From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
needcontrols
needcontrols

This page needs images of controls for the Wii from the controller buttons category to make learning the controls easier. If a set of controller button images is available for this system, please add them. If a set of controller images isn't available, it might need to be brought up on StrategyWiki:Staff lounge.

Military Madness is a classic turn based strategy game of futuristic combat. The play area represents marginally industrialized terrain on the Moon, on which your forces (Blue-Allied) battle the enemy (green-Axis) for control over the opposing player's prison camp. There are 16 different locations to do battle, and each successive board gets progressively more difficult. Each board is played twice, totaling 32 different games.

Controls

TurboGrafx-16 Virtual Console Action
I button Affirmative
II button Negative

An easier way of playing a two-player on the Wii is to use a Wii Remote and a Classic Controller. This way you don't have to swap the controller between turns, they're both active for the whole game.

Units

  • Lynx
  • Rabbit
  • Charlie
  • Kilroy
  • Panther
  • Falcon
  • Eagle
  • Hunter
  • Seeker
  • Hawkeye
  • Trigger
  • Mule
  • Pelican
  • Hadrian
  • Octopus
  • Atlas
  • Lenet
  • Bison
  • Slagger
  • Titan
  • Grizzly
  • Polar
  • Giant

Movement

Each board is divided into six-sided grid called hexes. These hexes function to organize and simplify unit movement and placement. Generally only one unit may occupy each hex at a time, the exception being transport units who may be carrying other unit types.

Each unit has a given number of movement points. Each point represents the ability to traverse the distance of one hex over flat uninterrupted ground. Some units, such as the Panther and the Rabbit, gain bonus movement over paved roads.

Movement may be inhibited by two factors: terrain and proximity to opposing units, the so called 'zone of control'.

Terrain

There are seven different types of terrain:

  • roads
  • valley
  • flat (5%)
  • hills (20%)
  • rough (30%)
  • fortified (35%)
  • mountains (40%)

Terrain modifies movement and combat.

Combat

Combat is resolved by taking in to account the attack rating of one unit, the defensive rating of the other, experience modifiers, terrain modifiers, and support/surround modifiers.