175
|-
|-
|220-229||56||112||168||224||280||336
!295
|54||78||108||142||182
|-
|-
|230-239||58||116||174||232||290||348
!302
|55||80||110||145||186
|-
|-
|240-249||61||122||183||244||305||366
!347
|63||92||126||167||214
|-
|-
|250||63||126||189||252||315||378
!353
|}
|64||94||129||170||218
|}  


====Avoidability increase====
;Genesis Weapons
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Weapon's base!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|0-9||1||2||3||4||5||6
!172
|31||46||63||83||106
|-
|-
|10-19||3||6||9||12||15||18
!237
|43||63||87||114||146
|-
|-
|20-29||6||12||18||24||30||36
!249
|45||66||91||120||154
|-
|-
|30-39||8||16||24||32||40||48
!251
|46||67||92||121||155
|-
|-
|40-49||11||22||33||44||55||66
!255
|46||68||93||123||157
|-
|-
|50-59||13||26||39||52||65||78
!304
|55||81||111||146||187
|-
|-
|60-69||16||32||48||64||80||96
!318
|58||84||116||153||196
|-
|-
|70-79||18||36||54||72||90||108
!326
|59||87||119||157||201
|-
|-
|80-89||21||42||63||84||105||126
!337
|61||89||123||162||208
|-
|-
|90-99||23||46||69||92||115||138
!340
|62||90||124||163||210
|-
|-
|100-109||26||52||78||104||130||156
!342
|62||91||125||164||211
|-
|-
|110-119||28||56||84||112||140||168
!348
|63||92||127||167||214
|-
|-
|120-129||31||62||93||124||155||186
!400
|72||106||146||192||246
|-
|-
|130-139||33||66||99||132||165||198
!406
|74||108||148||195||250
|}
 
===Defense increase===
{|{{prettytable|notwide=1}}
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|140-149||36||72||108||144||180||216
|0-19||1||2||3||4||5||6||7
|-
|-
|150-159||38||76||114||152||190||228
|20-39||2||4||6||8||10||12||14
|-
|-
|160-169||41||82||123||164||205||246
|40-59||3||6||9||12||15||18||21
|-
|-
|170-179||43||86||129||172||215||258
|60-79||4||8||12||16||20||24||28
|-
|-
|180-189||46||92||138||184||230||276
|80-99||5||10||15||20||25||30||35
|-
|-
|190-199||48||96||144||192||240||288
|100-119||6||12||18||24||30||36||42
|-
|-
|200-209||51||102||153||204||255||306
|120-139||7||14||21||28||35||42||49
|-
|-
|210-219||53||106||159||212||265||318
|140-159||8||16||24||32||40||48||56
|-
|-
|220-229||56||112||168||224||280||336
|160-179||9||18||27||36||45||54||63
|-
|-
|230-239||58||116||174||232||290||348
|180-199||10||20||30||40||50||60||70
|-
|-
|240-249||61||122||183||244||305||366
|200-229||11||22||33||44||55||66||77
|-
|-
|250||63||126||189||252||315||378
|230+||12||24||36||48||60||72||84
|}
|}


