Mega Man Zero 2/Sand Wilderness: Difference between revisions

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=== Sub-Boss: Golem Type E ===
=== Sub-Boss: Golem Type E ===
[[File:MMZ2 GolemE.jpg|thumb|left|Golem Type E]]
[[File:MMZ2 GolemE.jpg|thumb|left|Golem Type E]]
Right away, this intro stage gives you a real challenge with the first sub-boss in the game, Golem Type E. It's a variant of the original you first faced, but instead of hands, it has electric rod appendages that fire three beams on each side and continually adjust their positions to alter the course of the beams so they either crisscross or fan out. It proves to be a constant pain in glute in many areas of the game.
Right away, this intro stage gives you a real challenge with the first sub-boss in the game, Golem Type E. It's a variant of the original you first faced, but instead of hands, it has electric rod appendages that fire three beams on each side and continually adjust their positions to alter the course of the beams so they either criss-cross or fan out in a "W" formation. This Golem and others you'll run into later also won't die instantly if they get slashed by the Z-Saber. Neo Arcadia adapted the Golems to handle energy swords as well as bullets.
 
Golem Type E proves to be a constant pain in glute in many areas of the game, one of three element-based Golems used as guardian-type enemies that protect either restricted areas or captured Cyber-Elves.
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==== Battle Strategy ====
==== Battle Strategy ====
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==== Weak Point ====
==== Weak Point ====
[[File:Mega Man Zero 2 Sand Wilderness 13.png|thumb|left|350px|Fire at the furnace vents. Using the Z-Saber brings a risk of collision damage.]]
[[File:Mega Man Zero 2 Sand Wilderness 13.png|thumb|left|350px|Fire at the furnace vents. Using the Z-Saber brings a risk of collision damage.]]
It can be a tooth-grinding experience trying to damage this sub-boss. Golem Type E is as unforgiving as its predecessor, and the damage it causes packs a wallop. Its hit box is a little awkward, so using the Z-Saber is risky. Charge up the Buster Shot Gun and fire at its upper chest where its furnace vents are located to cause some damage. You can dash-jump if you seem to be missing it, or aim for its head, another weak spot. Be careful taking this one down, because this is just the first Golem in your way. That's right: it ''isn't'' the only Golem in this stage.
It can be a tooth-grinding experience trying to damage this sub-boss. Golem Type E is a huge target only vulnerable from its vented chest panel up to its head. However, its head is out of attack range, and until you can upgrade your Z-Saber to do a charged slash, it doesn't cut with enough range to hit the Golem without getting damaged by colliding into its lanky arms or leaving yourself exposed to its shock blasts. Charge up the Buster Shot Gun and fire at its upper chest where its furnace vents are located to cause some damage. Because the Golem bobbles slightly on its hover jets, at times, its weak point might raise too high to hit as you reach the apex of a jump and prepare to shoot your Buster. You can dash-jump to leap higher off the ground if you seem to be missing it. Be careful taking this one down, because this is just the first Golem in your way. That's right: it ''isn't'' the only Golem in this stage.
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==== Deja Vu====
==== Deja Vu====
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=== Hazardous Wastelands ===
=== Hazardous Wastelands ===
As you keep going, you'll find yet another new enemy feeding off a dead Pantheon's corpse, Condoroid MK2. It's a nastier version of the old Condoroids from the first game. These carrion lovers have grown faster with their upgrade, but aren't as temperamental. In the past, these birds would sic their talons on you with an angry screech if you were in striking distance. The Mark Two versions are more forgiving. If you come near one, you'll disturb it. The Condoroid, now spooked, takes flight for a few seconds before returning to its meal, but chooses to ignore you. However, if you ruin its meal by destroying the dead Pantheon it was eating, they turn stark-raving mad in a heartbeat, which ''will'' cause them to attack. The birds try to get a few licks in before they calm down and decide to flee the coop before you get a chance to trash them in return. Keep your reaction time honed to face off with any Condoroids pestering your mission. You might feel obligated to shoot and slice everything in sight, but be wary of the Pantheon remains when you spot them. Clear away the Condoroids before you decide to waste the remains. Mind the increasing degree of pits, because the cliffs turn sketchier as you travel deeper through the wilderness.
[[File:Mega Man Zero 2 Sand Wilderness 20.png|thumb|left|350px|Condoroid MKIIs want to enjoy their meals in peace.]]
As you keep going, you'll find yet another new enemy feeding off a dead Pantheon's corpse, Condoroid MKII. It's a nastier version of the old Condoroids from the first game. These carrion lovers have grown faster with their upgrade, but aren't as temperamental. In the past, these birds would sic their talons on you with an angry screech if you were in striking distance. The Mark Two versions are more forgiving. If you come near one, you'll disturb it. The Condoroid, now spooked, takes flight for a few seconds before returning to its meal, but chooses to ignore you.  
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[[File:Mega Man Zero 2 Sand Wilderness 21.png|thumb|right|350px|If you destroy the Pantheons they feed on, they turn hostile and attack right away.]]
However, if you ruin its meal by destroying the dead Pantheon it was eating, they turn stark-raving mad in a heartbeat, which ''will'' cause them to attack. The birds try to get a few licks in before they calm down and decide to flee the coop before you get a chance to trash them in return. Keep your reaction time honed to face off with any Condoroids pestering your mission. You might feel obligated to shoot and slice everything in sight, but be wary of the Pantheon remains when you spot them. Clear away the Condoroids before you decide to waste the remains.  
 
Mind the increasing degree of pits, because the cliffs turn sketchier as you travel deeper through the wilderness.
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Near the end of the wilderness, you'll discover the results of Zero's handiwork; junk heaps made from hundreds of scrapped troops have piled up all over. You can jump onto them and use them as temporary platforms. These junk heaps are unstable and crumble as soon as you make contact with even so much as a corner of scrap metal. Get to safety before you plunge down a pit with the collapsing scrap. There is also a Life Energy Capsule further along the pile of collapsing scrap if you've been roughed up by the Mechaniloids in the desert.
 
For future reference, you can find a Z-Panel hidden in the desert, hidden inside an opening directly after you pass a Condoroid MKII and a Pantheon Gunner situated on a ruined building foundation. When you pick it up, it gives you a an extra continue. You get two continues from the start and keep the additional continues you receive until you would need to use them. All hidden Z-Panels reappear every time you re-visit the location you found them at, giving you a perfect chance to max out your total continues to nine by continually obtaining this one in later visits to the Sand Wilderness.


Near the end of the wilderness, you'll discover the results of Zero's handiwork; junk heaps made from hundreds of scrapped troops have piled up all over. You can jump onto them and use them as temporary platforms. These junk heaps are unstable and crumble as soon as you make contact with even so much as a corner of scrap metal. Get to safety before you plunge down a pit with the collapsing scrap. There is also a Life Energy Capsule further along the way if you've been roughed up by the Mechaniloids in the desert.  
You'll run into more Condoroid MKIIs, a few Pantheons, one lone Shaball, and a final Shabaroller before making it to the outskirts of the Sand Wilderness. Get through the enemies with caution, and you'll eventually make it to the flatlands, devoid of any hostile machines.  


The enemies are coming in greater numbers still. Condoroid MK2's, Shaballs, and a few Pantheons are up ahead. Get through with caution, and you'll eventually make it to solid ground, devoid of any hostile machines.
Even now, you're not out of harm's way yet. What's up ahead is even worse than the enemies you've just seen...
But... you're not out of harm's way yet. What's up ahead is even worse than the enemies you've just seen...


=== Boss: Mecha Scorpia ===
=== Boss: Mecha Scorpia ===