Metroid Prime 2: Echoes/Rocket Launcher: Difference between revisions

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Violet holograms, footer links
(Violet holograms, footer links)
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There's another GF Gate Mk VI right as you enter this room. Open it like the one in Hive Chamber A and enter the main area. Get scans of the '''Green Kralees''' crawling on the walls above; these won't hurt you unless you bump into them.  
There's another GF Gate Mk VI right as you enter this room. Open it like the one in Hive Chamber A and enter the main area. Get scans of the '''Green Kralees''' crawling on the walls above; these won't hurt you unless you bump into them.  


There's a large cargo crate dividing the room in half. Use the control panel near the far wall to operate the crane and lift it up and to another area, out of your way for now. This reveals another door with purple hologram, but you still can't do anything with them. Scan the '''Splinter Cocoons''' behind the crate before getting too close. If you shoot them or approach then '''Splinters''' come out and attack. These creatures actively attack by jumping towards you, but are easily disposed of by a couple of power beam shots. But there must be something wrong if the troopers in the hive let these guys defeat them. When the Splinters are out of the way, follow the ledge to the '''GF Bridge''', scan it (the last GF Security scan), and then cause it to fall into place in the same way you unlocked the gates. Continue along the ledge to the next area.
There's a large cargo crate dividing the room in half. Use the control panel near the far wall to operate the crane and lift it up and to another area, out of your way for now. This reveals another door with violet hologram, but you still can't do anything with them. Scan the '''Splinter Cocoons''' behind the crate before getting too close. If you shoot them or approach then '''Splinters''' come out and attack. These creatures actively attack by jumping towards you, but are easily disposed of by a couple of power beam shots. But there must be something wrong if the troopers in the hive let these guys defeat them. When the Splinters are out of the way, follow the ledge to the '''GF Bridge''', scan it (the last GF Security scan), and then cause it to fall into place in the same way you unlocked the gates. Continue along the ledge to the next area.


===Collapsed Tunnel===
===Collapsed Tunnel===
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The trooper ship landed here. Get a scan of it, then approach to get a cutscene. You activate a recorder to see the captains last log entry. The trooper ship was chasing a Space Pirate frigate to the planet when it was damaged by the atmosphere and forced to land (just as yours was). Unable to call for help because of the unstable atmosphere, the troopers split into two forces, one to repair the ship and another set up a base of operations. There was a surprise attack by Splinters, but these were toucher and a darker color than the ones you've seen. The ship was soon overrun and the first force wiped out; you already know what happened to the second force.
The trooper ship landed here. Get a scan of it, then approach to get a cutscene. You activate a recorder to see the captains last log entry. The trooper ship was chasing a Space Pirate frigate to the planet when it was damaged by the atmosphere and forced to land (just as yours was). Unable to call for help because of the unstable atmosphere, the troopers split into two forces, one to repair the ship and another set up a base of operations. There was a surprise attack by Splinters, but these were toucher and a darker color than the ones you've seen. The ship was soon overrun and the first force wiped out; you already know what happened to the second force.


Scan the corpses around the ship to get all but one of the Force One entries. There is a door with a hologram here, but it's emerald rather than purple. You can't do anything with this one either so ignore it for now.
Scan the corpses around the ship to get all but one of the Force One entries. There is a door with a hologram here, but it's emerald rather than violet. You can't do anything with this one either so ignore it for now.


Locate the large yellow crate and use a charge beam to break it open and collect a '''Missile Launcher'''. This isn't the one you lost but the troopers aren't going to mind if you borrow theirs.
Locate the large yellow crate and use a charge beam to break it open and collect a '''Missile Launcher'''. This isn't the one you lost but the troopers aren't going to mind if you borrow theirs.
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Normally when you get a new item there's a lot of backtracking to do to get all the expansions that become available. But even though you've passed several missile doors to get here, the way back is closed until later in the game. Technically, your mission on the planet is done since you've located the troopers and they're beyond any assistance you might render. So now you just have to get your stuff back, wait for the ship to repair itself, and get off of this rock. Your only choice is forward, so get back to the missile door near the Tyr and fire a missile at to unlock it.
Normally when you get a new item there's a lot of backtracking to do to get all the expansions that become available. But even though you've passed several missile doors to get here, the way back is closed until later in the game. Technically, your mission on the planet is done since you've located the troopers and they're beyond any assistance you might render. So now you just have to get your stuff back, wait for the ship to repair itself, and get off of this rock. Your only choice is forward, so get back to the missile door near the Tyr and fire a missile at to unlock it.


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