====HP increase====
===HP increase===
Minimum equip level: 10
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-9||3||6||9||12||15||18||21
|-
|-
|10-19||30||60||90||120||150||180
|10-19||30||60||90||120||150||180||210
|-
|-
|20-29||60||120||180||240||300||360
|20-29||60||120||180||240||300||360||420
|-
|-
|30-39||90||180||270||360||450||540
|30-39||90||180||270||360||450||540||630
|-
|-
|40-49||120||240||360||480||600||720
|40-49||120||240||360||480||600||720||840
|-
|-
|50-59||150||300||450||600||750||900
|50-59||150||300||450||600||750||900||1,050
|-
|-
|60-69||180||360||540||720||900||1,080
|60-69||180||360||540||720||900||1,080||1,260
|-
|-
|70-79||210||420||630||840||1,050||1,260
|70-79||210||420||630||840||1,050||1,260||1,470
|-
|-
|80-89||240||480||720||960||1,200||1,440
|80-89||240||480||720||960||1,200||1,440||1,680
|-
|-
|90-99||270||540||810||1,080||1,350||1,620
|90-99||270||540||810||1,080||1,350||1,620||1,890
|-
|-
|100-109||300||600||900||1,200||1,500||1,800
|100-109||300||600||900||1,200||1,500||1,800||2,100
|-
|-
|110-119||330||660||990||1,320||1,650||1,980
|110-119||330||660||990||1,320||1,650||1,980||2,310
|-
|-
|120-129||360||720||1,080||1,440||1,800||2,160
|120-129||360||720||1,080||1,440||1,800||2,160||2,520
|-
|-
|130-139||390||780||1,170||1,560||1,950||2,340
|130-139||390||780||1,170||1,560||1,950||2,340||2,730
|-
|-
|140-149||420||840||1,260||1,680||2,100||2,520
|140-149||420||840||1,260||1,680||2,100||2,520||2,940
|-
|-
|150-159||450||900||1,350||1,800||2,250||2,700
|150-159||450||900||1,350||1,800||2,250||2,700||3,150
|-
|-
|160-169||480||960||1,440||1,920||2,400||2,880
|160-169||480||960||1,440||1,920||2,400||2,880||3,360
|-
|-
|170-179||510||1,020||1,530||2,040||2,550||3,060
|170-179||510||1,020||1,530||2,040||2,550||3,060||3,570
|-
|-
|180-189||540||1,080||1,620||2,160||2,700||3,240
|180-189||540||1,080||1,620||2,160||2,700||3,240||3,780
|-
|-
|190-199||570||1,140||1,710||2,280||2,850||3,420
|190-199||570||1,140||1,710||2,280||2,850||3,420||3,990
|-
|-
|200-209||600||1,200||1,800||2,400||3,000||3,600
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|-
|-
|210-219||630||1,260||1,890||2,520||3,150||3,780
|210-219||620||1,240||1,860||2,480||3,100||3,720||4,340
|-
|-
|220-229||660||1,320||1,980||2,640||3,300||3,960
|220-229||640||1,280||1,920||2,560||3,200||3,840||4,480
|-
|-
|230-239||690||1,380||2,070||2,760||3,450||4,140
|230-239||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|-
|240-249||720||1,440||2,160||2,880||3,600||4,320
|240-249||680||1,360||2,040||2,720||3,400||4,080||4,760
|-
|-
|250||750||1,500||2,250||3,000||3,750||4,500
|250+||700||1,400||2,100||2,800||3,500||4,200||4,900
|}
|}


