MapleStory/Spell Trace and Star Force: Difference between revisions

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Added costs for 0-19 and 80-89 accessories, 200-209 items, and 250-259 armors
(→‎Star Force Enhancement: Added TMS SF costs)
(Added costs for 0-19 and 80-89 accessories, 200-209 items, and 250-259 armors)
 
(36 intermediate revisions by 12 users not shown)
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{{-}}
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This page serves to cover the basic equipment upgrade systems: '''Scrolling''' and '''Star Force'''.
This page serves to cover the basic equipment upgrade systems: '''Scrolling''' and '''Star Force'''.
A calculator tool is provided for convenience to calculate the spell trace used consistently on a weapon. (Credits to AppleFlash of MapleSEA) https://www.appleflash.net/reversetrace.html


==Scrolling==
==Scrolling==
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===Spell Trace===
===Spell Trace===
Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on '''equipment level''' and '''type'''. Generally, higher equipment level and lower success rates will cost more spell traces but provide higher stat boosts. During certain Sundays, success rates for spell traces may be increased (known as [[#Spell Trace Fever Time|Spell Trace Fever Time]]) or spell trace consumption may be lowered.
Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons and armors, including shoulderpad) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on '''equipment level''' and '''type'''. Generally, higher equipment level and lower success rates will cost more spell traces but provide higher stat boosts. During certain Sundays, success rates for spell traces may be increased (known as [[#Spell Trace Fever Time|Spell Trace Fever Time]]) or spell trace consumption may be lowered.


====Sources====
====Sources====
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*Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
*Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
*Events
*Events
*Crusader Shop (35 Crusader coins for 100 Spell Trace)
*Bosses (20~72 for daily bosses, at least 140 for weekly bosses, drop is shared in party)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (3 Enheim coin for 100 Spell Trace)
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (3 Enheim coin for 100 Spell Trace)
*Sudden Missions (100/200/300/500 Spell Traces at a chance)
*Monster Collection (obtained at a chance, up till 200 Spell Trace based on duration of exploration)
*Monster Collection (obtained at a chance, up till 200 Spell Trace based on duration of exploration)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo Shop]] (800 Dojo Points for 100 Spell Trace)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo Shop]] (800 Dojo Points for 100 Spell Trace)
*[[MapleStory/Tower of Oz#Witch Shop|Oz Tower Shop]] (1,500 Seed Points for 100 Spell Trace)
*[[MapleStory/Tower of Oz#Witch Shop|Oz Tower Shop]] (1,500 Seed Points for 100 Spell Trace)
*Fairy Bros' Daily Gift (500 on Day 5, 1,000 on Day 19, (MSEA only) 700 on Day 13)
*Fairy Bros' Daily Gift (500 on Day 4)
*Bounty Portal Pouches (obtained at a chance, 100 from Basic pouches, 200 from Intermediate pouches, 400 from Superior pouches, 800 from Premium pouches)
*Bounty Portal Pouches (obtained at a chance, 100 from Basic pouches, 200 from Intermediate pouches, 400 from Superior pouches, 800 from Premium pouches)
*'''MapleSEA only''': Nadia NPC Shop (5,000 meso for 1 Spell Trace, 235,000 meso for 50 Spell Trace, 425,000 meso for 100 Spell Trace, prices are '''before Guild Skill discount''')
*'''MapleSEA only''': Nadia NPC Shop (prices are '''before Guild Skill discount''', only open on weekends, can be found in Henesys, Leafre or Nameless Village)
**1 for 5,000 mesos
**50 for 235,000 mesos (1 for 4,700 mesos)
**100 for 425,000 mesos (1 for 4,250 mesos)
**1,000 for 4,250,000 mesos (1 for 4,250 mesos)
**5,000 for 21,250,000 mesos (1 for 4,250 mesos)
**9,000 for 35,100,000 mesos (1 for 3,900 mesos)
*Various Theme Dungeon quests
*Various Theme Dungeon quests
*[[MapleStory/Ursus#Ursus Shop|Ursus Shop]] (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
*[[MapleStory/Ursus#Ursus Shop|Ursus Shop]] (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
*Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on '''Tuesday''' or '''Saturday''')
*Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on '''Tuesday''' or '''Saturday''')
*Evolving System (15 Evolving Coins for 100 Spell Traces)
*5 Black Cube Fragments (from using 5 Black Cubes) → 2,000 Spell Traces
*5 Black Cube Fragments (from using 5 Black Cubes) → 2,000 Spell Traces
*5 Bonus Potential Cube Fragments (from using 5 Bonus Potential Cubes) → 2,000 Spell Traces
*5 Bonus Potential Cube Fragments (from using 5 Bonus Potential Cubes) → 2,000 Spell Traces
*20 Super Miracle Cube Fragments (from using 20 Super Miracle Cubes) → 500 Spell Traces
*20 Super Miracle Cube Fragments (from using 20 Super Miracle Cubes) → 500 Spell Traces
*10 Maple Leaf of Cubes → 3,000 Spell Traces


====Stats====
====Stats====
There are 3 tiers of enhancement depending on equipment level.
There are 3 tiers of enhancement depending on equipment level.
For "All Stats", it is only available as a 30% and 15% option.
=====Armor (except gloves)=====
=====Armor (except gloves)=====
Includes Shoulderpads.
Includes Shoulderpads.
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!Equipment Job!!Stats Available
!Equipment Job!!Stats Available
|-
|-
|Warrior||STR, HP
|Warrior||STR, HP, All Stats
|-
|-
|Bowman||DEX
|Bowman||DEX, All Stats
|-
|-
|Magician||INT
|Magician||INT, All Stats
|-
|-
|Thief||STR, DEX, LUK
|Thief||STR, DEX, LUK, All Stats
|-
|-
|Pirate||STR, DEX, LUK
|Pirate||STR, DEX, LUK, All Stats
|-
|-
|Universal||STR, DEX, INT, LUK, HP
|Universal||STR, DEX, INT, LUK, HP, All Stats
|}
|}


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|-
|-
|30%||
|30%||
*Primary Stat +3 (Max HP +150 for HP stat)
*Primary Stat +3 (Max HP +150 for HP stat, All Stats +1 for "All Stats" option)
*Max HP +30
*Max HP +30
*DEF +4
*DEF +4
|
|
*Primary Stat +5 (Max HP +250 for HP stat)
*Primary Stat +5 (Max HP +250 for HP stat, All Stats +2 for "All Stats" option)
*Max HP +70
*Max HP +70
*DEF +7
*DEF +7
|
|
*Primary Stat +7 (Max HP +350 for HP stat)
*Primary Stat +7 (Max HP +350 for HP stat, All Stats +3 for "All Stats" option)
*Max HP +120
*Max HP +120
*DEF +10
*DEF +10
|-
|15%||
*Primary Stat +4 (Max HP +200 for HP stat, All Stats +2 for "All Stats" option)
*Max HP +45
*DEF +6
|
*Primary Stat +7 (Max HP +350 for HP stat, All Stats +3 for "All Stats" option)
*Max HP +110
*DEF +10
|
*Primary Stat +10 (Max HP +500 for HP stat, All Stats +4 for "All Stats" option)
*Max HP +170
*DEF +15
|}
|}
On the '''4th success''', if you used Spell Traces for enhancement you will receive '''+1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)'''
On the '''4th success''', if you used Spell Traces for enhancement you will receive '''+1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)'''
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|
|
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|-
|15%||
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|
*Weapon ATT +4 (Magic ATT +4 for Magic ATT stat)
|}
|}


