Master of Orion II: Battle at Antares/Some effective race designs: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
Edited Production-orionted races
No edit summary
m (Edited Production-orionted races)
Line 25: Line 25:


====UniAquaProd2====
====UniAquaProd2====
A gambler's race: ''if'' this race finds a few "wet" planets (Tundra, Ocean, Swamp, Terran) early in the game, it quickly becomes a monster in both production and research. In this case it should research and build Cloning Centers early to maximize population growth.
*Unification [6]: farming and production advantages; no morale penalty at new colonies.
*Unification [6]: farming and production advantages; no morale penalty at new colonies.
*Aquatic [5]: better farming and higher population capacity ''on wet planets''
*Aquatic [5]: better farming and higher population capacity ''on wet planets''
Line 32: Line 31:
*Large Homeword [1]: use that last pick.
*Large Homeword [1]: use that last pick.
*Repulsive [-6], -10 Ground combat [-2], -20 Ship Defense [-2]: the standard negative picks, to get the total down to / below 10.
*Repulsive [-6], -10 Ground combat [-2], -20 Ship Defense [-2]: the standard negative picks, to get the total down to / below 10.
A gambler's race: ''if'' this race finds a few "wet" planets (Tundra, Ocean, Swamp, Terran) early in the game, it quickly becomes a monster in both production and research. In this case it should research and build Cloning Centers early to maximize population growth.
A variant of this race has only +1 Industry and adds +50% Population Growth.


====UniTol====
====UniTol====
Works well in most starting positions (good or bad); its gamble is that a nearby aggressor will not take advantage of UniTol's slow early research by blitzing it. UniTol should research and build Soil Enrichment early (1 extra food per farmer), so that it can move some people from farming to research.
*Unification [6]: farming and production advantages; no morale penalty at new colonies.
*Unification [6]: farming and production advantages; no morale penalty at new colonies.
*Tolerant [10]: no pollution so can build flat out when desired; similar maximum populations to UniAqua
*Tolerant [10]: no pollution so can build flat out when desired; similar maximum populations to UniAqua
Line 40: Line 42:
*Large Homeworld [1]: use that last pick.
*Large Homeworld [1]: use that last pick.
*Repulsive [-6], -10 Ground combat [-2], -20 Ship Defense [-2]: the standard negative picks, to get the total down to / below 10.
*Repulsive [-6], -10 Ground combat [-2], -20 Ship Defense [-2]: the standard negative picks, to get the total down to / below 10.
Works well in most starting positions (good or bad); its gamble is that a nearby aggressor will not take advantage of UniTol's slow early research by blitzing it. UniTol should expand fast in the beginning to gain population and research and build Soil Enrichment early (1 extra food per farmer), so that it can move some people off farming.


===Research-oriented races===
===Research-oriented races===
151

edits