====MP increase====
===MP increase===
Minimum equip level: 10
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Equip level!!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|0-9||3||6||9||12||15||18||21
|-
|-
|10-19||30||60||90||120||150||180
|10-19||30||60||90||120||150||180||210
|-
|-
|20-29||60||120||180||240||300||360
|20-29||60||120||180||240||300||360||420
|-
|-
|30-39||90||180||270||360||450||540
|30-39||90||180||270||360||450||540||630
|-
|-
|40-49||120||240||360||480||600||720
|40-49||120||240||360||480||600||720||840
|-
|-
|50-59||150||300||450||600||750||900
|50-59||150||300||450||600||750||900||1,050
|-
|-
|60-69||180||360||540||720||900||1,080
|60-69||180||360||540||720||900||1,080||1,260
|-
|-
|70-79||210||420||630||840||1,050||1,260
|70-79||210||420||630||840||1,050||1,260||1,470
|-
|-
|80-89||240||480||720||960||1,200||1,440
|80-89||240||480||720||960||1,200||1,440||1,680
|-
|-
|90-99||270||540||810||1,080||1,350||1,620
|90-99||270||540||810||1,080||1,350||1,620||1,890
|-
|-
|100-109||300||600||900||1,200||1,500||1,800
|100-109||300||600||900||1,200||1,500||1,800||2,100
|-
|-
|110-119||330||660||990||1,320||1,650||1,980
|110-119||330||660||990||1,320||1,650||1,980||2,310
|-
|-
|120-129||360||720||1,080||1,440||1,800||2,160
|120-129||360||720||1,080||1,440||1,800||2,160||2,520
|-
|-
|130-139||390||780||1,170||1,560||1,950||2,340
|130-139||390||780||1,170||1,560||1,950||2,340||2,730
|-
|-
|140-149||420||840||1,260||1,680||2,100||2,520
|140-149||420||840||1,260||1,680||2,100||2,520||2,940
|-
|-
|150-159||450||900||1,350||1,800||2,250||2,700
|150-159||450||900||1,350||1,800||2,250||2,700||3,150
|-
|-
|160-169||480||960||1,440||1,920||2,400||2,880
|160-169||480||960||1,440||1,920||2,400||2,880||3,360
|-
|-
|170-179||510||1,020||1,530||2,040||2,550||3,060
|170-179||510||1,020||1,530||2,040||2,550||3,060||3,570
|-
|-
|180-189||540||1,080||1,620||2,160||2,700||3,240
|180-189||540||1,080||1,620||2,160||2,700||3,240||3,780
|-
|-
|190-199||570||1,140||1,710||2,280||2,850||3,420
|190-199||570||1,140||1,710||2,280||2,850||3,420||3,990
|-
|-
|200-209||600||1,200||1,800||2,400||3,000||3,600
|200-209||600||1,200||1,800||2,400||3,000||3,600||4,200
|-
|-
|210-219||630||1,260||1,890||2,520||3,150||3,780
|210-219||620||1,240||1,860||2,480||3,100||3,720||4,340
|-
|-
|220-229||660||1,320||1,980||2,640||3,300||3,960
|220-229||640||1,280||1,920||2,560||3,200||3,840||4,480
|-
|-
|230-239||690||1,380||2,070||2,760||3,450||4,140
|230-239||660||1,320||1,980||2,640||3,300||3,960||4,620
|-
|-
|240-249||720||1,440||2,160||2,880||3,600||4,320
|240-249||680||1,360||2,040||2,720||3,400||4,080||4,760
|-
|-
|250||750||1,500||2,250||3,000||3,750||4,500
|250+||700||1,400||2,100||2,800||3,500||4,200||4,900
|}
|}


====Speed increase====
===Speed increase (Non-Weapons)===
Not affected by Equip Level.
Not affected by Equip Level.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|1||2||3||4||5||6
|1||2||3||4||5||6||7
|}
|}


====Jump increase====
===Jump increase (Non-Weapons)===
Not affected by Equip Level.
Not affected by Equip Level.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Stat level 1!!Stat level 2!!Stat level 3!!Stat level 4!!Stat level 5!!Stat level 6
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|-
|1||2||3||4||5||6
|1||2||3||4||5||6||7
|}
|}


====Special Additional Options====
===Special Bonus Stats===
{{sect-stub}}
These bonus stats are special in which they are very powerful (since 3 out of 4 of them are % based).
These additional options are special in which it does not seem to have 6 levels. It is also very powerful (since 3 out of 4 of them are % based).
They are all not affected by equip level.
However in most cases, the bonuses is given within the first 3 values and rarely go past the 3rd value (except elite boss equips, which go past the 3rd value easily or when Fierce Rebirth Flame or Rainbow Rebirth Flame is used, which gives a higher chance of getting higher values)


=====All Stats % increase=====
They are all not affected by equip level. '''On Zero weapons, except for "Item Level Requirement Reduction" stat, the stat will be applied twice even though the displayed value on the item remains the same'''.
1%, 2%, 3%, 4%, 5%, 6%, 7%


=====Boss Damage % increase (Weapons)=====
====All Stats % increase====
2%, 4%, 6%, 8%, 10%, 12%, 14%
For non-weapons, the item must be at least level 70. There is no level requirement for weapons.
{|{{prettytable|notwide=1}}
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|1%||2%||3%||4%||5%||6%||7%
|}