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!Equipment Job!!Stats Available
!Equipment Job!!Stats Available
|-
|-
|Warrior||STR, HP
|Warrior||STR, HP, All Stats
|-
|-
|Bowman||DEX
|Bowman||DEX, All Stats
|-
|-
|Magician||INT
|Magician||INT, All Stats
|-
|-
|Thief||STR, DEX, LUK
|Thief||STR, DEX, LUK, All Stats
|-
|-
|Pirate||STR, DEX, LUK
|Pirate||STR, DEX, LUK, All Stats
|-
|-
|Universal||STR, DEX, INT, LUK, HP
|Universal||STR, DEX, INT, LUK, HP, All Stats
|}
|}


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|-
|-
|30%||
|30%||
*Primary Stat +3 (Max HP +150 for HP stat)
*Primary Stat +3 (Max HP +150 for HP stat, All Stats +1 for "All Stats" option)
|
|
*Primary Stat +4 (Max HP +200 for HP stat)
*Primary Stat +4 (Max HP +200 for HP stat, All Stats +2 for "All Stats" option)
|
|
*Primary Stat +5 (Max HP +250 for HP stat)
*Primary Stat +5 (Max HP +250 for HP stat, All Stats +3 for "All Stats" option)
|}
|}


=====Hearts=====
=====Hearts=====
Options: ATT and Magic ATT.
Options: ATT and Magic ATT.
Job ATT refers to the type of ATT that your job uses. For hearts usable by magicians and non-magicians at the same time, both options are available, '''please choose the correct type'''.
;Stat Values
;Stat Values
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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;Stat Values
;Stat Values
Note: The following stat boost values do not apply in JMS.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
!Enhancement success!!Tier 1 Stats (Equip level 0~74)!!Tier 2 Stats (Equip level 75~114)!!Tier 3 Stats (Equip level 115 or higher)
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|
|
*Primary Stat +1 (Max HP +50 for HP stat)
*Primary Stat +1 (Max HP +50 for HP stat)
*Weapon ATT +3 (Max HP +3 for Magic ATT stat)
*Weapon ATT +3 (Magic ATT +3 for Magic ATT stat)
|
|
*Primary Stat +2 (Max HP +100 for HP stat)
*Primary Stat +2 (Max HP +100 for HP stat)
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====Special Scrolls====
====Special Scrolls====
There are 3 Special scrolls: '''Clean Slate Scroll 5%''', '''Innocence Scroll 30%''' and '''Ark Innocence Scroll 30%'''. These scrolls success rates are not affected by any success rate increasing effects except '''Spell Trace Fever Time'''.
There are 4 Special scrolls: '''Clean Slate Scroll 100%''', '''Innocence Scroll 100%''' and '''Ark Innocence Scroll 100%''', '''Golden Hammer 100%'''.
*Clean Slate Scroll 5%: Restores 1 failed upgrade slot. '''Cost 2,000 Spell Traces'''.
*Clean Slate Scroll 100%: Restores 1 failed upgrade slot. '''Cost 20,000 Spell Traces'''.
*Innocence Scroll 30%: Reverts the equipment back to its original stats (except potential, bonus potential and bonus stats). '''Cost 5,000 Spell Traces'''.
*Innocence Scroll 100%: Reverts the equipment back to its original stats (except potential, bonus potential and bonus stats). '''Cost 12,000 Spell Traces'''.
*Ark Innocence Scroll 30%: Works exactly like Innocence Scroll but Star Force (and its relevant stats) will be kept. Percentage based stat increases will also be adjusted spontaneously. '''Cost 10,000 Spell Traces'''.
*Ark Innocence Scroll 100%: Works exactly like Innocence Scroll but Star Force (and its relevant stats) will be kept. Percentage based stat increases will also be adjusted spontaneously. '''Cost 24,000 Spell Traces'''.
*Golden Hammer 100%: Uses up a hammer slot to expand 1 upgrade slot. '''Must be used as the 1st golden hammer slot for services with more than 1 golden hammer slot'''. '''Cost 24,000 Spell Traces'''.
Click on the Scroll button at top left of the enhancement UI to access these scroll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.
Click on the Scroll button at top left of the enhancement UI to access these scroll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.


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During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect '''stacks''' with other success rate increasing effects.
During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect '''stacks''' with other success rate increasing effects.


For '''Clean Slate Scroll, Innocence Scroll and Ark Innocence Scroll''', other success rates increasing effects are not applied, '''only Spell Trace Fever Time can increase their success rate'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Current Success rate!!Event Success rate
!Current Success rate!!Event Success rate
|-
|5%||10%
|-
|-
|15%||25%
|15%||25%
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|}
|}


===Other Scrolls===
====Upgrade Cost====
There are also other scrolls that consume upgrade slots.
Depending on the item level, type and base success rate, the number of spell trace needed changes. '''Does not apply to innocence scrolls of any type and clean slate scrolls'''.


====Golden Hammer====
Armors exclude gloves and include shoulderpads. Accessories exclude shoulderpads.
Adds 1 upgrade slot on an equipment. It is only usable as the 1st hammer applied on the item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
{|{{prettytable|notwide=1}}
 
!Item Level!!100% cost!!70% cost!!30% cost!!15% cost
If the Golden Hammer fails, it will still count as a hammer application and a Clean Slate Scroll can be used to recover the upgrade slot.
|-
 
|0~19
It is usually obtained from:
|
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monster and Elite Boss]] (50% success, tradable and has no expiry)
*Armor: 1
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% or 100% success, untradeable, expires in 30 days)
*Gloves: 1
*Advanced or Premium Bounty Hunter Pouches (50% success, untradeable and expires in 7 days)
*Weapon: 1
*Event shops (usually 50% or 100% success, untradeable and expires in 7~10 days)
*Accessory: 1
 
|
====Vicious Hammer====
*Armor: 2
It is the cash version of Golden Hammer. It can be used as either the 1st or the 2nd hammer applied to an item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
*Gloves: 1
 
*Weapon: 2
It is only found in the cash shop and has a 100% success rate. It is also the only way to apply a 2nd hammer on the same item (it is capped at 2 hammers applied per item).
*Accessory: 2
 
