Master of Orion II: Battle at Antares/Computers: Difference between revisions

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→‎900 RP: Positronics: Just a little something of the anti-research mindset
(→‎3500 RP: Cybertechnics: Here's an attempt to better organize it. I separated the android facts from the strategy. Revert if you don't like it.)
(→‎900 RP: Positronics: Just a little something of the anti-research mindset)
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Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be.
Building increases a colony's morale by +20%, which improves all of farming, industry, research and income. See [[../Strength through Joy|Strength through Joy]] for an example of how useful a Holo Simulator can be.


Best choice for non-Creatives: usually Supercomputer, the large boost in research early on may be decisive. However, blitz races may choose positronic computer if they are is a good position for an offence. Only consider Holo Simulator if very short on cash and are Subterranean.
Best choice for non-Creatives: usually Supercomputer, the large boost in research early on may be decisive. However, blitz races may choose positronic computer if they are is a good position for an offence. If research is important to you at this stage of the game, only consider Holo Simulator if very short on cash and are Subterranean.
 
Of course, you may be of the mindset that all research only provides a temporary advantage as it will eventually be taken through spies, trade or conquest. All of your hard work on research is liable only to be taken away to give everyone else an advantage and deprive you of the opportunity cost of more colonies, buildings and conquest. You probably won't be assigning any colonists whatsoever to research and will have a massive spy network, even if you still build research buildings for some automatic RPs. You probably already have stolen Supercomputer by now anyway.


For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies  that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built.
For Creatives this tech level is the "end of the beginning". Colonies with four or more scientists should if possible stockpile production so they can build a Supercomputer immediately and a Holo Simulator on the next turn. Colonies  that are going to build warships should usually omit the Supercomputer and build the Holo Simulator, then move some workers into research until a Pollution Processor is built.
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