=====Total Damage % increase (Weapons)=====
====Damage to Boss Monsters % increase (Weapons)====
1%, 2%, 3%, 4%, 5%, 6%, 7%
Weapon must be at least level 90.
{|{{prettytable|notwide=1}}
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
|-
|2%||4%||6%||8%||10%||12%||14%
|}


=====Equip level requirement reduction=====
====Damage % increase (Weapons)====
Note: The new required equip level is automatically displayed as Req Lvl but for additional options, potential tiers, star force cost, maximum stars, spell trace costs and stats, it is based off the original level requirement.
{|{{prettytable|notwide=1}}
*Example: A Level 160 weapon has this option: "Level requirement -10".
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
The equip will show "Req Lvl: 150" but for potential stats, it still receives the 4th tier as the original requirement is Level 160. Applies to additional options, star force costs, maximum stars and spell trace stats and costs.
|-
|1%||2%||3%||4%||5%||6%||7%
|}


====Equip level requirement reduction====
Note: The new required equip level is automatically displayed as Required Level ("REQ LEV") to equip. However, its enhancement characteristics remains unchanged.
*Example: A Level 160 weapon has this bonus stat: "Required Level : -10".
The equip will show "REQ LEV : 150" but for potential stats, it still receives the 4th tier (assuming GMS) as the original requirement is Level 160. Applies to all sorts of enhancements, including costs.
Item must be at least level 1.
;Possible values
;Possible values
Requirement level -5/10/15/20/25/30/35/40
{|{{prettytable|notwide=1}}
 
!Tier 1!!Tier 2!!Tier 3!!Tier 4!!Tier 5!!Tier 6!!Tier 7
==Nebulites==
|-
Nebulites are items that can be used to increase an item's stats without consuming an upgrade slot. However it will consume the socket slot, which most equipments will have 1. However once you applied a Nebulite into the equipment the equipment will be stuck with the Nebulite stats unless you remove it by paying 500 NX (US $0.50).
| -5|| -10|| -15|| -20|| -25|| -30|| -35
There are 5 ranks of Nebulites: D, C, B, A and S, though S rank is no longer obtainable. Monsters can drop the Nebulite box at a super rare rate (estimated to be 1 in 100 thousands to 1 million?), which when opened will give a D rank Nebulite. You can fuse Nebulites in order to have a chance for a better ranked Nebulite but the rank may drop if you fuse using a lower Nebulite rank. B rank Nebulites and higher ranks require Fusion Tickets in order to be fused, which can be obtained by buying in cash shop.
|}
 
===Stats===
These are the possible stats for Nebulites. Note that the stats on the Nebulite is applied on the equipment when used on it, so that means you can choose what stats you want for the equipment (if you have the Nebulite, you can use it and get the stats written on it).
 
====D rank====
=====STR increase=====
+1 or +2
 
=====DEX increase=====
+1 or +2
 
=====INT increase=====
+1 or +2
 
=====LUK increase=====
+1 or +2
 
=====HP increase=====
+10 or +20 or +30
 
=====MP increase=====
+10 or +20 or +30
 
=====Accuracy increase=====
+2 or +6
 
=====Avoidability increase=====
+2 or +6
 
=====Weapon DEF increase (Armors and Accessories)=====
+10 or +20 or +30
 
=====Magic DEF increase (Armors and Accessories)=====
+10 or +20 or +30
 
=====10% chance to make an emotion for 10 seconds when attacked. (Hats)=====
Possible emotions:
*Fall in love
*Happy
*Rage
*Furious
*Deeply moved
 
=====Speed increase (Shoes)=====
+1 or +2
 
=====Jump increase (Shoes)=====
+1 or +2
 
=====Weapon ATT increase (Weapons)=====
+1
 
=====Magic ATT increase (Weapons)=====
+1
 
====C rank====
=====STR increase=====
+3 or +4
 
=====DEX increase=====
+3 or +4
 
=====INT increase=====
+3 or +4
 
=====LUK increase=====
+3 or +4
 
=====HP increase=====
+40 or +50 or +60
 
=====MP increase=====
+40 or +50 or +60
 
=====All Stats increase=====
+4
 
=====Accuracy increase=====
+10 or +12
 
=====Avoidability increase=====
+10 or +12
 
=====STR % increase=====
+1%
 
=====DEX % increase=====
+1%
 
=====INT % increase=====
+1%
 
=====LUK % increase=====
+1%
 
=====Accuracy % increase=====
+1%
 
=====Avoidability % increase=====
+1%
 
=====Weapon DEF increase (Armors and Accessories)=====
+40 or +50 or +60 or +70 or +80 or +90
 
