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An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game.


==Units==
==Units==

Revision as of 16:09, 4 February 2010

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This page needs images of controls for the Wii from the controller buttons category to make learning the controls easier. If a set of controller button images is available for this system, please add them. If a set of controller images isn't available, it might need to be brought up on StrategyWiki:Staff lounge.

Military Madness is a classic turn based strategy game of futuristic combat. The play area represents marginally industrialized terrain on the Moon, on which your forces (Blue-Allied) battle the enemy (green-Axis) for control over the opposing player's prison camp. There are 16 different locations to do battle, and each successive board gets progressively more difficult. Each board is played twice, totaling 32 different games.

Controls

TurboGrafx-16 Virtual Console Action
I button Affirmative
II button Negative

An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game.

Units

  • Lynx
  • Rabbit
  • Charlie
  • Kilroy
  • Panther
  • Falcon
  • Eagle
  • Hunter
  • Seeker
  • Hawkeye
  • Trigger
  • Mule
  • Pelican
  • Hadrian
  • Octopus
  • Atlas
  • Lenet
  • Bison
  • Slagger
  • Titan
  • Grizzly
  • Polar
  • Giant

Movement

Understanding movement is crucial to winning the game.

Terrain

Terrain modifies movement and combat.

Combat

Combat is resolved by taking in to account the attack rating of one unit, the defensive rating of the other, experience modifiers, terrain modifiers, and support/surround modifiers.