|
====Chaos Scroll====
*Armor: 2
It comes in various forms. The most basic ones can adjust existing stats (including bonus stats) by up to 5 points up or down. The other forms are listed below.
*Gloves: 2
*"Goodness" type scroll: Where the adjustment would be downwards normally, it will reverse the outcome to increase the stat by the same amount instead.
*Weapon: 3
*"Incredible" or "Miraculous" type scroll: When an adjustment of 5 points is normally made, it would be 6 points instead.
*Accessory: 2
The detailed probability of adjustments are listed below.
|
*"Karma" has the same function as the normal types, but '''it can only be used on untradeable items'''. (Can be traded only once, transferrable once within account, inter-account transactions only, cannot be traded once equipped are all not counted as untradeable)
*Weapon: 4
;Chaos Scroll
|-
{|{{prettytable|notwide=1|text center=1}}
|20~29
!Adjustment!!Probability
|
*Armor: 2
*Gloves: 1
*Weapon: 2
*Accessory: ?
|
*Armor: 2
*Gloves: 2
*Weapon: 3
*Accessory: ?
|
*Armor: 3
*Gloves: 2
*Weapon: 4
*Accessory: ?
|
*Weapon: 5
|-
|-
| +5||0.99%
|30~39
|
*Armor: 3
*Gloves: 2
*Weapon: 3
*Accessory: 3
|
*Armor: 4
*Gloves: 3
*Weapon: 4
*Accessory: 4
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Weapon: 6
|-
|-
| +4||1.98%
|40~49
|
*Armor: 4
*Gloves: 3
*Weapon: 4
*Accessory: 3
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Armor: 6
*Gloves: 5
*Weapon: 6
*Accessory: 5
|
*Weapon: 7
|-
|-
| +3||10.21%
|50~59
|-
|
| +2||15.87%
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 4
|
*Armor: 6
*Gloves: 5
*Weapon: 6
*Accessory: 5
|
*Armor: 7
*Gloves: 6
*Weapon: 7
*Accessory: 6
|
*Weapon: 8
|-
|-
| +1||19.31%
|60~69
|
*Armor: 5
*Gloves: 4
*Weapon: 5
*Accessory: 5
|
*Armor: 6
*Gloves: 6
*Weapon: 7
*Accessory: 6
|
*Armor: 7
*Gloves: 7
*Weapon: 8
*Accessory: 7
|
*Weapon: 10
|-
|-
|0||18.38%
|70~79
|
*Armor: 6
*Gloves: 5
*Weapon: 7
*Accessory: 6
|
*Armor: 7
*Gloves: 7
*Weapon: 8
*Accessory: 7
|
*Armor: 8
*Gloves: 8
*Weapon: 10
*Accessory: 9
|
*Weapon: 12
|-
|-
| -1||13.7%
|80~89
|
*Armor: 8
*Gloves: 11
*Weapon: 14
*Accessory: 12
|
*Armor: 11
*Gloves: 14
*Weapon: 18
*Accessory: 15
|
*Armor: 13
*Gloves: 17
*Weapon: 22
*Accessory: 18
|
*Weapon: 26
|-
|-
| -2||8%
|90~99
|
*Armor: 10
*Gloves: 14
*Weapon: 17
*Accessory: 15
|
*Armor: 14
*Gloves: 18
*Weapon: 23
*Accessory: 19
|
*Armor: 17
*Gloves: 22
*Weapon: 28
*Accessory: 23
|
*Weapon: 33
|-
|-
| -3||3.65%
|100~109
|
*Armor: 13
*Gloves: 17
*Weapon: 22
*Accessory: 18
|
*Armor: 17
*Gloves: 23
*Weapon: 28
*Accessory: 24
|
*Armor: 20
*Gloves: 27
*Weapon: 34
*Accessory: 28
|
*Weapon: 40
|-
|-
| -4||2.97%
|110~119
|
*Armor: 16
*Gloves: 20
*Weapon: 26
*Accessory: 22
|
*Armor: 20
*Gloves: 27
*Weapon: 34
*Accessory: 28
|
*Armor: 24
*Gloves: 33
*Weapon: 40
*Accessory: 34
|
*Weapon: 48
|-
|-
| -5||4.94%
|120~129
|}
|
 
*Armor: 57
;Miraculous Chaos Scroll
*Gloves: 75
{|{{prettytable|notwide=1|text center=1}}
*Weapon: 93
!Adjustment!!Probability
*Accessory: 80
|
*Armor: 72
*Gloves: 96
*Weapon: 120
*Accessory: 100
|
*Armor: 87
*Gloves: 117
*Weapon: 144
*Accessory: 120
|
*Weapon: 174
|-
|-
| +6||0.99%
|130~139
|
*Armor: 72
*Gloves: 96
*Weapon: 120
*Accessory: 100
|
*Armor: 93
*Gloves: 123
*Weapon: 156
*Accessory: 130
|
*Armor: 114
*Gloves: 150
*Weapon: 186
*Accessory: 155
|
*Weapon: 222
|-
|-
| +4||1.98%
|140~149
|
*Armor: 90
*Gloves: 120
*Weapon: 144
*Accessory: 125
|
*Armor: 117
*Gloves: 156
*Weapon: 192
*Accessory: 160
|
*Armor: 138
*Gloves: 186
*Weapon: 228
*Accessory: 195
|
*Weapon: 276
|-
|-
| +3||10.21%
|150~159
|
*Armor: 185
*Gloves: 245
*Weapon: 300
*Accessory: 155
|
*Armor: 240
*Gloves: 320
*Weapon: 390
*Accessory: 200
|
*Armor: 290
*Gloves: 380
*Weapon: 480
*Accessory: 240
|
*Weapon: 575
|-
|-
| +2||15.87%
|160~169
|
*Armor: 220
*Gloves: 295
*Weapon: 370
*Accessory: 185
|
*Armor: 285
*Gloves: 385
*Weapon: 480
*Accessory: 240
|
*Armor: 345
*Gloves: 460
*Weapon: 575
*Accessory: 285
|
*Weapon: 690
|-
|-
| +1||19.31%
|200~209
|
*Armor: 435
*Gloves: 580
*Weapon: 725
*Accessory: 360
|
*Armor: 565
*Gloves: 750
*Weapon: 940
*Accessory: 470
|
*Armor: 675
*Gloves: 900
*Weapon: 1,125
*Accessory: 560
|
*Armor: 910
*Gloves: 1080
*Weapon: 1,350
|-
|-
|0||18.38%
|250~259
|-
|
| -1||13.7%
*Armor: 850
|-
*Gloves: ?
| -2||8%
*Weapon: ?
|-
*Accessory: ?
| -3||3.65%
|
|-
*Armor: 1100
| -4||2.97%
*Gloves: ?
|-
*Weapon: ?
| -6||4.94%
*Accessory: ?
|
*Armor: 1325
*Gloves: ?
*Weapon: ?
*Accessory: ?
|
*Armor: 1560
*Weapon: ?
|}
|}


;Chaos Scroll of Goodness
===Other Scrolls===
{|{{prettytable|notwide=1|text center=1}}
There are also other scrolls that consume upgrade slots.
!Adjustment!!Probability
 
|-
====Golden Hammer====
| +5||5.93%
Adds 1 upgrade slot on an equipment. It is only usable as the 1st hammer applied on the item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
|-
 
| +4||4.94%
If the Golden Hammer fails, it will still count as a hammer application and a Clean Slate Scroll can be used to recover the upgrade slot.
|-
 
| +3||13.87%
'''It is not affected by Diligence and Guild's success rate increasing effects'''.
|-
 
| +2||23.87%
It is usually obtained from:
|-
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (only in MSEA, 50% success, tradable and has no expiry)
| +1||33.01%
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% or 100% success, untradeable, expires in 30 days)
|-
*Advanced or Premium Bounty Hunter Pouches (50% success, untradeable and expires in 7 days)
|0||18.38%
*Event shops (usually 50% or 100% success, untradeable and expires in 7~10 days)
|}
*[[MapleStory/Tower of Oz|Oz Tower]] (only in MSEA, low chance, requires box Rank 6 or better)
 
====Vicious Hammer====
It is the cash version of Golden Hammer, '''only for GMS, MSEA and CMS''' (as other services only have 1 golden hammer slot). It can be used as either the 1st or the 2nd golden hammer applied to an item. '''Not usable on Horntail or Chaos Horntail Necklaces'''.
 
It is only found in the cash shop and has a 100% success rate. It is also the only way to apply a 2nd hammer on the same item (it is capped at 2 golden hammers applied per item for GMS, MSEA and CMS, and 1 golden hammer applied for other services).
 
====Chaos Scroll====
It comes in various forms. The most basic ones can adjust existing stats (including bonus stats) by up to 5 points up or down. The other forms are listed below.
*"Goodness" type scroll: Where the adjustment would be downwards normally, it will reverse the outcome to increase the stat by the same amount instead.
*"Incredible" or "Miraculous" type scroll: When an adjustment of 5 points is normally made, it would be 6 points instead.
The detailed probability of adjustments are listed below.
*"Karma" has the same function as the normal types, but '''it can only be used on untradeable items'''. (Can be traded only once, transferrable once within account, inter-account transactions only, cannot be traded once equipped are all not counted as untradeable)
 
'''It is not affected by Diligence and Guild's success rate increasing effects'''.


