Mount&Blade/Party: Difference between revisions

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→‎Party management: improved description of ranged troops
(added recruiting, party management, morale, and a screenshot of the post-battle party screen changes; this page is probably complete now)
(→‎Party management: improved description of ranged troops)
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Troop positioning is crucial; troops are loaded in a top-to-bottom manner, so those at the top of the list will see the most combat. Wounded troops are skipped. Generally speaking, you should put the most powerful troops at the top of the list, with the more vulnerable troops lower down the list. This means the lower-level troops won't much combat (sometimes none at all) but will still gain overall experience. You can upgrade these weak troops more quickly by learning [[Mount&Blade/Skills#Trainer|Trainer]] or teaching it to your companions. You can reduce the casualty rate by putting points in [[Mount&Blade/Skills#Surgery|Surgery]]. [[Mount&Blade/Skills#Wound Treatment|Wound Treatment]] will significantly improve troop healing speed and as such improve the supply of available troops.
Troop positioning is crucial; troops are loaded in a top-to-bottom manner, so those at the top of the list will see the most combat. Wounded troops are skipped. Generally speaking, you should put the most powerful troops at the top of the list, with the more vulnerable troops lower down the list. This means the lower-level troops won't much combat (sometimes none at all) but will still gain overall experience. You can upgrade these weak troops more quickly by learning [[Mount&Blade/Skills#Trainer|Trainer]] or teaching it to your companions. You can reduce the casualty rate by putting points in [[Mount&Blade/Skills#Surgery|Surgery]]. [[Mount&Blade/Skills#Wound Treatment|Wound Treatment]] will significantly improve troop healing speed and as such improve the supply of available troops.


Generally speaking, cavalry have a huge strategic advantage due to the extra freedom and manoeuvrability offered by horses. Footmen tend to fare poorly against cavalry but are strong against archers. Archers are last of all; while they can seriously damage non-ranged enemies before they even get close their ammunition and reloading rate is very limited. Archers tend to have the lightest armor so are in great danger if enemies draw within striking range. Even if you don't really intend to go the cavalry route, having some decent mounted troops to chase after the enemy's riders will be very useful, and will help reduce the number attacking your footmen.
Generally speaking, cavalry have a huge strategic advantage due to the extra freedom and manoeuvrability offered by horses. Footmen tend to fare poorly against cavalry but are strong against archers. Ranged troops are last of all; while they can seriously damage non-ranged enemies before they even get close their ammunition and reloading rate is very limited and their accuracy is low. Ranged troops tend to have the lightest armor so are in great danger if enemies draw within striking range. Once they reach higher levels ranged troops will become significantly more effective, and the highest-level ones will be able to deal significant damage to cavalry and infantry even from very long distances. Even if you don't really intend to go the cavalry route, having some decent mounted troops to chase after the enemy's riders will be very useful, and will help reduce the number attacking your footmen.


In almost all cases, high-level troops will trounce lower-level ones regardless of the target troop type's usual advantages. This is especially true of non-ranged troops going up against ranged troops: projectiles deal limited damage against heavy armour, and by the time they reach the ranged troops they will have a good amount of health left. Once you have built up a force of high-end troops (especially cavalry) losses will go down significantly except when facing similarly high-level forces.
In almost all cases, high-level troops will trounce lower-level ones regardless of the target troop type's usual advantages. This is especially true of non-ranged troops going up against ranged troops: projectiles deal limited damage against heavy armour, and by the time they reach the ranged troops they will have a good amount of health left. Once you have built up a force of high-end troops (especially cavalry) losses will go down significantly except when facing similarly high-level forces.