Mount&Blade/Mounted: Difference between revisions

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m (→‎Polearm couching: spelling/grammar/fixes, typos fixed: lenght → length)
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{{Header Nav|game=Mount&Blade}}
{{Header Nav|game=Mount&Blade}}
Riding a horse gives you an instant advantage against foes on foot, and adds another level of depth to the game.
Riding a horse gives you an instant advantage against foes on foot, and adds another level of depth to the game.


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Just like people, horses take extra damage when hit on the head.
Just like people, horses take extra damage when hit on the head.


Spirited, Champion and Stubborn horses may become "normal" horses if hurt/killed too much. This can happen while in battle (in such case you will be warned with a message stating that "Your horse has become lame" or after a battle. In the same manner, normal horses may become lame and lame horses may die for good (this means they will dissapear from your character/inventory). Note that lame horses, whether they became lame because of an injury in battle or were bought as is, will heal over time when put in your inventory to become "normal" again, and horses in your inventory makes you travel faster on the world map (Horse type/condition doesn't matter for this, they all give the same speed bonus). Normal horses can't heal further and can never become or re-become Spirited, Champion or Stubborn.
Spirited, Champion and Stubborn horses may become "normal" horses if hurt/killed too much. This can happen while in battle (in such case you will be warned with a message stating that "Your horse has become lame" or after a battle. In the same manner, normal horses may become lame and lame horses may die for good (this means they will disappear from your character/inventory). Note that lame horses, whether they became lame because of an injury in battle or were bought as is, will heal over time when put in your inventory to become "normal" again, and horses in your inventory makes you travel faster on the world map (Horse type/condition doesn't matter for this, they all give the same speed bonus). Normal horses can't heal further and can never become or re-become Spirited, Champion or Stubborn.


Polearms are great for countering cavalry. When on foot, landing a thrust attack will make a horse rear (and thus stop it) under certain circumstances:
Polearms are great for countering cavalry. When on foot, landing a thrust attack will make a horse rear (and thus stop it) under certain circumstances:
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* Works with any Polearm, used with one or two hands, even staves or couched lance-type Polearms. Doesn't work with any other weapon.
* Works with any Polearm, used with one or two hands, even staves or couched lance-type Polearms. Doesn't work with any other weapon.
* Works against any type of horse.
* Works against any type of horse.
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