Master of Orion II: Battle at Antares/Starting a game: Difference between revisions

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All of the New Game Menu's options work by clicking until it cycles round to what you want - there are no drop-down lists or radio button groups. It asks you to specify:
All of the New Game Menu's options work by clicking until it cycles round to what you want - there are no drop-down lists or radio button groups. It asks you to specify:
*Difficulty level - "Tutorial" is easiest, "Impossible" is hardest. On the harder levels the other empires are stronger ''and'' more likely to be hostile.
*Difficulty level - "Tutorial" is easiest, "Impossible" is hardest. On the harder levels the other empires are stronger ''and'' more likely to be hostile.
*Galaxy size. Small galaxies lead to very early contact and probably combat and / or attempts to steal technologies from you.
*Galaxy size. Small galaxies lead to very early contact and probably combat and/or attempts to steal technologies from you.
*Galaxy age. The manual says "old" galaxies have more planets that allow farming but fewer rich or ultra-rich planets; while "young" galaxies are the opposite. But in practice there seems to be little difference.
*Galaxy age. The manual says "old" galaxies have more planets that allow farming but fewer rich or ultra-rich planets, while "young" galaxies are the opposite. But in practice there seems to be little difference.
*Number of players. The greater the number, the sooner you make contact.
*Number of players. The greater the number, the sooner you make contact.
*Tech level. ''MOO II'' has 3 starting tech levels:
*Tech level. ''MOO II'' has 3 starting tech levels:
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A ship in transit finds a wrecked ship and gets one or two technologies from it.
A ship in transit finds a wrecked ship and gets one or two technologies from it.
;Hidden Wormhole
;Hidden Wormhole
Teleports one of a ship in transit to the closest of its empires' colonies. Too bad if that's in the wrong direction.
Teleports one of a ship in transit to the closest of its empire's colonies. Too bad if that's in the wrong direction.
;Population Boom
;Population Boom
Doubles a colony's population growth of for a while.
Doubles a colony's population growth for a while.
;Random Donation
;Random Donation
A wealthy person donates money to an empire's treasury, usually a substantial amount.
A wealthy person donates money to an empire's treasury, usually a substantial amount.
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Pirates raid all freighters in a system, preventing the import and export of food and population. The cure is to station some warships there until the pirates are defeated.
Pirates raid all freighters in a system, preventing the import and export of food and population. The cure is to station some warships there until the pirates are defeated.
;Special Feature Gain/Loss (rare)
;Special Feature Gain/Loss (rare)
A planet can gain / lose a "special feature"(Gold / Gem Deposit, Ancient Artifacts, Natives).
A planet can gain or lose a "special feature" (Gold/Gem Deposit, Ancient Artifacts, Natives).
;Space Monster Attack
;Space Monster Attack
Space Monster (Space Hydra, Dragon, Amoebae, Crystal) will attack a  
Space Monster (Space Hydra, Dragon, Amoeba, Crystal) will attack a colony, bombard it, and then go away.
colony, bombard it, and then go away.
;Eel Looking for Love
;Eel Looking for Love
A Space Eel, a fairly strong monster, will blockade a colony while it tries  
A Space Eel, a fairly strong monster, will blockade a colony while it tries  
to spawn, thus preventing the system from importing or exporting food and population. After about 50-100 turns, the Eel spawns another Eel which goes to the nearest system that is not blockaded by and Eel, blockades it and tries to spawn. This cycle can continue until your whole empire is blockaded. Eels never attack colonies, so you will need to attack them with warships to destroy them.  
to spawn, thus preventing the system from importing or exporting food and population. After about 50-100 turns, the Eel spawns another Eel which goes to the nearest system that is not blockaded by an Eel, blockades it and tries to spawn. This cycle can continue until your whole empire is blockaded. Eels never attack colonies, so you will need to attack them with warships to destroy them.  
;Mercenary Monster
;Mercenary Monster
A Space Monster (usually a Dragon, which is probably the most dangerous monster) demands money. If you give it what it asks, it will attack ANY other colony at your command (make sure you tell it to attack an enemy) and then disappear. Space Monsters travel very slowly between a stars, but have unlimited range.
A Space Monster (usually a Dragon, which is probably the most dangerous monster) demands money. If you give it what it asks, it will attack ANY other colony at your command (make sure you tell it to attack an enemy) and then disappear. Space Monsters travel very slowly between stars, but have unlimited range.
;Computer Virus
;Computer Virus
A computer virus infects your systems, which sets your research back a few turns.
A computer virus infects your systems, which sets your research back a few turns.
;Random Breakthrough
;Random Breakthrough
Your scientists suddenly have a flash of inspiration and finish  
Your scientists suddenly have a flash of inspiration and finish  
researching whatever you are researching, and gives you all other technologies in that category (e.g. a hydroponics farm and biospheres), regardless of how close you are. The more closer you are to finishing a research project, the more likely a random breakthrough becomes.
researching whatever you are researching, and gives you all other technologies in that category (e.g. a hydroponics farm and biospheres), regardless of how close you are. The closer you are to finishing a research project, the more likely a random breakthrough becomes.
;Hyperspace Flux
;Hyperspace Flux
No ship can go anywhere until this has dissipated, except that Trans-
No ship can go anywhere until this has dissipated, except that Trans-Dimensional races are unaffected.
Dimensional racesare unaffected.
;Time-Space Flux
;Time-Space Flux
"Freezes" a colony so that nothing can be done at this colony until the flux  
"Freezes" a colony so that nothing can be done there until the flux dissipates. Fortunately the colony doesn't need food while frozen by the flux. Antaran attacks on a frozen colony have no effect.
dissipated. Furtunately the colony doesn't need food while frozen by the flux. Antaran attacks on a frozen colony have no effect.
;Hungry Space Monster
;Hungry Space Monster
A space monster will randomly "eat" a ship passing through hyperspace until it isn't hungry any more.
A space monster will randomly eat a ship passing through hyperspace until it isn't hungry any more.
;Assassination
;Assassination
One of your diplomats tries to assassinate one of another empire's diplomats or even its ruler, and your relationship with that empire deteriorates.
One of your diplomats tries to assassinate one of another empire's diplomats or even its ruler, and your relationship with that empire deteriorates.
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A member of your political élite marries a member of another empire's élite, which improves the relationship between the 2 empires (don't think too much about the physical aspects).
A member of your political élite marries a member of another empire's élite, which improves the relationship between the 2 empires (don't think too much about the physical aspects).
;Supernova
;Supernova
Scientists discover that a system's star will become a supernova in a few turns.
Scientists discover that a system's star will become a supernova in a few turns. To prevent the extinction of all life in the system, assign all available colonists in that system to research.
Supernova. To prevent the extinction of all life in the system, assign all available colonists in that system to research.
;Comet (rare)
;Comet (rare)
A comet enters the system and will destroy a colony in that system in a few turns. To prevent this, station a powerful fleet in the system until it destroys the comet.
A comet enters the system and will destroy a colony in that system in a few turns. To prevent this, station a powerful fleet in the system until it destroys the comet.
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