MapleStory/Zakum: Difference between revisions

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'''Entry Requirement: All removed.''' Just travel to the antechamber at the lowest level of El Nath.
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[[File:MS El Nath Dungeon Icon.png]]
[[File:MS El Nath Dungeon Icon.png]]
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*Boss Queue system if someone else is also queueing to be transported.
*Boss Queue system if someone else is also queueing to be transported.


To exit '''safely''' (if you are low levelled and have less than 55 Star Force), '''talk to Adobis''' and request to be transported back to El Nath. '''If you used the Boss Queue system, you can exit by the left portal to go back to your original location instead, even though it is supposed to lead you to a map with 55 Star Force requirement.'''
To exit '''safely''' (if you are low levelled and have less than 55 Star Force), '''talk to Adobis''' and request to be transported back to El Nath. '''If you used the Boss Queue system, you can exit by the left portal to return to your original location instead, even though it is supposed to lead you to a map with 55 Star Force requirement. (Exit this portal within 24 hours or the return function will expire.) '''


==Pre-requisites==
==Pre-requisites==
*Level 50 or higher for Easy mode.
*Level 50 or higher for Easy mode.
*Level 90 or higher for Normal and Chaos mode.
*Level 90 or higher for Normal and Chaos mode.
*One clear per day for Easy or Normal and 1 clear per week for Chaos Mode.
*One clear per day for either Easy or Normal and 1 clear per week for Chaos Mode.
*For all modes, it can be entered every 30 minutes if not cleared
*For all modes, it can be entered every 30 minutes if not cleared


==Repeatable Quests==
==Repeatable Quests==
Note: These quests are not required to be completed to fight Zakum. You can do these quests for fun though and it awards very little EXP.
Note: These quests are no longer required to be completed to fight Zakum. You can do these quests for fun though and it awards very little EXP.


===Adobis Mission I ===
===Adobis Mission I ===
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The second part of the Zakum Quest is a very long linear jump quest which requires the player to reach the end. Here, there are miniature statues that spew quick moving fireballs hindering the players progess. Below is a massive lake of lava therefore should the player fall, they'd be taking in a lot of damage getting back.
The second part of the Zakum Quest is a very long linear jump quest which requires the player to reach the end. Here, there are miniature statues that spew quick moving fireballs hindering the players progess. Below is a massive lake of lava therefore should the player fall, they'd be taking in a lot of damage getting back.
Players cannot enter the Jump Quest until they completed Adobis's mission (the 1st Stage).
Players cannot enter the Jump Quest until they completed Adobis's mission (the 1st Stage).
'''Zakum Quest (3rd Stage)'''
Unlocked after the jump quest, this stage involves forging the Eye of Fire, the player must be in possession of the Fire Ore (which is obtained from the 1st Stage) and 30 Zombies Lost Gold Tooth (which is obtained as a semi rare drop from Miner Zombies) to forge the Eye of Fire. Once the Eye is forged, the player can progress to the final Zakum boss stage.</s>
'''''The third stage is removed.''''' To reiterate, '''''there is no more requirement to do any Adobis Mission prequest stages to fight Zakum.''''' Everybody can go fight Zakum directly: Adonis will supply you with Eye of Fire (debris) as is needed.
You can turn in any Zombie Lost Gold Tooth to the [[MapleStory/Quests/Exchange_Quest|Orbis Exchange Quest]].


==Zakum Boss Fight==
==Zakum Boss Fight==
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*10 seconds potion cooldown at all times.
*10 seconds potion cooldown at all times.
*Arm Slam: Deals 90% damage on marked areas after awhile. (100% damage in Chaos mode)
*Arm Slam: Deals 90% damage on marked areas after awhile. (100% damage in Chaos mode)
*(Chaos mode only) 1 of the right arms will turn purple to reflect damage at the rate of around 4,000 damage.
*<s>(Chaos mode only)</s> 1 of the right arms will turn purple to reflect damage at the rate of around 4,000 damage.
*(Chaos mode only) Platform target: 3 lanes of platform spawn on left and right sides, floor will be covered in fire dealing 25% per sec. Every few seconds, a lane of platform will be marked, after 2 seconds the arms will attack that targeted platforms, dealing 100% damage.
*<s>(Chaos mode only)</s> Platform target: 3 lanes of platform spawn on left and right sides, floor will be covered in fire dealing 25% per sec. Every few seconds, a lane of platform will be marked, after 2 seconds the arms will attack that targeted platforms, dealing 100% damage.
*(Chaos mode only) If not all arms are killed, arms respawn 30 seconds after its death, each arm has its own timer.
*'''(Chaos mode only)''' If not all arms are killed, arms respawn 30 seconds after its death, each arm has its own timer.
*Summon monsters (after all arms are killed and HP is above 20%)
*Summon monsters (after all arms are killed and HP is above 20%). Opachu is summoned in Normal mode. Summons chaos monsters (higher strength) in Chaos mode.
*Full map explosion attack, dealing 99% damage (after all arms are killed and HP is above 20%)
*Full map explosion attack, dealing 99% damage (after all arms are killed and HP is above 20%)
*(When HP drops below 20%) Ground Slam: Zakum summons a green cube and jumps after 1 second, if you are not in the green cube you will be hit for 100% damage.
*(When HP drops below 20%) Ground Slam: Zakum summons a green cube and jumps after 1 second, if you are not in the green cube you will be hit for 100% damage.
*Meteorite drops on targeted areas, dealing 25% damage.
*Meteorite drops on targeted areas, dealing 25% damage and slowing the player. This makes it more difficult to get into the green cube safe zone.


===Stats===
===Stats===