;Incredible Chaos Scroll of Goodness, Karma Amazingly Positive Chaos Scroll
;Chaos Scroll
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
!Adjustment!!Probability
|-
|-
| +6||5.93%
| +5||0.99%
|-
|-
| +4||4.94%
| +4||1.98%
|-
|-
| +3||13.87%
| +3||10.21%
|-
|-
| +2||23.87%
| +2||15.87%
|-
|-
| +1||33.01%
| +1||19.31%
|-
|-
|0||18.38%
|0||18.38%
|-
| -1||13.7%
|-
| -2||8%
|-
| -3||3.65%
|-
| -4||2.97%
|-
| -5||4.94%
|}
|}


This scroll is obtained from a few ways.
;Miraculous Chaos Scroll
;Chaos Scroll
{|{{prettytable|notwide=1|text center=1}}
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (60% success, tradable and has no expiry)
!Adjustment!!Probability
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% or 100% success, untradeable, expires in 30 days)
|-
*Basic Hunter Pouch (100% success, untradeable, expires in 7 days)
| +6||0.99%
 
|-
;Chaos Scroll of Goodness
| +4||1.98%
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (30% success, tradable and has no expiry)
|-
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% success, untradeable, expires in 30 days)
| +3||10.21%
*Event shops (usually 50% success, untradeable and expires in 7~10 days)
|-
| +2||15.87%
|-
| +1||19.31%
|-
|0||18.38%
|-
| -1||13.7%
|-
| -2||8%
|-
| -3||3.65%
|-
| -4||2.97%
|-
| -6||4.94%
|}


;Incredible Chaos Scroll of Goodness
;Chaos Scroll of Goodness
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% success, untradeable, expires in 30 days)
{|{{prettytable|notwide=1|text center=1}}
*Event shops (usually 60% success, untradeable and expires in 7~10 days)
!Adjustment!!Probability
 
|-
====Lucky Day Scroll====
| +5||5.93%
This scroll increases the success rate of the next normal scroll or spell trace enhancement by 10% added.
|-
 
| +4||4.94%
Obtainable from gachapon.
|-
| +3||13.87%
|-
| +2||23.87%
|-
| +1||33.01%
|-
|0||18.38%
|}


====Shield Scroll====
;Incredible Chaos Scroll of Goodness, Karma Amazingly Positive Chaos Scroll
This scroll will prevent the upgrade slot from being consumed if the scroll fails. It must be used before the scroll and it is consumed even if the scroll succeed.
{|{{prettytable|notwide=1|text center=1}}
!Adjustment!!Probability
|-
| +6||5.93%
|-
| +4||4.94%
|-
| +3||13.87%
|-
| +2||23.87%
|-
| +1||33.01%
|-
|0||18.38%
|}


Obtainable either from cash shop or gachapon.
This scroll is obtained from a few ways.
;Chaos Scroll
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (60% success, tradable and has no expiry)
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% or 100% success, untradeable, expires in 30 days)
*Basic Hunter Pouch (100% success, untradeable, expires in 7 days)


====Protection Scroll====
;Miraculous Chaos Scroll
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on regular items 0~11 stars.
*Golden Apple at a low chance (costs cash, 50%/60%/70% success, tradable)
 
;Chaos Scroll of Goodness
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Boss]] (30% success, tradable and has no expiry)
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (50% success, untradeable, expires in 30 days)
*Event shops (usually 50% success, untradeable and expires in 7~10 days)
*Golden Apple at a low chance (costs cash, 30%/50% success, tradable)
 
;Incredible Chaos Scroll of Goodness
*[[MapleStory/Monster Park|Monster Park Tuesday/Saturday]] (60% success, untradeable, expires in 30 days)
*Event shops (usually 60% success, untradeable and expires in 7~10 days)
 
====Lucky Day Scroll====
This scroll increases the success rate of the next normal scroll or spell trace enhancement by 10% added.
 
Obtainable from gachapon.
 
====Shield Scroll====
This scroll will prevent the upgrade slot from being consumed if the scroll fails. It must be used before the scroll and it is consumed even if the scroll succeed.
 
Obtainable either from cash shop or gachapon.
 
====Protection Scroll (Shielding Ward)====
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on regular items 0~11 stars.


Obtainable from cash shop.
Obtainable from cash shop.


====Superior Protection Scroll====
====Superior Protection Scroll (Superior Shielding Ward)====
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on superior items 0~6 stars.
This scroll prevents the equipment from being completely destroyed if the scroll fails. '''Not applied to Star Force Enhancement'''. It must be used before the scroll and it is consumed even if the scroll succeed. Can only be used on superior items 0~6 stars.


Line 456: Line 847:


====Clean Slate Scroll====
====Clean Slate Scroll====
This scroll reverts 1 failed upgrade slot at a small chance. It can be obtained from various ways.
This scroll reverts 1 failed upgrade slot at a small chance. It can be obtained from various ways. '''It is not affected by Diligence and Guild's success rate increasing effects'''.
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Elite Bosses]] (5% success for elite monsters, 10% success for elite bosses, tradable)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Elite Bosses]] (5% success for elite monsters, 10% success for elite bosses, tradable)
*Advanced and Premium Hunter pouch (10% success, untradeable, expires in 7 days)
*Advanced and Premium Hunter pouch (10% success, untradeable, expires in 7 days)
Line 462: Line 853:
*Event shops (usually either 10% success or 100% success, untradeable, expires in 7~10 days)
*Event shops (usually either 10% success or 100% success, untradeable, expires in 7~10 days)
*Yu Garden Coin Shop (1% or 3% or 5% success but has a destroy chance if failed, untradeable, expires in 7 days)
*Yu Garden Coin Shop (1% or 3% or 5% success but has a destroy chance if failed, untradeable, expires in 7 days)
*Monster drop (1% success with 2% destroy chance if failed, tradable)
*Certain low level monster drop (1% success, tradable)
*Golden Apple at a low chance (costs cash, 5%/10% success, tradable)


====Innocence Scroll====
====Innocence Scroll====
This scroll removes the scrolled stats and star force (and stats) and returning all consumed scroll slots on the equipment. It can be obtained from various ways.
This scroll removes the scrolled stats and star force (and stats) and returning all consumed scroll slots on the equipment. It can be obtained from various ways. '''It is not affected by Diligence and Guild's success rate increasing effects'''.
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Bosses]] (50% success for elite bosses, tradable)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Bosses]] (50% success for elite bosses, tradable)
*Advanced and Premium Hunter pouch (50% success, untradeable, expires in 7 days)
*Advanced and Premium Hunter pouch (50% success, untradeable, expires in 7 days)
Line 480: Line 872:
*Karma Scroll for Pet Equipment for ATT/Magic ATT
*Karma Scroll for Pet Equipment for ATT/Magic ATT
*Karma Premium Scroll for Pet Equipment for ATT/Magic ATT
*Karma Premium Scroll for Pet Equipment for ATT/Magic ATT
The other scrolls come from Golden Apple at a low chance, which costs cash.


The specific probabilities for some pet scrolls are listed below.
The specific probabilities for some pet scrolls are listed below.
Line 503: Line 897:


;Miracle Scroll for Pet Equipment for ATT/Magic ATT
;Miracle Scroll for Pet Equipment for ATT/Magic ATT
Success rate: 50%
Success rate: 50%, '''not affected by Diligence and Guild's success rate increasing effects'''.
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 517: Line 911:


;Scroll for Pet Equipment for ATT/Magic ATT
;Scroll for Pet Equipment for ATT/Magic ATT
Success rate: 70%
Success rate: 70%, '''not affected by Diligence and Guild's success rate increasing effects'''.
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 541: Line 935:
*Karma Scroll for Accessory for ATT/Magic ATT
*Karma Scroll for Accessory for ATT/Magic ATT
*Karma Premium Scroll for Accessory for ATT/Magic ATT
*Karma Premium Scroll for Accessory for ATT/Magic ATT
The other scrolls come from Golden Apple at a low chance, which costs cash.


