Anonymous user
Master of Orion II: Battle at Antares/Computers: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Master of Orion II: Battle at Antares/Computers (edit)
Revision as of 05:35, 5 February 2013
, 5 February 2013→900 RP: Positronics
Line 57: | Line 57: | ||
Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be. | Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be. | ||
Best choice for non-Creatives: usually Supercomputer. However, blitz races may choose positronic computer if they are is a good position for an offence | Best choice for non-Creatives: usually Supercomputer. However, blitz races may choose positronic computer if they are is a good position for an offence. | ||
For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built. | For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built. |