=====Magic DEF increase (Armors and Accessories)=====
+40 or +50 or +60 or +70 or +80 or +90
 
=====Weapon DEF % increase (Armors and Accessories)=====
+1%
 
=====Magic DEF % increase (Armors and Accessories)=====
+1%
 
=====HP % increase (Armors and Accessories)=====
+1%
 
=====MP % increase (Armors and Accessories)=====
+1%
 
=====Speed increase (Shoes)=====
+3 or +4
 
=====Jump increase (Shoes)=====
+3 or +4
 
=====Recover HP every 4 seconds. (Accessories)=====
2 or 6 or 12 or 20 or 24
 
=====Recover MP every 4 seconds. (Accessories)=====
2 or 6 or 12 or 20 or 24
 
=====Weapon ATT increase (Weapons)=====
+2
 
=====Magic ATT increase (Weapons)=====
+2
 
=====Weapon ATT % increase (Weapons)=====
+1%
 
=====Magic ATT % increase (Weapons)=====
+1%
 
=====Critical Rate increase (Weapons)=====
+4%
 
=====Total Damage % increase (Weapons)=====
+1% or +2%
 
=====3% chance to recover HP when attacking. (Weapons)=====
10 or 15 or 20
 
=====3% chance to recover MP when attacking. (Weapons)=====
10 or 15 or 20
 
=====10% chance to inflict Poison when attacking. (Weapons)=====
Level 1 or Level 2 or Level 3 or Level 4 or Level 5 or Level 6
 
=====5% chance to inflict Stun when attacking. (Weapons)=====
Level 1 or Level 2
 
=====10% chance to inflict Slow when attacking. (Weapons)=====
Level 1 or Level 2
 
=====10% chance to inflict Darkness when attacking. (Weapons)=====
Level 1 or Level 2 or Level 3
 
=====5% chance to inflict Freeze when attacking. (Weapons)=====
Level 1 or Level 2
 
