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Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.<br> | Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.<br> | ||
All units have +1 hitpoint, +1 resistance and +1 melee attack.<br> | All units have +1 hitpoint, +1 resistance and +1 melee attack.<br> | ||
Beastman cities generate 1/2 power per population. Beastmen can only be taken as a race if your Wizard has the | Beastman cities generate 1/2 power per population. Beastmen can only be taken as a race if your Wizard has the [[Abilities|Myrran]] ability. | ||
== Normal Units == | == Normal Units == |
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