The specific probabilities for some other scrolls are listed below.
The specific probabilities for some other scrolls are listed below.
;Miracle Scroll for Gloves for ATT/Magic ATT, Miracle Scroll for Armor for ATT/Magic ATT
;Miracle Scroll for Gloves for ATT/Magic ATT, Miracle Scroll for Armor for ATT/Magic ATT
Success rate: 50%
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 554: Line 950:


;Miracle Scroll for specific weapon for ATT/Magic ATT
;Miracle Scroll for specific weapon for ATT/Magic ATT
Success rate: 50%, all stats +3 is guaranteed
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects''', all stats +3 is guaranteed
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 588: Line 984:


;Miracle Scroll for Accessories for ATT/Magic ATT
;Miracle Scroll for Accessories for ATT/Magic ATT
Success rate: 50%
Success rate: 50%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 602: Line 998:


;Accessory Scroll for ATT/Magic ATT, Armor Scroll for ATT/Magic ATT
;Accessory Scroll for ATT/Magic ATT, Armor Scroll for ATT/Magic ATT
Success rate: 70%
Success rate: 70%, '''affected by Diligence and Guild's success rate increasing effects'''
{|{{prettytable|notwide=1|text center=1}}
{|{{prettytable|notwide=1|text center=1}}
!Weapon/Magic ATT!!Probability
!Weapon/Magic ATT!!Probability
Line 627: Line 1,023:
*Usable on level 100~120 items: Normal mode boxes (costs 2~4 yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 3 times
*Usable on level 100~120 items: Normal mode boxes (costs 2~4 yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 3 times
*Usable on level 120+ items: Chaos mode boxes (costs 2~4 chaos yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 5 times
*Usable on level 120+ items: Chaos mode boxes (costs 2~4 chaos yggdrasil stones), for each item level achieved by killing monsters, adds 1~3 of the stated single stat '''at uniform probability''', can be levelled up to 5 times
These scrolls have a '''30% success rate''', and also consume an upgrade slot, '''and it can only be used successfully once per item''' hence it is not really advised due to random nature and the difference compared to a regular spell trace, which is much more readily available.
These scrolls have a '''30% success rate (not affected by Diligence and Guild's success rate increasing effects)''', and also consume an upgrade slot, '''and it can only be used successfully once per item''' hence it is not really advised due to random nature and the difference compared to a regular spell trace, which is much more readily available.
 
====Fragment of Distorted Time====
A special scroll for '''Dominator Pendant'''. It always drops 3 at a time from Arkarium. It has a 70% success rate ('''affected by Diligence and Guild's success rate increasing effects'''), but destroys the item if it fails. It adds 3 both ATT and 3 All Stats.


==Star Force Enhancement==
==Star Force Enhancement==
Line 633: Line 1,032:
This system costs '''mesos''' to use. Alternatively, star force scrolls can be used to bring up a fully scrolled item (may or may not have a level requirement depending on the scroll) to the stated star force directly (either given from events or gachapon).
This system costs '''mesos''' to use. Alternatively, star force scrolls can be used to bring up a fully scrolled item (may or may not have a level requirement depending on the scroll) to the stated star force directly (either given from events or gachapon).


===Normal Equip===
Star force is used in Star Force maps to penetrate the defense system of starstruck monsters. Based on your Star Force and required Star Force, your final damage is adjusted to between 0% to 120% of the original damage and monster damage will hit between 100% to 300% of its original damage '''(not applied to %HP attacks)'''.
Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1★), Fail (Maintain), Fail (-1★), Destroy (Leaves an equipment trace which will be rolled back to 12★)
 
During 1+1 star force events, for equipments that are 10 stars or below, succeeding in star force enhancement will let the equipment gain '''2 stars instead of 1 star''' with the stats added accordingly.
 
====Star Limit====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip Level!!Max Stars
!Star force requirement met (in %, rounded down) !! Final Damage dealt to monsters (in % as compared to actual damage) !! Monster Damage Multiplier (in % as compared to actual damage, not applied to %HP attacks)
|-
|-
|0~94||5
|0% to 9%||0% (minimum damage: 1)||3x
|-
|-
|95~107||8
|10% to 29%||10%||2.8x
|-
|30% to 49%||30%||2.4x
|-
|50% to 69%||50%||2x
|-
|70% to 99%||70%||1.6x
|-
|100%||100%||1x
|-
|100% + 1~19 excess stars||100% +1% per excess star||1x
|-
|100% + 20 or more excess stars||120%||1x
|}
 
To get star force:
*Every 1 star in equipped non-overalls = 1 star force
*Every 1 star in equipped overalls = 2 star force
*Event titles
*Guild passive skill (+5/10/15 for non-reboot, +5/10/15/20/25 for reboot)
 
===Normal Equip===
Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1★), Fail (Maintain), Fail (-1★), Destroy (Leaves an equipment trace which will be rolled back to 12★)
 
During 1+1 star force events, for equipments that are 10 stars or below, succeeding in star force enhancement will let the equipment gain '''2 stars instead of 1 star''' with the stats added accordingly.
 
====Star Limit====
{|{{prettytable|notwide=1}}
!Equip Level!!Max Stars
|-
|0~94||5
|-
|95~107||8
|-
|-
|108~117||10
|108~117||10
Line 657: Line 1,083:
====Success Rates====
====Success Rates====
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
Non-bracket percentages are based on '''Overall %''' and not a % of non-success rate. Brackets show the % of non-success rates.
'''Note: Following success rates does not apply on CMS.'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
Line 682: Line 1,111:
|10★ → 11★||50%||50% (100%)
|10★ → 11★||50%||50% (100%)
|-
|-
|11★ → 12★||45%||0% (0%)||55% (100%)
|11★ → 12★||45%||55% (100%)
|-
|-
|12★ → 13★||40%||0% (0%)||59.4% (99%)||0.6% (1%)
|12★ → 13★||40%||60% (100%)
|-
|-
|13★ → 14★||35%||0% (0%)||63.7% (98%)||1.3% (2%)
|13★ → 14★||35%||65% (100%)
|-
|-
|14★ → 15★||30%||0% (0%)||68.6% (98%)||1.4% (2%)
|14★ → 15★||30%||70% (100%)
|-
|-
|15★ → 16★||30%||67.9% (97%)||0% (0%)||2.1% (3%)
|15★ → 16★||30%||67.9% (97%)||0% (0%)||2.1% (3%)
Line 715: Line 1,144:
Certain event maps will also reduce the destroy chance to 0% for free for 12★ → 13★ to 14★ → 15★ if the enhancement is performed inside the map.
Certain event maps will also reduce the destroy chance to 0% for free for 12★ → 13★ to 14★ → 15★ if the enhancement is performed inside the map.


