MapleStory/Will: Difference between revisions

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→‎Skills: correcting many errors
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===Skills===
===Skills===
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you are damaging Will.
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you do not sustain damage. Regeneration rate is as follows:
*Normal: 6% per second after not taking damage for 1 second
*Hard: 3% per second after not taking damage for 2 seconds
Regeneration does not apply while dead, and if all webs fully cover the map in Phase 3 even when invincible.
;All Phases
;All Phases
*Summons spider legs around the map that will strike the area directly above or below it after 1.25 seconds, dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
*Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
*Summons spider eyes to shoot red darts to deal 10% damage and absorb 3 moonlight. '''Absorbs even if you are already dead'''.
*Summons spider eyes to shoot red darts to deal 10% damage and deduct 3% moonlight.
*Summons blue spirits that floats around the map to deal 20% damage if you touched it.
*Summons blue spirits that follows you to deal 10% damage after 0.5 seconds if you touched it.


;Phase 1
;Phase 1
Moonlight skill: Consume 30 moonlight to change dimensions. Cooldown 5 seconds.
Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.


HP Blocks: 1%, 34%, 67% (HP will not go below these values if the team does not clear the test)
HP Blocks: 1%, 34%, 67% (HP will not go below these values if the team does not clear the test)
*Forcefully knocks back you and deal 20% damage.
*Strikes you for 20% damage.
*Forcefully knocks back you and deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
*Summons a eye wall to deal 90% damage to anyone in front of him.
*Summons a eye wall to deal 90% damage to anyone in front of him.
*Forcefully transports players across dimensions.
*Forcefully transports players across dimensions randomly approximately 50 seconds after the crack attack as described below.
*Performs a screen crack attack at '''one of the dimensions''' to kill all players in that dimension 5 seconds after a dark red eye appears at 1 of the dimensions. '''(If a dark red eye appeared in the middle at your dimension 5 seconds before the attack, you are safe)'''.
*Performs a screen crack attack at '''one of the dimensions''' to kill all players in that dimension 5 seconds after a dark red eye appears at 1 of the dimensions. '''(If a dark red eye appeared in the middle at your dimension 5 seconds before the attack, you are safe)'''.
**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:50), then every 2 minutes after the screen crack is made, the dark red eye will reappear.
**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to '''exactly 1% or 34% or 67%''')
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to '''exactly 1% or 34% or 67%''')
**Force transport everyone to the same dimension and summons a dark eye on the ground. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''.
**Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground '''(for solo mode, you will be transported to purple)'''. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
**Dark debris will also fall and deal 90% damage if you touch it.
**Dark debris will also fall and deal 60% damage if you touch it.
**Yellow bubbles will also fall and provide some moonlight if you touch it.
**Yellow bubbles will also fall and create the shield on both sides if you touch it.
**Another screen crack attack will be performed 20 seconds after the start of the test. The team passes the test (and HP block will be released) if less than half the team dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
**Another screen crack attack will be performed 20 seconds after the start of the test. The team passes the test (and HP block will be released) if half the team or less dies before the test, and nobody else dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
**'''Will will be immobilised for 10 seconds when the team passes the test'''. Don't waste your bind by binding immediately after the HP block is released.
**'''Will will be immobilised for 10 seconds when the team passes the test'''. Don't waste your bind by binding immediately after the HP block is released.


;Phase 2
;Phase 2
Moonlight Skill: Consumes 10 moonlight to remove healing block for 5 seconds. Cooldown 5 seconds.
Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.


HP Blocks: 1%, 51% (HP will not go below these values if the team does not clear the test)
HP Blocks: 1%, 51% (HP will not go below these values if the team does not clear the test)
*Throughout the fight, block all healing effects '''including drain'''.
*Throughout the fight, block all healing effects '''including drain'''.
*Summons web walls at the ends of the map to kill anyone who touched it.
*Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
*Rushes towards you to knock back and deal 20% damage
*Rushes towards you to deal 10% damage.
*Spider in the mirror dashes towards you to knock you back, dealimg 20% damage
*Strikes you for 20% damage.
*Summons a fat spider in the mirror to run towards you, dealing 30% damage.
*Forcefully knocks you back for 20% damage and reverse arrow keys for 5 seconds affected by resistance.
*Spider in the mirror strikes you for 20% damage.
*Spider in the mirror dashes towards you to knock you back, dealing 20% damage and reverse arrow keys for 5 seconds affected by resistance.
*Summons a fat spider in the mirror to run towards you, dealing 20% damage.
*HP Block Release Test (20 seconds once the HP requirement is met, cooldown 2 minutes)
*HP Block Release Test (20 seconds once the HP requirement is met, cooldown 2 minutes)
**Spider legs will spawn from above and below.
**Spider legs will spawn from above and below.
**When there is a crack in the middle of the mirror, run and get hit by the spider legs, otherwise 90% damage will be dealt.
**When there is a crack in the middle of the mirror, run and get hit by the spider legs, otherwise 90% damage will be dealt.
**When there is no crack in the middle of the mirror, dodge the spider legs as spider legs will deal 90% damage if you touch it.
**When there is no crack in the middle of the mirror, dodge the spider legs as spider legs will deal 90% damage if you touch it.
**The team passes the test (and HP block will be released) if less than half the team dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
**The team passes the test (and HP block will be released) if half the team or less dies before the test, and nobody else dies during the test (if the member is dead before the test, he will be assumed to be alive when the test begins)
**'''Will will be immobilised for 10 seconds when the team passes the test'''. Don't waste your bind by binding immediately after the HP block is released.
**'''Will will be immobilised for 10 seconds when the team passes the test'''. Don't waste your bind by binding immediately after the HP block is released.


;Phase 3
;Phase 3
Moonlight Skill: Consume 10 moonlight to remove 2 spider webs and prevent it from spawning for 3 seconds. Cooldown 5 seconds.
Moonlight Skill: Consume 20% moonlight to remove up to 2 spider webs upon touching the spider web and prevent the same web from respawning for 3 seconds, and becomes invincible to spider webs for 5 seconds. Cooldown 5 seconds.
*Throughout the fight: Spider webs will start spawning at the map, starting from the edges. Spider webs deal 40% damage and seals your skills if you touch it. Also obscures your view to make it harder to see the attacks.
*Throughout the fight: Spider webs will start spawning at the map, starting from the edges. Spider webs deal 30% damage and seals your skills for 5 seconds affected by resistance if you touch it. Also obscures your view to make it harder to see the attacks.
*Transform into a spider and knocks you back to deal 20% damage
*Transforms into a spider and strikes you for 20% damage.
*Transform into a spider with yellow eyes and jumps down after 1 second to deal 100% damage to areas where there were no people prior to this.
*Transform into a spider and knocks you back to deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
*Transform into a spider with white eyes and jumps down after 1 second to deal 100% damage to areas where there were people prior to this.
*Transform into a spider with yellow eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas all around you approximately 0.2 seconds before this. Attack range is individualised.
*Transform into a spider with white eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas where you were approximately 0.2 seconds prior to this. Attack range is individualised.
*Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
**Poisoned member deals '''100% increased final damage'''.
**Poisoned member dies automatically if not dealing damage for 7 seconds
**Everyone else excluding Will, takes 44% damage every second for being near the poisoned player.
**If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)


==Rewards==
==Rewards==