Jump to navigation
Jump to search
m (Auto Prod Bot moved page Metroid II: Return of Samus/Getting Started to Metroid II: Return of Samus/Gameplay without leaving a redirect: Getting Started -> Gameplay) |
m (→Basic Controls: 3ds controls) |
||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
=== Basic Controls === | === Basic Controls === | ||
{|{{controlstable}} | |||
! Game Boy | |||
! Nintendo 3DS | |||
! Action | |||
|- | |||
| {{gb|neutral|dpad}} | |||
| {{3ds|neutral|dpad}} | |||
| {{desc}} Move | |||
|- | |||
| {{gb|up|dpad}} | |||
| {{3ds|up|dpad}} | |||
| {{desc}} Aim up | |||
|- | |||
| {{gb|down|dpad}} | |||
| {{3ds|down|dpad}} | |||
| {{desc}} Crouch. Press twice to morph into a ball | |||
|- | |||
| {{gb|a}} | |||
| {{3ds|a}} | |||
| {{desc}} Jump | |||
|- | |||
| {{gb|a}} {{gb|right|dpad}} | |||
| {{3ds|a}} {{3ds|right|dpad}} | |||
| {{desc}} Spin Jump | |||
|- | |||
| {{gb|b}} | |||
| {{3ds|b}} | |||
| {{desc}} Shoot | |||
|- | |||
| {{gb|start}} | |||
| {{3ds|start}} | |||
| {{desc}} Pause | |||
|- | |||
| {{gb|select}} | |||
| {{3ds|select}} / {{3ds|y}} | |||
| {{desc}} Toggle Missiles | |||
|} | |||
==Gameplay== | ==Gameplay== |
Latest revision as of 18:55, 26 September 2022
Controls[edit]
Title Screen[edit]
To erase a file hold , then , and then . If successful, you should hear an exploding sound.
Basic Controls[edit]
Game Boy | Nintendo 3DS | Action |
---|---|---|
Move | ||
Aim up | ||
Crouch. Press twice to morph into a ball | ||
Jump | ||
Spin Jump | ||
Shoot | ||
Pause | ||
/ | Toggle Missiles |
Gameplay[edit]
Like it's predecessor, Metroid, Metroid 2 is a platformer which takes place in a large interconnected world. However, this time around progression through the game has less to do with items (although they do play a role). Progression is determined mainly by defeating Metroids, which somehow causes the acid in the planet to lower.
At the bottom of the screen your current amounts of energy and missiles are shown. At the very right the Metroid detector, which shows how many Metroids are left in the game. Pausing the game reveals the "L" counter, which shows how many Metroids are left in the area.