Master of Orion II: Battle at Antares/Diplomacy and intelligence: Difference between revisions

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===Peace Treaty===
===Peace Treaty===
Ends a war, for  a while at least. Both sides undertake not to attack each other for a specifed number of turns; breaking this promise damages your reputation with all AI players. If you propose a Peace Treaty, an AI player may ask for a "sweetener", e.g. money or a tech; human players do not get the opportunity for this type of extortion. While a Peace Treaty is in force either side may send warships to the other's systems without automatically starting a battle or blockade.
Ends a war, for  a while at least. Both sides agree not to attack each other for a specified number of turns; breaking this promise damages your reputation with all AI players. If you propose a Peace Treaty, an AI player may ask for a "sweetener", e.g. money or a tech; human players do not get the opportunity for this type of extortion. While a Peace Treaty is in force either side may send warships to the other's systems without automatically starting a battle or blockade.


===Non-aggression Pact===
===Non-aggression Pact===