;Guardian Angel event effects
====Meso Cost====
*Polaris will double the success rate (obtained by killing 1,000 monsters in level range, lasts 10 minutes)
Meso cost is rounded off to the nearest hundreds. '''Equip Level is rounded down to the nearest 10 levels.'''
*Lil White Star will halve the destroy rate (obtained by holding onto fainted glowing star for 15 minutes to brighten it, then clearing the quest, lasts 10 minutes)
;Exceptions
Both effects can be reobtained as many times to refresh the buff duration, and can be applied at the same time. The resulting rates are shown below. (The rates shown will not change but the effects are applied)
*For Zero weapons, price is capped at '''Equip Level 150'''.
{|{{prettytable|notwide=1}}
*For level 108~109 equipment, price is capped at 7 -> 8 stars (321,000 mesos)
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
|-
|0★ → 1★||100%
|-
|1★ → 2★||100%
|-
|2★ → 3★||100%
|-
|3★ → 4★||100%
|-
|4★ → 5★||100%
|-
|5★ → 6★||100%
|-
|6★ → 7★||100%
|-
|7★ → 8★||100%
|-
|8★ → 9★||100%
|-
|9★ → 10★||100%
|-
|10★ → 11★||100%
|-
|11★ → 12★||90%||0% (0%)||10% (100%)
|-
|12★ → 13★||80%||0% (0%)||19.9% (99.5%)||0.1% (0.5%)
|-
|13★ → 14★||70%||0% (0%)||29.7% (99%)||0.3% (1%)
|-
|14★ → 15★||60%||0% (0%)||39.6% (99%)||0.4% (1%)
|-
|15★ → 16★||60%||39.4% (98.5%)||0% (0%)||0.6% (1.5%)
|-
|16★ → 17★||60%||0% (0%)||39.4% (98.5%)||0.6% (1.5%)
|-
|17★ → 18★||60%||0% (0%)||39.4% (98.5%)||0.6% (1.5%)
|-
|18★ → 19★||60%||0% (0%)||39.2% (98%)||0.8% (2%)
|-
|19★ → 20★||60%||0% (0%)||39.2% (98%)||0.8% (2%)
|-
|20★ → 21★||60%||38% (95%)||0% (0%)||2% (5%)
|-
|21★ → 22★||60%||0% (0%)||38% (95%)||2% (5%)
|-
|22★ → 23★||6%||0% (0%)||84.6% (90%)||9.4% (10%)
|-
|23★ → 24★||4%||0% (0%)||81.6% (85%)||14.4% (15%)
|-
|24★ → 25★||2%||0% (0%)||78.4% (80%)||19.6% (20%)
|}
 
====Meso Cost====
Meso cost is rounded off to the nearest hundreds. '''Equip Level is rounded down to the nearest 10 levels.'''
;Exceptions
*For Zero weapons, price is capped at '''Equip Level 150'''.
*For level 108~109 equipment, price is capped at 7 -> 8 stars (321,000 mesos)
*For level 118~119 equipment, price is capped at 9 -> 10 stars (533,400 mesos)
*For level 118~119 equipment, price is capped at 9 -> 10 stars (533,400 mesos)
*For level 128~129 equipment, price is capped at 14 -> 15 stars (6,471,400 mesos)
*For level 128~129 equipment, price is capped at 14 -> 15 stars (6,471,400 mesos)
'''Note: TMS Reboot meso costs do not increase after Lv150 (e.g. Arcane has same cost as Fafnir). CMS does not use mesos for star force enhancement, but an untradeable item named "Star" for star force enhancement.'''


For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts '''(only applied to base price before destruction removal costs, up to 16★ → 17★)'''.
For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts '''(only applied to base price before destruction removal costs, up to 16★ → 17★)'''.
Line 789: Line 1,162:
During certain events you can obtain a '''30% discount (for all regular equips regardless of current stars, exclude destruction removal costs)''', multiplied with above discounts
During certain events you can obtain a '''30% discount (for all regular equips regardless of current stars, exclude destruction removal costs)''', multiplied with above discounts


;KMS, MapleSEA, JMS, CMS
;All servers except TMS Non-Reboot and CMS
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attempt!!Meso Cost
!Attempt!!Meso Cost
|-
|-
|0★ → 1★ to 9★ → 10★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)/25 </math>
|0★ → 1★ to 9★ → 10★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)/2,500 +10) </math>
|-
|10★ → 11★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/40,000 +10)</math>
|-
|11★ → 12★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/22,000 +10)</math>
|-
|-
|10★ 11★ to 14★ → 15★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/400</math>
|12★ 13★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/15,000 +10)</math>
|-
|-
|15★ 16★ to 24★ → 25★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/200 </math>
|13★ 14★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/11,000 +10)</math>
|}
 
;GMS
{|{{prettytable|notwide=1}}
!Attempt!!Meso Cost
|-
|-
|0★ 1★ to 9★ → 10★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)/25 </math>
|14★ 15★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/7,500 +10)</math>
|-
|-
|10★ → 11★ to 14★ → 15★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/400</math>
|15★ → 16★ to 24★ 25★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10) </math>
|-
|15★ → 16★ to 17★ 18★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/120</math>
|-
|18★ → 19★ to 19★ → 20★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/110</math>
|-
|20★ → 21★ to 24★ → 25★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/100</math>
|}
|}


;TMS
;TMS Non-Reboot
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attempt!!Meso Cost
!Attempt!!Meso Cost
|-
|-
|0★ → 1★ to 9★ → 10★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)/25 </math>
|0★ → 1★ to 9★ → 10★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)/2,500 +10)</math>
|-
|-
|10★ → 11★ ||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/200</math>
|10★ → 11★ ||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10)</math>
|-
|-
|11★ → 12★ to 14★ → 15★ ||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/66.66</math>
|11★ → 12★ to 14★ → 15★ ||<math>100 \times round(3 \times (EquipLevel^3)\times (CurrentStar+1)^{2.7}/20,000 +10)</math>
|-
|-
|15★ → 16★ to 19★ → 20★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/50</math>
|15★ → 16★ to 19★ → 20★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/5,000 +10)</math>
|-
|-
|20★ → 21★ to 24★ → 25★||<math>1000+(EquipLevel^3)\times (CurrentStar+1)^{2.7}/40</math>
|20★ → 21★ to 24★ → 25★||<math>100 \times round((EquipLevel^3)\times (CurrentStar+1)^{2.7}/4,000 +10)</math>
|}
|}


For 12★ 13★ to 16★ → 17★, you can pay '''double''' the cost to remove the chance of destruction.
For 15★ 16★ and 16★ → 17★, you can pay '''double''' the cost to remove the chance of destruction. However, if the success rate is already 100% (such as chance time, or during 5/10/15 events which provides 100% success rate when enhancing from 5/10/15 stars), this option is disabled for the attempt and the cost will not be doubled.


For Masteria's Legacy set items (Numenal's Willpower, Glona's Heart, Legacy of Light, Legacy of Darkness, Delgrund's Honor), an '''additional <math>5 \times (CurrentStar+1)</math> Shadowknight Coins is needed per attempt'''.
For Masteria's Legacy set items (Numenal's Willpower, Glona's Heart, Legacy of Light, Legacy of Darkness, Delgrund's Honor), an '''additional <math>5 \times (CurrentStar+1)</math> Shadowknight Coins is needed per attempt'''.
Line 839: Line 1,205:
Scaled stats (increment based on proportion of item stat '''excluding Bonus Stats''') are '''updated spontaneously when there is a change in stats due to scrolls''', so the enhancement sequence will not affect the end state of an equipment.
Scaled stats (increment based on proportion of item stat '''excluding Bonus Stats''') are '''updated spontaneously when there is a change in stats due to scrolls''', so the enhancement sequence will not affect the end state of an equipment.


For scaled stats, the calculation in numerical form for a particular attempt will be: <math>1+RoundDown[ItemStat \times (Proportion%/100)]</math>
For scaled stats, the calculation in numerical form for a particular attempt will be: <math>1+RoundDown[ItemStat \times (Proportion\%/100)]</math>


