Mega Man Zero 2/Shuttle Factory: Fighting Fefnir: Difference between revisions

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====Pantheon Pests====
====Pantheon Pests====
Just for now, the buckets aren't around, but the Pantheon Hammers are back. Avoid the first at the ledge, and go down the ladder slowly: There's an Elf in hiding. Jump off to the left to the little niche in the wall just above the lower pipe. You should enter a secret area with a hidden Cyber-Elf Box. Break it open, albeit blocked, and you'll unknowingly free [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Stoctem'''.
[[File:MMZ2 pantheon hammer.jpg|left|225px]]
Just for now, the buckets aren't around, but the Pantheon Hammers are back, in packs. Avoid the first at the ledge, and go down the ladder slowly: There's an Elf in hiding. Jump off to the left to the little niche in the wall just above the lower pipe crossing the screen. You should enter a secret area with a hidden Cyber-Elf Box. Break it open, albeit blocked, and you'll unknowingly free [[File:MMZ Hacker Elf Icon.PNG]] '''Cyber-Elf Stoctem'''.


Right below, Pantheon Hammers are in a line of scrimmage, maces at the ready. Ignore them and go by if you already got Jettah.
Right below, Pantheon Hammers are in a line of scrimmage, maces at the ready. Ignore them and go by if you already got Jettah.
==Extremely Close Calls==
You've now reached a brewing ground of maniacal danger. What you're about to attempt involve some of the hairiest escapes this game can throw at you. Fittingly, you need hair-trigger reflexes.
===Beating the Buckets===
Instant-death slag pits are scattered at every gap, and Signaloids or Pantheon Hammers punctuate the gaps over them. Dash-jump over when the Signaloids are destroyed.
Stacking on another piece of difficulty, the smelter buckets have returned. You should definitely try to freeze these as they come up. You should use them as platforms to clear the pits, get the timing right to avoid disaster, crushed or scorched. You can also attempt to jump over the buckets to save time. If all else fails, but you really shouldn't, pull a fast one and take a hit from the buckets if you're going to fall to your death. You can then abuse the invincibility period, but that's underhanded.
===Crank the Heat to 11===
It only gets more rough-and-tumble past the first few buckets. Soon, you have to make bigger jumps and bet it all in one go-around. Beware one set of buckets going down instead of up: for these, freeze a bucket, hitch a ride, then jump before it hits the slag. Next up is a tricky jump over buckets going up. Finally, there's a big pit with no buckets taking up space- but it's a brush with death. You have to dash-jump far enough to catch the pillar on the other side and wall- jump to the top.
====Defying Gravity???====
After this, there's still no end to your worries, as Top Gabyoall patrol the ceilings. It sounds crazy, but by merely dashing without jumping, you can cross safely without getting whacked by the Top Gabyoalls. Remeber: these suckers can only be stunned, not destroyed.
A broken pipe (no doubt Elpizo's handiwork) is jutting out from above after the Top Gabyoalls. You'll have to dash one more time to make it.
Suprise, suprise! The buckets are back AGAIN! But it's not just that...
===Pure Suicide===
The difficulty level finally becomes seismic at this point of the Shuttle Factory. The unstable girders in the Power Room are the only means of getting through the final, humongous slag pit ahead. You have to have ''flawless'' skills, or you'll be dunked in the slag below. Worse, you can be struck by a girder and die as well.
Beware the first Panel Cannon above the start of the deathtrap. Get rid of it. After going over the first three girders, you've got to jump to two more above, then one more, and one by a wall. What now? Ride the girder down far enough below the wall to make a last-second jump to the two girders underneath. Charge up the Z-Saber as you do this.
The danger has almost reached it worst. You have to jump to a girder by smelter buckets and jump through immediately. Luck allowing, you can make it through perfectly. If not, you have to freeze the bucket and cross that way. Cheating the invincibility can save you if there's no other option. This time, it's excusable, but kills the ranking you'll get.
====Havoc Overload!!!====
Here comes the piece de resistance of danger. You've probably gotten tired of hearing it so much by now. It's almost over.
Right after the slag buckets come two more jumps onto girders, then a true test of your skills and luck combined- a leap of faith to a girder far off to the right.