Mega Man/Walkthrough: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
(cleanup)
Line 1: Line 1:
{{Header Nav|game=Mega Man}}
{{All Game Nav|game=Mega Man}}


A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
== Stage Select ==
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]]
* Fire Man (use ''Plasma Cannon'' -P)
* Bomb Man (use ''Fire Storm'' -F)
* Guts Man (use ''Hyper Bomb'' -B)
* Cut Man (use ''Super Arm'' -G)
* Elec Man (use ''Rolling Cutter'' -C)
* Ice Man (use ''Thunder Beam'' -E)


Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
== Fortress ==
 
* Yellow Devil (use ''Thunder Beam'' -E)
However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness.
* Copy Robobt (use ''Fire Storm'' -F)
 
* CWU-01P (use ''Super Arm'' -G)
{{Footer Nav|game=Mega Man|nextpage=Fire Man}}
* Dr. Wily, Phase 1 (use ''Fire Storm'' -F)
* Dr. Wily, Phase 2 (use ''Rolling Cutter'' -C)