Metroid Prime Hunters/Arcterra: Difference between revisions

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{{All Game Nav|game=Metroid Prime Hunters}}
{{All Game Nav|game=Metroid Prime Hunters}}
'''Arcterra Gateway'''
===Arcterra Gateway===


Scans:
Scans:
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Enter the tunnel and begin working your way down the platforms to the bottom level. You don't have to worry if you fall, it's not deadly, but you will miss many scans. About one third of the wat down you will encounter a gropu of Geemers. Scan them, then obliterate them with your Missile Launhcer, so you can safely pass. Once you've destroyed the Geemers, turn and scan one of the orange cymbals on the wall for the Alimbic Crest object. A short way after that you will find three shriekbats hanging on the ceiling as you pass, they will notice and Kamikaze you, so try to scan on as quick as you can, and attempt to shoot them out of the way before they hit you. Once you've scanned everything, drop to the bottom and enter the door to Sic Transit.
Enter the tunnel and begin working your way down the platforms to the bottom level. You don't have to worry if you fall, it's not deadly, but you will miss many scans. About one third of the wat down you will encounter a gropu of Geemers. Scan them, then obliterate them with your Missile Launhcer, so you can safely pass. Once you've destroyed the Geemers, turn and scan one of the orange cymbals on the wall for the Alimbic Crest object. A short way after that you will find three shriekbats hanging on the ceiling as you pass, they will notice and Kamikaze you, so try to scan on as quick as you can, and attempt to shoot them out of the way before they hit you. Once you've scanned everything, drop to the bottom and enter the door to Sic Transit.


'''Sic Transit'''
===Sic Transit===


Scans:
Scans:
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* Object: Damaged Bridge
* Object: Damaged Bridge


'''Hunter Fight: Noxus'''
===Hunter Fight: Noxus===
Immediatley as you enter Sic Transit and look through opening you will see Noxus and Trace fighting. Noxus will immediatley notice you and turn his full attention to you. You will have to constantly move around Noxus to avoid his ice blasts. When he's taken enough damage, he will switch to Vhoscythe. Vhoscythe is a quick, deadly alt form so be careful. Midway through the fight Noxus will take position under the ramp in the larger area of Sic Transit, to hide away from Trace's shots with his Imperialist ( which has rapid fire capability!). Take shelter in the doorway, and fire missiles at Noxus.
Immediatley as you enter Sic Transit and look through opening you will see Noxus and Trace fighting. Noxus will immediatley notice you and turn his full attention to you. You will have to constantly move around Noxus to avoid his ice blasts. When he's taken enough damage, he will switch to Vhoscythe. Vhoscythe is a quick, deadly alt form so be careful. Midway through the fight Noxus will take position under the ramp in the larger area of Sic Transit, to hide away from Trace's shots with his Imperialist ( which has rapid fire capability!). Take shelter in the doorway, and fire missiles at Noxus.


Once Noxus is eliminated, you are now able to search Sic Transit, for the six Proxy Locks. You will find Proxy Lock #5 close by to the door sealed by the Orange Blast Shield. You will you Proxy Lock #6 in the near and Alimbic Turret nestled in an orange lit area. You will find Proxy Lock #1 is located at the end of the corridor. Jump up to wherethe sealed doorway is, and look up. The Proxy Lock is located high up on the wall. The three remaining Proxy Locks are located on the damaged bridge. Go back across the bridge to where you came onto it, and hang a right, and down the slope to get the shield key. Head back to the central corridor and head through the door in the middle of the corridor. Inside the Attameter Artifct awaits you. Grab the artifact and head over to the wall behind where the atifact was. Roll into Morph Ball and head under the bent bar. You will roll onto an elevator that will bring you up toward an Energy Tank. When the elevator reachs it's highest point, use a bomb jump to get the energy tank. Exit through thedoor and hang a right in the corridor. Jump up to the Once locked door and head through it to Ice Hive.
Once Noxus is eliminated, you are now able to search Sic Transit, for the six Proxy Locks. You will find Proxy Lock #5 close by to the door sealed by the Orange Blast Shield. You will you Proxy Lock #6 in the near and Alimbic Turret nestled in an orange lit area. You will find Proxy Lock #1 is located at the end of the corridor. Jump up to wherethe sealed doorway is, and look up. The Proxy Lock is located high up on the wall. The three remaining Proxy Locks are located on the damaged bridge. Go back across the bridge to where you came onto it, and hang a right, and down the slope to get the shield key. Head back to the central corridor and head through the door in the middle of the corridor. Inside the Attameter Artifct awaits you. Grab the artifact and head over to the wall behind where the atifact was. Roll into Morph Ball and head under the bent bar. You will roll onto an elevator that will bring you up toward an Energy Tank. When the elevator reachs it's highest point, use a bomb jump to get the energy tank. Exit through thedoor and hang a right in the corridor. Jump up to the Once locked door and head through it to Ice Hive.


