MapleStory/Warrior/Skills: Difference between revisions

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{{MapleStory/Skill desc|Dark Knight|Berserk|When your HP is below a fixed percentage, the shackles of the dark knight are released and the attack damage increases immensely. When your HP is above this fixed percentage, this skill is cancelled.|}}
{{MapleStory/Skill desc|Dark Knight|Berserk|When your HP is below a fixed percentage, the shackles of the dark knight are released and the attack damage increases immensely. When your HP is above this fixed percentage, this skill is cancelled.|}}
{{Update:
1) Common Skill for all classes edited
- Warrior Endure skill can be leveled up to level 5.
- Maple Warrior master level increased to level 30.
2) Warrior job skills revised
- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.
- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.
- Spearman skill "Hyper Body" effective period increased to 300 seconds.
- Fighter skill "Rage", upon mastering, increases attack by 12.
- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.
- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.
- Paladin skill "Blast" attack range increased
- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.
- Hero skill "Enrage" cooling time decreased to 6 minutes.
- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.
3) Mage job skills revised
- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%
- 4th job magician skill "Big Bang" charge time decreased to 1 second.
- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.
4) Bowman job skills revised
- Hunter, Crossbow Man short distance attack range decreased.
- Hunter, Crossbo Man short distance attack damage increased.
- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.
- Bowmaster skill "Concentrate" effective period increased to 240 seconds.
- Marksman skill "Piercing" charge time decreased to 1 second.
- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.
- Hunter skill "Arrow Bomb" damage until initial mob attack increased.
5) Thief job skills revised
- Chief Bandit skill "Band of Thieves" attack range increased.
- Chief Bandit skill "Assualter" moving range increased.
- Chief Bandit skill "Pickpocket" calculations revised.
- Night Lord skill "Ninja Storm" range increased.
- Shadower skill "Boomerang Step"; delay after using this skill decreased.
6) Pirate job skills revised
- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.
- Viper skill "Dragon Strike"; delay after using this skill decreased.
- Viper skill "Fist"; delay after using this skill decreased.
- Buccanear skill "Energy Burst"; delay after using this skill decreased.
- Captain skill "Rapid Fire" damage increased to 170% based on master level.
- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.
- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".
- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".
- Viper skill "Energy Orb", extra damage added.|}}
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