=====5% chance to inflict Seal when attacking. (Weapons)=====
Level 1 or Level 2
 
=====Ignore Monster's DEF when attacking. (Weapons)=====
15%
 
====B rank====
=====STR increase=====
+5 or +6
 
=====DEX increase=====
+5 or +6
 
=====INT increase=====
+5 or +6
 
=====LUK increase=====
+5 or +6
 
=====HP increase=====
+70 or +80 or +90
 
=====MP increase=====
+70 or +80 or +90
 
=====Accuracy increase=====
+18 or +22 or +26
 
=====Avoidability increase=====
+18 or +22 or +26
 
=====STR % increase=====
+2%
 
=====DEX % increase=====
+2%
 
=====INT % increase=====
+2%
 
=====LUK % increase=====
+2%
 
=====Accuracy % increase=====
+2%
 
=====Avoidability % increase=====
+2%
 
=====Weapon DEF increase (Armors and Accessories)=====
+100 or +110 or +120
 
=====Magic DEF increase (Armors and Accessories)=====
+100 or +110 or +120
 
=====Weapon DEF % increase (Armors and Accessories)=====
+2%
 
=====Magic DEF % increase (Armors and Accessories)=====
+2%
 
=====HP % increase=====
+2%
 
=====MP % increase=====
+2%
 
=====All Stats % increase=====
+1% or +2%
 
=====Speed increase (Shoes)=====
+5 or +6
 
=====Jump increase (Shoes)=====
+5 or +6
 
=====Recover HP every 4 seconds. (Accessories)=====
2 or 6 or 12 or 20 or 24
 
=====Recover MP every 4 seconds. (Accessories)=====
2 or 6 or 12 or 20 or 24
 
=====Weapon ATT increase (Weapons)=====
+3 or +4
 
=====Magic ATT increase (Weapons)=====
+3 or +4
 
=====Weapon ATT % increase (Weapons)=====
+2%
 
=====Magic ATT % increase (Weapons)=====
+2%
 
=====Critical Rate increase (Weapons)=====
+5% or +6%
 
=====Total Damage % increase (Weapons)=====
+3% or +4%
 
=====3% chance to recover HP when attacking. (Weapons)=====
20 or 25 or 30
 
=====3% chance to recover MP when attacking. (Weapons)=====
20 or 25 or 30
 
=====Ignore Monster's DEF when attacking. (Weapons)=====
18%
 
=====Invincibility time increase (Tops and Overalls)=====
+1 second
 
=====Abnormal status duration (Tops and Overalls)=====
Reduces by 2 seconds.
 
=====15% chance to recover HP after killing an enemy. (Gloves)=====
40 or 50 or 60
 
=====15% chanace to recover MP after killing an enemy. (Gloves)=====
40 or 50 or 60
 
=====20% chance to ignore damage when attacked. (Shields and Kataras)=====
3 or 9 or 15
 
=====25% chance to ignore damage when attacked. (Shields and Kataras)=====
5 or 14 or 23
 
=====30% chance to ignore damage when attacked. (Shields and Kataras)=====
7 or 19 or 31
 
====A rank====
=====STR increase=====
+7 or +8
 
=====DEX increase=====
+7 or +8
 
=====INT increase=====
+7 or +8
 
=====LUK increase=====
+7 or +8
 
=====HP increase=====
+100 or +110 or +120
 
=====MP increase=====
+100 or +110 or +120
 
=====Accuracy increase=====
+28 or +30 or +32 or +34
 
=====Avoidability increase=====
+28 or +30 or +32 or +34
 
=====STR % increase=====
+3% or +4%
 
=====DEX % increase=====
+3% or +4%
 
=====INT % increase=====
+3% or +4%
 
=====LUK % increase=====
+3% or +4%
 
=====Accuracy % increase=====
+3% or +4%
 
=====Avoidability % increase=====
+3% or +4%
 
=====Weapon DEF increase (Armors and Accessories)=====
+130 or +140 or +150
 
=====Magic DEF increase (Armors and Accessories)=====
+130 or +140 or +150
 
=====Weapon DEF % increase (Armors and Accessories)=====
+3% or +4%
 
=====Magic DEF % increase (Armors and Accessories)=====
+3% or +4%
 
=====HP % increase (Armors and Accessories)=====
+3% or +4%
 
=====MP % increase (Armors and Accessories)=====
+3% or +4%
 
=====HP recovery items and skills increase=====
+10% or +20%
 
=====All Stats % increase=====
+3% or +4%
 
=====All skill levels increase (Hats)=====
Level +1
 
=====Decent Mystic Door available (Hats)=====
 
=====Speed increase (Shoes)=====
+7 or +8
 
=====Jump increase (Shoes)=====
+7 or +8
 
=====Decent Haste available (Shoes)=====
 
=====Auto steal chance (Gloves)=====
1% or 2%
 
=====Decent Sharp Eyes available (Gloves)=====
 
=====Weapon ATT increase (Weapons)=====
+5 or +6
 
=====Magic ATT increase (Weapons)=====
+5 or +6
 
=====Weapon ATT % increase (Weapons)=====
+3% or +4%
 
=====Magic ATT % increase (Weapons)=====
+3% or +4%
 
=====Critical Rate increase (Weapons)=====
+7% or +8%
 
=====Total Damage % increase (Weapons)=====
+5% or +6%
 
=====Boss Damage % increase (Weapons)=====
+20% or +25%
 
=====Ignore Monster's DEF when attacking. (Weapons)=====
21%
 
=====Invincibility time increase (Tops and Overalls)=====
+2 seconds
 
=====2% chance to be invincible when attacked. (Tops and Overalls)=====
Invincibility time: 5 seconds
 
=====Abnormal status duration (Tops and Overalls)=====
Reduces by 2 seconds.
 
