Might and Magic II: Gates to Another World: Difference between revisions

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{{Infobox CVG| title = Might and Magic II: Gates To Another World
|image =
|developer = [[New World Computing]]
|publisher = [[New World Computing]]
|released = [[1988]]
|genre = [[Computer role-playing game]]
|modes = [[Single player]]
|platforms = [[MS-DOS]], [[Apple II]], [[Nintendo Entertainment System|NES]], [[SNES]] [[Commodore 64]], [[Amiga]], [[Sega Genesis]]
}}
'''''Might and Magic II: Gates to Another World''''' is the sequel to the game [[Might and Magic: The Secret Of The Inner Sanctum]].
==Background==
After the events of Might and Magic 1, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON. The land of CRON is facing many problems brought on by the encroachment of Sheltem and once again the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun.  
After the events of Might and Magic 1, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON. The land of CRON is facing many problems brought on by the encroachment of Sheltem and once again the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun.  


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