;Definitions
;Definitions
Line 1,031: Line 1,397:
*Weapon's Visible Magic ATT +9
*Weapon's Visible Magic ATT +9
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Weapon ATT +12
Line 1,037: Line 1,403:
*Weapon's Visible ATT +13
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,073: Line 1,444:
*Weapon's Visible Magic ATT +9
*Weapon's Visible Magic ATT +9
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +13
*Non-Weapon's Weapon ATT +13
Line 1,079: Line 1,450:
*Weapon's Visible ATT +13
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Magic ATT +15
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,115: Line 1,491:
*Weapon's Visible Magic ATT +10
*Weapon's Visible Magic ATT +10
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Weapon ATT +14
Line 1,121: Line 1,497:
*Weapon's Visible ATT +14
*Weapon's Visible ATT +14
*Weapon's Visible Magic ATT +14
*Weapon's Visible Magic ATT +14
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +16
*Non-Weapon's Magic ATT +16
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,157: Line 1,538:
*Weapon's Visible Magic ATT +11
*Weapon's Visible Magic ATT +11
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +15
*Non-Weapon's Weapon ATT +15
Line 1,163: Line 1,544:
*Weapon's Visible ATT +14
*Weapon's Visible ATT +14
*Weapon's Visible Magic ATT +14
*Weapon's Visible Magic ATT +14
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Magic ATT +17
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,199: Line 1,585:
*Weapon's Visible Magic ATT +12
*Weapon's Visible Magic ATT +12
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +16
*Non-Weapon's Weapon ATT +16
Line 1,205: Line 1,591:
*Weapon's Visible ATT +15
*Weapon's Visible ATT +15
*Weapon's Visible Magic ATT +15
*Weapon's Visible Magic ATT +15
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +18
*Non-Weapon's Magic ATT +18
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,234: Line 1,625:
*Weapon's Visible Magic ATT +13
*Weapon's Visible Magic ATT +13
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +17
*Non-Weapon's Weapon ATT +17
Line 1,240: Line 1,631:
*Weapon's Visible ATT +16
*Weapon's Visible ATT +16
*Weapon's Visible Magic ATT +16
*Weapon's Visible Magic ATT +16
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Magic ATT +19
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,269: Line 1,665:
*Weapon's Visible Magic ATT +14
*Weapon's Visible Magic ATT +14
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +19
*Non-Weapon's Weapon ATT +19
Line 1,275: Line 1,671:
*Weapon's Visible ATT +17
*Weapon's Visible ATT +17
*Weapon's Visible Magic ATT +17
*Weapon's Visible Magic ATT +17
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,301: Line 1,702:
*Weapon's Visible Magic ATT +32
*Weapon's Visible Magic ATT +32
|-
|-
|200||
|200~249||
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Weapon ATT +21
*Non-Weapon's Magic ATT +21
*Non-Weapon's Magic ATT +21
*Weapon's Visible ATT +34
*Weapon's Visible ATT +34
*Weapon's Visible Magic ATT +34
*Weapon's Visible Magic ATT +34
|-
|250||
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Magic ATT +23
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,332: Line 1,737:
*Weapon's Visible Magic ATT +33
*Weapon's Visible Magic ATT +33
|-
|-
|200||
|200~249||
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Weapon ATT +23
*Non-Weapon's Magic ATT +23
*Non-Weapon's Magic ATT +23
*Weapon's Visible ATT +35
*Weapon's Visible ATT +35
*Weapon's Visible Magic ATT +35
*Weapon's Visible Magic ATT +35
|}
|-
|250||
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Magic ATT +25
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
*Overall's Visible DEF +5%
*Overall's Visible DEF +5%
Line 1,363: Line 1,772:
*Weapon's Visible Magic ATT +34
*Weapon's Visible Magic ATT +34
|-
|-
|200||
|200~249||
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Magic ATT +25
*Non-Weapon's Magic ATT +25
*Weapon's Visible ATT +36
*Weapon's Visible ATT +36
*Weapon's Visible Magic ATT +36
*Weapon's Visible Magic ATT +36
|-
|250||
*Non-Weapon's Weapon ATT +27
*Non-Weapon's Magic ATT +27
|}
|}
*Non-Weapon's Visible DEF +5%
*Non-Weapon's Visible DEF +5%
Line 1,378: Line 1,791:
For weapons, a consolidated table has been complied here.
For weapons, a consolidated table has been complied here.
https://cdn.discordapp.com/attachments/597028691830374410/759316576473972746/star_force.png
https://cdn.discordapp.com/attachments/597028691830374410/759316576473972746/star_force.png
A calculator tool is provided for convenience. (Credits to AppleFlash of MapleSEA)
https://www.appleflash.net/reversetrace.html
{|{{prettytable}}
{|{{prettytable}}
!Current Stars!!Total Stats
!Current Stars!!Total Stats
Line 1,536: Line 1,952:
*Weapon's Visible Magic ATT +9
*Weapon's Visible Magic ATT +9
|-
|-
|200||
|200~249||
*Visible Stat +15
*Visible Stat +15
*Non-Weapon's Weapon ATT +12
*Non-Weapon's Weapon ATT +12
Line 1,542: Line 1,958:
*Weapon's Visible ATT +13
*Weapon's Visible ATT +13
*Weapon's Visible Magic ATT +13
*Weapon's Visible Magic ATT +13
|-
|250||
*Visible Stat +17
*Non-Weapon's Weapon ATT +14
*Non-Weapon's Magic ATT +14
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,583: Line 2,004:
*Weapon's Visible Magic ATT +18
*Weapon's Visible Magic ATT +18
|-
|-
|200||
|200~249||
*Visible Stat +30
*Visible Stat +30
*Non-Weapon's Weapon ATT +25
*Non-Weapon's Weapon ATT +25
Line 1,589: Line 2,010:
*Weapon's Visible ATT +26
*Weapon's Visible ATT +26
*Weapon's Visible Magic ATT +26
*Weapon's Visible Magic ATT +26
|-
|250||
*Visible Stat +34
*Non-Weapon's Weapon ATT +29
*Non-Weapon's Magic ATT +29
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,630: Line 2,056:
*Weapon's Visible Magic ATT +28
*Weapon's Visible Magic ATT +28
|-
|-
|200||
|200~249||
*Visible Stat +45
*Visible Stat +45
*Non-Weapon's Weapon ATT +39
*Non-Weapon's Weapon ATT +39
Line 1,636: Line 2,062:
*Weapon's Visible ATT +40
*Weapon's Visible ATT +40
*Weapon's Visible Magic ATT +40
*Weapon's Visible Magic ATT +40
|-
|250||
*Visible Stat +51
*Non-Weapon's Weapon ATT +45
*Non-Weapon's Magic ATT +45
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,677: Line 2,108:
*Weapon's Visible Magic ATT +39
*Weapon's Visible Magic ATT +39
|-
|-
|200||
|200~249||
*Visible Stat +60
*Visible Stat +60
*Non-Weapon's Weapon ATT +54
*Non-Weapon's Weapon ATT +54
Line 1,683: Line 2,114:
*Weapon's Visible ATT +54
*Weapon's Visible ATT +54
*Weapon's Visible Magic ATT +54
*Weapon's Visible Magic ATT +54
|-
|250||
*Visible Stat +68
*Non-Weapon's Weapon ATT +62
*Non-Weapon's Magic ATT +62
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,724: Line 2,160:
*Weapon's Visible Magic ATT +51
*Weapon's Visible Magic ATT +51
|-
|-
|200||
|200~249||
*Visible Stat +75
*Visible Stat +75
*Non-Weapon's Weapon ATT +70
*Non-Weapon's Weapon ATT +70
Line 1,730: Line 2,166:
*Weapon's Visible ATT +69
*Weapon's Visible ATT +69
*Weapon's Visible Magic ATT +69
*Weapon's Visible Magic ATT +69
|-
|250||
*Visible Stat +85
*Non-Weapon's Weapon ATT +80
*Non-Weapon's Magic ATT +80
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,764: Line 2,205:
*Weapon's Visible Magic ATT +64
*Weapon's Visible Magic ATT +64
|-
|-
|200||
|200~249||
*Visible Stat +90
*Visible Stat +90
*Non-Weapon's Weapon ATT +87
*Non-Weapon's Weapon ATT +87
Line 1,770: Line 2,211:
*Weapon's Visible ATT +85
*Weapon's Visible ATT +85
*Weapon's Visible Magic ATT +85
*Weapon's Visible Magic ATT +85
|-
|250||
*Visible Stat +102
*Non-Weapon's Weapon ATT +99
*Non-Weapon's Magic ATT +99
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,804: Line 2,250:
*Weapon's Visible Magic ATT +78
*Weapon's Visible Magic ATT +78
|-
|-
|200||
|200~249||
*Visible Stat +105
*Visible Stat +105
*Non-Weapon's Weapon ATT +106
*Non-Weapon's Weapon ATT +106
Line 1,810: Line 2,256:
*Weapon's Visible ATT +102
*Weapon's Visible ATT +102
*Weapon's Visible Magic ATT +102
*Weapon's Visible Magic ATT +102
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +120
*Non-Weapon's Magic ATT +120
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,844: Line 2,295:
*Weapon's Visible Magic ATT +110
*Weapon's Visible Magic ATT +110
|-
|-
|200||
|200~249||
*Visible Stat +105
*Visible Stat +105
*Non-Weapon's Weapon ATT +127
*Non-Weapon's Weapon ATT +127
Line 1,850: Line 2,301:
*Weapon's Visible ATT +136
*Weapon's Visible ATT +136
*Weapon's Visible Magic ATT +136
*Weapon's Visible Magic ATT +136
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +143
*Non-Weapon's Magic ATT +143
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,884: Line 2,340:
*Weapon's Visible Magic ATT +143
*Weapon's Visible Magic ATT +143
|-
|-
|200||
|200~249||
*Visible Stat +105
*Visible Stat +105
*Non-Weapon's Weapon ATT +150
*Non-Weapon's Weapon ATT +150
Line 1,890: Line 2,346:
*Weapon's Visible ATT +171
*Weapon's Visible ATT +171
*Weapon's Visible Magic ATT +171
*Weapon's Visible Magic ATT +171
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +168
*Non-Weapon's Magic ATT +168
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,924: Line 2,385:
*Weapon's Visible Magic ATT +177
*Weapon's Visible Magic ATT +177
|-
|-
|200||
|200~249||
*Visible Stat +105
*Visible Stat +105
*Non-Weapon's Weapon ATT +175
*Non-Weapon's Weapon ATT +175
Line 1,930: Line 2,391:
*Weapon's Visible ATT +207
*Weapon's Visible ATT +207
*Weapon's Visible Magic ATT +207
*Weapon's Visible Magic ATT +207
|-
|250||
*Visible Stat +119
*Non-Weapon's Weapon ATT +195
*Non-Weapon's Magic ATT +195
|}
|}
*Job Stats +40
*Job Stats +40
Line 1,996: Line 2,462:
|-
|-
|14★ → 15★||1%||0% (0%)||49.5% (50%)||49.5% (50%)
|14★ → 15★||1%||0% (0%)||49.5% (50%)||49.5% (50%)
|}
;Guardian Angel event effects
*Polaris will double the success rate (obtained by killing 1,000 monsters in level range, lasts 10 minutes)
*Lil White Star will halve the destroy rate (obtained by holding onto fainted glowing star for 15 minutes to brighten it, then clearing the quest, lasts 10 minutes)
Both effects can be reobtained as many times to refresh the buff duration, and can be applied at the same time. The resulting rates are shown below. (The rates shown will not change but the effects are applied)
{|{{prettytable|notwide=1}}
!Attempt!!Success!!Fail (Maintain)!!Fail (Decrease)!!Destroy
|-
|0★ → 1★||100%
|-
|1★ → 2★||100%
|-
|2★ → 3★||90%||0% (0%)||10% (100%)
|-
|3★ → 4★||80%||0% (0%)||20% (100%)
|-
|4★ → 5★||80%||0% (0%)||20% (100%)
|-
|5★ → 6★||80%||0% (0%)||19.7% (98.5%)||0.3% (1.5%)
|-
|6★ → 7★||80%||0% (0%)||19.5% (97.5%)||0.5% (2.5%)
|-
|7★ → 8★||80%||0% (0%)||19.3% (96.5%)||0.7% (3.5%)
|-
|8★ → 9★||80%||0% (0%)||19% (95%)||1% (5%)
|-
|9★ → 10★||74%||0% (0%)||24.05% (92.5%)||1.95% (7.5%)
|-
|10★ → 11★||70%||0% (0%)||27% (90%)||3% (10%)
|-
|11★ → 12★||70%||0% (0%)||26.25% (87.5%)||3.75% (12.5%)
|-
|12★ → 13★||6%||0% (0%)||70.5% (75%)||23.5% (25%)
|-
|13★ → 14★||4%||0% (0%)||72% (75%)||24% (25%)
|-
|14★ → 15★||2%||0% (0%)||73.5% (75%)||24.5% (25%)
|}
|}


