Metroid/Brinstar: Difference between revisions

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Undo revision 790735 by 99.71.180.153 (talk) This is not a good way to distinguish between the two sides of Brinstar. Not all of the right side is yellow, some parts are blue.
(Undo revision 790735 by 99.71.180.153 (talk) This is not a good way to distinguish between the two sides of Brinstar. Not all of the right side is yellow, some parts are blue.)
 
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{{Header Nav|game=Metroid}}
{{Header Nav|game=Metroid}}
{{Control selector|NES, GameCube, Game Boy Advance, Wii, Wii (classic), Nintendo 3DS}}
{{Control selector|NES, GameCube, Game Boy Advance, Wii, Wii (classic), Nintendo 3DS}}
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest ares of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''
'''''Samus' mission begins in an area of tunnels called Brinstar.  Here the tunnels are composed mainly of stone and there are long shafts leading up and down.  Prepare to meet many dive-bombing Skrees and Rios as you search for Power-Up options.  This is the easiest area of the planet to clear, so use it to learn all of Samus' moves.  Remember that blue doors must be fired upon to open them.'''''


Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
Brinstar is very wide.  As a result, it has been split up into two parts so that it can fit inside most browser displays.  There is an east portion and a west portion, and they are connected by the bridge that straddles the two long vertical columns found on either side.  You begin the game just to the right of label 1 on the map.
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[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
[[Image:Metroid_NES_Brinstar_2.png|thumb|right|Collect the rockets, but watch out for Zebs]]
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pips.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
;2) Your first rockets: Before you can collect any key Power-Ups, you are going to need some missiles, and the easiest ones to collect is the pack found in the bottom passage of East Brinstar.  You'll need to climb up the first vertical shaft to reach the bridge that connects East and West Brinstar.  Then drop all the way down to the bottom of the second shaft to reach the door.  As you run to the missiles, watch out for Skree that drop from the ceiling and the Zebs that appear from the pipes.  They will fly right into you without a second thought.  Once you collect the missiles, you will want to double back.  But remember this location well; the elevator to Norfair is a short distace away.
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[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
[[Image:Metroid_NES_Brinstar_3.png|thumb|right|Use rockets to blast open the red door]]
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