(fixed links) |
m (adding note on Wii two-player from Cheats page) |
||
Line 13: | Line 13: | ||
| Negative | | Negative | ||
|} | |} | ||
An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game. | |||
==Units== | ==Units== |
Revision as of 16:09, 4 February 2010
Military Madness is a classic turn based strategy game of futuristic combat. The play area represents marginally industrialized terrain on the Moon, on which your forces (Blue-Allied) battle the enemy (green-Axis) for control over the opposing player's prison camp. There are 16 different locations to do battle, and each successive board gets progressively more difficult. Each board is played twice, totaling 32 different games.
Controls
TurboGrafx-16 | Virtual Console | Action |
---|---|---|
Affirmative | ||
Negative |
An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game.
Units
- Lynx
- Rabbit
- Charlie
- Kilroy
- Panther
- Falcon
- Eagle
- Hunter
- Seeker
- Hawkeye
- Trigger
- Mule
- Pelican
- Hadrian
- Octopus
- Atlas
- Lenet
- Bison
- Slagger
- Titan
- Grizzly
- Polar
- Giant
Movement
Understanding movement is crucial to winning the game.
Terrain
Terrain modifies movement and combat.
Combat
Combat is resolved by taking in to account the attack rating of one unit, the defensive rating of the other, experience modifiers, terrain modifiers, and support/surround modifiers.