'''Ice Hive'''
===Ice Hive===


Scans:
Scans:
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Equip the Judiciaot and blast through the force field below where you found the Judiciator and head across the ice bridge. At the end of the bridge scan the three lores surrounding the stronghold portal then look to your right, blast open the Purple Force Field and Take a running jump into the opening. Inside grab the UA expansion. After grabbing the UA Expansion, turn around and destroy the Alimbic Turret in the round room behind you. Once it's dealt with, a Shield Key will appear. The Shield Key will deactivate the force field on the floor to the pit below. The Cartograph Artifact is on a small outcropping, drop down and grab the artifact. Turn around and head down the hallway behind you and activate the portal to your ship, but don't head through it yet. Head past the portal in to the next hallway choked with weeds. On your way through keep attention for a small hole on the left. When you find it, switch to Morph Ball and roll through onto a ledge to find the fifth Missile Expansion. After Finding the Missile Expansion, drop off the ledge and blast the Purple Force Field for another UA Expansion. After you grab the UA Expansion, use the jump pad to return to the upper level and head back to Sic Transit.
Equip the Judiciaot and blast through the force field below where you found the Judiciator and head across the ice bridge. At the end of the bridge scan the three lores surrounding the stronghold portal then look to your right, blast open the Purple Force Field and Take a running jump into the opening. Inside grab the UA expansion. After grabbing the UA Expansion, turn around and destroy the Alimbic Turret in the round room behind you. Once it's dealt with, a Shield Key will appear. The Shield Key will deactivate the force field on the floor to the pit below. The Cartograph Artifact is on a small outcropping, drop down and grab the artifact. Turn around and head down the hallway behind you and activate the portal to your ship, but don't head through it yet. Head past the portal in to the next hallway choked with weeds. On your way through keep attention for a small hole on the left. When you find it, switch to Morph Ball and roll through onto a ledge to find the fifth Missile Expansion. After Finding the Missile Expansion, drop off the ledge and blast the Purple Force Field for another UA Expansion. After you grab the UA Expansion, use the jump pad to return to the upper level and head back to Sic Transit.


'''Sic Transit'''
===Sic Transit===


Jump up the ledges o your left and head straight to the door with the Purple Blast Shield. Blast it open to reveal the way to the Morph Ball maze, Frost Labyrinth
Jump up the ledges o your left and head straight to the door with the Purple Blast Shield. Blast it open to reveal the way to the Morph Ball maze, Frost Labyrinth


'''Frost Labrinth'''
===Frost Labrinth===


When you enter the maze take a right, then a left, then a left, then a right, then forward and a final right to reach the shield key to open the door you passed earlier. Use a double Morph Ball Bombs Jump to grab it. Head back to the door and blast it open. Roll inside and grab the Binary Subscripture Artifact. Head back out. now head back and go forward but this time take a left. Then follow that path until you come to somewhat of an intersection. Head forward, and then up through the green lasers to find the fourth Energy Tank. Once you've gotten that, navigate your wway way back through the maze to the entrance.
When you enter the maze take a right, then a left, then a left, then a right, then forward and a final right to reach the shield key to open the door you passed earlier. Use a double Morph Ball Bombs Jump to grab it. Head back to the door and blast it open. Roll inside and grab the Binary Subscripture Artifact. Head back out. now head back and go forward but this time take a left. Then follow that path until you come to somewhat of an intersection. Head forward, and then up through the green lasers to find the fourth Energy Tank. Once you've gotten that, navigate your wway way back through the maze to the entrance.


'''Sic Transit'''
===Sic Transit===


Head back to Ice Hive.
Head back to Ice Hive.


'''Ice Hive'''
===Ice Hive===


Go back across the Ice Bridge and into the Stronghold Portal
Go back across the Ice Bridge and into the Stronghold Portal


'''Stronghold Void'''
===Stronghold Void===


Scans:
Scans:
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* Bioform: Slench 2B
* Bioform: Slench 2B


'''Boss: Slench 2A'''
===Boss: Slench 2A===


It's the same deal as with the other Slench, except this Slench is only damaged by the Judiciator. It will take a few cycles to destroy it, but if you run low on UA ammo, just shoot the green blobs that it expels for health and UA ammo.
It's the same deal as with the other Slench, except this Slench is only damaged by the Judiciator. It will take a few cycles to destroy it, but if you run low on UA ammo, just shoot the green blobs that it expels for health and UA ammo.


'''Sic Transit'''
===Sic Transit===


Scans:
Scans:
Line 79: Line 79:
* Bioform: Triskelion
* Bioform: Triskelion


'''Hunter Fight: Trace'''
===Hunter Fight: Trace===
Whenyou return to Sic Transit, you will fing that the way to the left is blocked of by a force field, same with the central corridor. You will have no choice but to go out into the main area of Sic Transit. Trace is there waiting for you. He will begin sniping at you from the lit ledge behind you. Head up the ramo and use one of the damaged bridges pillar for cover while you fire back. After you get some good hit's in, Trace will jump down from the ledge and transform into his alt form, Triskelion.  He will come at you lunging. Triskelion is quick so it will be hard to get any shots at him. Occasionally he will transform back and stand still, becoming invisible. When this happens, you can either seek him out by his Imperialist shots or by your radar.
Whenyou return to Sic Transit, you will fing that the way to the left is blocked of by a force field, same with the central corridor. You will have no choice but to go out into the main area of Sic Transit. Trace is there waiting for you. He will begin sniping at you from the lit ledge behind you. Head up the ramo and use one of the damaged bridges pillar for cover while you fire back. After you get some good hit's in, Trace will jump down from the ledge and transform into his alt form, Triskelion.  He will come at you lunging. Triskelion is quick so it will be hard to get any shots at him. Occasionally he will transform back and stand still, becoming invisible. When this happens, you can either seek him out by his Imperialist shots or by your radar.


'''Arcterra Gateway'''
===Arcterra Gateway===


As you are beginning to climb your way back up to your ship, you will be ambushed by a group of three guardians. The quickest way to eliminate them is by headshots with the Judiciator.
As you are beginning to climb your way back up to your ship, you will be ambushed by a group of three guardians. The quickest way to eliminate them is by headshots with the Judiciator.


{{Footer Nav|game=Metroid Prime Hunters|backpage=Vesper Defense Outpost|nextpage=Return to Celestial Archives}}
{{Footer Nav|game=Metroid Prime Hunters|backpage=Vesper Defense Outpost|nextpage=Return to Celestial Archives}}