Master of Orion II: Battle at Antares/Computers: Difference between revisions

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Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be.
Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be.


Best choice for non-Creatives: usually Supercomputer. However, blitz races may choose positronic computer if they are is a good position for an offence. If you are a non-Unification Subterranean and short of cash, you may consider the Holo Simulator.
Best choice for non-Creatives: usually Supercomputer. However, blitz races may choose positronic computer if they are is a good position for an offence.


For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies  that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built.
For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies  that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built.
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