=====Decent Hyper Body available (Pants)=====
 
=====5% chance to ignore damage when attacked. (Shields and Kataras)=====
20%
 
====S rank====
=====STR increase=====
+9 or +10 or +11
 
=====DEX increase=====
+9 or +10 or +11
 
=====INT increase=====
+9 or +10 or +11
 
=====LUK increase=====
+9 or +10 or +11
 
=====HP increase=====
+130 or +140 or +150
 
=====MP increase=====
+130 or +140 or +150
 
=====Accuracy increase=====
+36 or +40 or +42
 
=====Avoidability increase=====
+36 or +40 or +42
 
=====All Stats increase=====
+5 or +6 or +7
 
=====STR % increase=====
+5% or +6%
 
=====DEX % increase=====
+5% or +6%
 
=====INT % increase=====
+5% or +6%
 
=====LUK % increase=====
+5% or +6%
 
=====Accuracy % increase=====
+5% or +6%
 
=====Avoidability % increase=====
+5% or +6%
 
=====Weapon DEF increase (Armors and Accessories)=====
+160 or +170 or +180 or +190 or +200
 
=====Magic DEF increase (Armors and Accessories)=====
+160 or +170 or +180 or +190 or +200
 
=====Weapon DEF % increase (Armors and Accessories)=====
+5% or +6%
 
=====Magic DEF % increase (Armors and Accessories)=====
+5% or +6%
 
=====HP % increase (Armors and Accessories)=====
+5% or +6%
 
=====MP % increase (Armors and Accessories)=====
+5% or +6%
 
=====HP recovery items and skills increase=====
+30%
 
=====All Stats % increase=====
+5% or +6%
 
=====Decent Advanced Bless available (Hats)=====
 
=====Skill cooldown duration (Hats)=====
Reduced by 1 second or 2 seconds.
 
=====Speed increase (Shoes)=====
+9 or +10
 
=====Jump increase (Shoes)=====
+9 or +10
 
=====Decent Combat Orders available (Shoes)=====
 
=====Auto steal chance (Gloves)=====
3% or 4%
 
=====Decent Speed Infusion available (Gloves)=====
 
=====Minimum Critical Damage increase (Gloves)=====
+2% or +4% or +6%
 
=====Maximum Critical Damage increase (Gloves)=====
+2% or +4% or +6%
 
=====Weapon ATT increase (Weapons)=====
+7 or +8
 
=====Magic ATT increase (Weapons)=====
+7 or +8
 
=====Weapon ATT % increase (Weapons)=====
+5% or +6%
 
=====Magic ATT % increase (Weapons)=====
+5% or +6%
 
=====Critical Rate increase (Weapons)=====
+9% or +10%
 
=====Total Damage % increase (Weapons)=====
+7% or +8%
 
=====Boss Damage % increase (Weapons)=====
+30% or +35%
 
=====Ignore Monster's DEF when attacking. (Weapons)=====
24%
 
=====Invincibility time increase (Tops and Overalls)=====
+3 seconds
 
=====3% chance to be invincible when attacked. (Tops and Overalls)=====
Invincibility time: 6 seconds
 
=====Elemental resistance increase (Tops and Overalls)=====
+5% or +10%
 
=====Abnormal Status Resistance increase (Pants)=====
+5% or +10%
 
=====10% chance to ignore damage when attacked. (Shields and Kataras)=====
40%
 
=====Reflect damage at a chance. (Pants)=====
Possible stats:
*10% chance, 20% damage
*10% chance, 30% damage
*20% chance, 35% damage
*30% chance, 35% damage
 
=====Skill MP cost (Accessories)=====
Reduces by 5% or 10%.
 
=====Mesos obtained increase (Accessories)=====
+10% or +15% or +20%
 
=====Drop rate increase (Accessories)=====
+10% or +15% or +20%
 
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