Master of Orion II: Battle at Antares/Money matters: Difference between revisions

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fix typo
(→‎Happiness can buy you money: Technically it's 15, although it's still worth building at pop 9+)
(fix typo)
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*Radiated: 25% higher, i.e. 125%
*Radiated: 25% higher, i.e. 125%
*Desert: 25% higher, i.e. 125%
*Desert: 25% higher, i.e. 125%
Toxic planets cannot be improved in any way and only Subterranean or Tolerant traces will be able to build large populations there - and feeding these colonists will be a burden if they are not Lithovores. Most other races should avoid them unless they offer very clear advantages, either because they have gold / gem deposits (extra income) or they are Rich or Ultra-rich and may be good places at which to build ships. In that case, it's usually best to avoid building much there in the early game and just use them as [[../Growing your population|Population 1 Housing colonies]].  
Toxic planets cannot be improved in any way and only Subterranean or Tolerant races will be able to build large populations there - and feeding these colonists will be a burden if they are not Lithovores. Most other races should avoid them unless they offer very clear advantages, either because they have gold / gem deposits (extra income) or they are Rich or Ultra-rich and may be good places at which to build ships. In that case, it's usually best to avoid building much there in the early game and just use them as [[../Growing your population|Population 1 Housing colonies]].  
The same is true for Radiated planets and, to a lesser extent, Barren planets, because terraforming them up to good population capacities is so expensive.  
The same is true for Radiated planets and, to a lesser extent, Barren planets, because terraforming them up to good population capacities is so expensive.  


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