Master of Magic/Beastmen: Difference between revisions

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(added tactical overview)
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Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.<br>
Settlers, Spearmen, Halberdiers and Bowmen cost double. Engineers, Magicians and Priests cost 50% extra.<br>
All units have +1 hitpoint, +1 resistance and +1 melee attack.<br>
All units have +1 hitpoint, +1 resistance and +1 melee attack.<br>
Beastman cities generate 1/2 power per population. Beastmen can only be taken as a race if your Wizard has the ''Myrran'' ability.
Beastman cities generate 1/2 power per population. Beastmen can only be taken as a race if your Wizard has the [[Abilities|Myrran]] ability.


== Normal Units ==
== Normal Units ==
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