Line 2,478: Line 2,906:
|}
|}


===Star Catcher===
===Star Catching===
Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, '''success rate increases by 5% multiplied'''. Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.
Before each attempt, you will play a Star Catching minigame where a star moves side to side starting from the left. Click the "Stop" button or press Spacebar to stop the star. If it lands on the yellow region, '''the success rate will increase by 5% multiplicatively'''. Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.
 
For example, at 18★, successfully Star Catching results in a Success rate of 30% × 105% = 31.5%, a Decrease rate of (1 - 31.5%) × 96% = 65.76%, and a Destroy rate of (1 - 31.5%) × 4% = 2.74%. Failing Star Catch results in the original, non-Star Catch rates being applied (failing does not decrease success rates compared to not Star Catching).


;Note:
;Note:
*If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 level)
*If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am), star movement speed increases and the yellow region area decreases (difficulty increases by 1 level)
*Every 10 minutes (measured from server time 12am), the difficulty will decrease by 2 levels.
*Every 10 minutes (measured from server time 12am), the difficulty will decrease by 2 levels.
*There are 6 levels of difficulty.
*There are 6 levels of difficulty.


You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are slightly more likely to fail enhancements and decrease stars).
Ticking "Cancel Star Catching" will skip the minigame, and the success rate increase will not be applied. Though skipping star catch allows for faster enhancement, the resulting lower rates of success may not save time in the long run. Star Catch difficulty increases even while "Cancel Star Catching" is ticked.
Cancelling star catcher also constitutes as failing a star catch and it will increase its difficulty if you decided not to skip star catcher after many attempts.


===Chance Time===
===Chance Time===
Line 2,507: Line 2,936:


===Star Force Conversion===
===Star Force Conversion===
For '''Xenons''', since Star Force enhancement gives lesser stats if the item is restricted to thieves or pirates only, a small bonus is given to compensate for this.
*Every 10 equipped star force, gain 7 STR, 7 DEX and 7 LUK, up to 100 equipped star force.
For '''Demon Avengers''', since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current '''equipped Star Force excluding medal and title''', HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.
For '''Demon Avengers''', since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current '''equipped Star Force excluding medal and title''', HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.


Line 2,513: Line 2,945:
!Equipped Star Force (excluding medal and title)!!HP per Star (not affected by equip HP -50% system)
!Equipped Star Force (excluding medal and title)!!HP per Star (not affected by equip HP -50% system)
|-
|-
|0~60||80
|1~19||35
|-
|20~35||60
|-
|36~59||80
|-
|60~90||100
|-
|91~125||120
|-
|-
|61~100||100
|126~150||135
|-
|-
|101~140||120
|151~175||138
|-
|-
|141~200||140
|176~200||140
|-
|-
|201~220||142
|201~225||142
|-
|-
|221~250||144
|226~250||144
|-
|-
|251~270||146
|251~270||146
Line 2,545: Line 2,985:
|371~380||164
|371~380||164
|-
|-
|381 or higher||166
|381~390||166
|-
|391 or higher||168
|}
|}
(Star force above 390 is not confirmed)
 


Note that Stars from Superior equipments are treated '''the same as Normal equip Stars''', similarly for 16+ Stars and the lower stars. Overall stars are double counted.
Note that Stars from Superior equipments are treated '''the same as Normal equip Stars''', similarly for 16+ Stars and the lower stars. Overall stars are double counted.


{{Footer Nav|game=MapleStory|prevpage=Elite Monsters and Elite Bosses|nextpage=Maple Union}}
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