Mount&Blade/Mounted: Difference between revisions

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→‎Polearm couching: spelling/grammar/fixes, typos fixed: lenght → length
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m (→‎Polearm couching: spelling/grammar/fixes, typos fixed: lenght → length)
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The damage a couched polearm deals can be further increased by getting a polearm with a better damage rating and by increasing your [[Mount&Blade/Proficiencies#Polearms|Polearms]] proficiency. Increasing your [[Mount&Blade/Skills#Riding|Riding]] skill makes your horse go faster, which increases the speed bonus that determines damage bonuses and penalties. Once you have raised your skills enough and are traveling at top speed you should be able to take out any target (shields included) with a single touch of your polearm tip, regardless of what the polearm's base damage is. Note that when using a couched polearm, it's easier to aim in first-person view ({{kbd|R}} key by default).
The damage a couched polearm deals can be further increased by getting a polearm with a better damage rating and by increasing your [[Mount&Blade/Proficiencies#Polearms|Polearms]] proficiency. Increasing your [[Mount&Blade/Skills#Riding|Riding]] skill makes your horse go faster, which increases the speed bonus that determines damage bonuses and penalties. Once you have raised your skills enough and are traveling at top speed you should be able to take out any target (shields included) with a single touch of your polearm tip, regardless of what the polearm's base damage is. Note that when using a couched polearm, it's easier to aim in first-person view ({{kbd|R}} key by default).


When fighting another horseman with a polearm, make sure to aim at the horse. When the horse dies, the enemy's attack is cancelled so you won't take any damage. If you aim at the rider, the one with the longer weapon will land a hit, and the other won't. If the polearms are the same lenght, it may end in a double-KO. That is, of course, considering both riders aim right.
When fighting another horseman with a polearm, make sure to aim at the horse. When the horse dies, the enemy's attack is cancelled so you won't take any damage. If you aim at the rider, the one with the longer weapon will land a hit, and the other won't. If the polearms are the same length, it may end in a double-KO. That is, of course, considering both riders aim right.


==Horse choices==
==Horse choices==
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